![]() |
![]() |
![]() |
![]() |
September 6th, 2008, 10:26 AM
|
#1 |
|
Commander Keen
Join Date: Sep 2003
Location: NY
Posts: 475
|
How do I disable blood and bullet decals as I find it highly annoying to see "floating" projectile marks and blood splatters in the air where 2 side lines are, blood moving when I open a door and other weirdness.
Not to mention it puts more strain on this laptop's IGP... And another thing, the doomguy mug disappears after some time, leaving the area blank. Last edited by Mr. Chris; September 6th, 2008 at 11:35 AM. |
|
|
September 6th, 2008, 02:42 PM
|
#2 |
|
Join Date: Apr 2005
Posts: 248
|
Oh well, the punishment for using old and abandoned ports... Yes, the vanishing Doomguy face was a well known bug in ZDoom versions from several years ago.
As for the decals, just type 'cl_maxdecals 0' in the console and they should go away. |
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Keeping up with the Jonses (Legacy vs. ZdoomGL), Long post. | xZAOx | Doom Legacy | 17 | January 20th, 2011 06:54 PM |
| ZDoomGL? | psyren | Other Source Ports | 8 | February 5th, 2004 02:32 PM |
| ZDoomGL 0.75 released | Player_of_Doom | Other Source Ports | 9 | February 3rd, 2004 05:04 AM |
| ZdoomGL "New" Lighting engine | Yuck Fou | Doom Legacy | 23 | August 9th, 2001 08:40 PM |
| MD2 patch (even though there are no MD2s yet, but it works on ZDoomGL) | gus | Doom Legacy | 0 | June 21st, 2001 07:01 PM |