![]() |
![]() |
![]() |
![]() |
October 31st, 2009, 03:43 PM
|
#1 |
|
Commander Keen
Join Date: Feb 2008
Posts: 2
|
Debugging
So I am returning to Doomsday after not playing since deng-1.9.0-beta5.2 when multiuser mode wouldn't work for me. Now I'm playing it again but, using jheretic, I end up with a segmentation fault on E2M4. With or without any .pk3 files added, I always get the same thing:
[SNIP] SetupLevel: E2M4 WadMapConverter::Convert: Attempting map conversion... WadMapConverter::Convert: Unknown map format, aborting. VerifyMapData: BEHAVIOR for "E2M4" could not be found. Useable data will be generated automatically if needed. DetermineMapDataFormat: (V2 GL Node Data) (glBSP 2.20 | 2009-10-31 05:57:01.0000 | 0xda256871) P_LoadMapData: E2M4 Loading Sidedef Texture IDs... Group lines Sector look up Build line and subsector tables Init links Z_Create: New 32.0 MB memory volume. Z_CheckHeap Z_CheckHeap P_CheckLevel: Checking E2M4 for errors... Init server Deal starts Spawn players Done Z_CheckHeap Segmentation fault (core dumped) I have tried building with debugging symbols to load doomsday into gdb, but never end up with any symbols (gcc -g and g++ -g) in the binary. Looking at the code (Src/p_arch.c) shows nothing abnormal. The wad itself is from a release containing the original three worlds and two additional, I guess master levels. The MD5 is: MD5 (heretic.wad) = 66d686b1ed6d35ff103f15dbd30e0341 and is not corrupt. My version is 1.9.0b4 on FreeBSD 8.0 with only a single change to the source (for FreeBSD playability): --- Src/dd_pinit.c.orig Fri Apr 7 21:12:59 2006 +++ Src/dd_pinit.c Thu Sep 7 19:16:32 2006 @@ -230,7 +230,7 @@ FH_Clear(); ArgShutdown(); Z_Shutdown(); - DD_ShutdownDGL(); + //DD_ShutdownDGL(); // Close the message output file. fclose(outFile); Comments/suggestions? |
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Debugging with gdb on linux | chippo | Legacy 2.0 Development | 11 | January 9th, 2007 08:33 AM |
| Linux 64bit debugging... | werfu | Doomsday | 15 | November 8th, 2005 04:12 PM |
| Debugging GLLegacy | Tails | Doom Legacy | 8 | November 2nd, 2000 01:35 PM |