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March 22nd, 2008, 06:05 AM
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#1 |
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Commander Keen
Join Date: Jun 2005
Location: New Jersey, U.S.A.
Posts: 24
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(Copied from DoomWorld, because I'm a lazy person)
ReMooD 0.7a "Banana Cream Pie" has been released! The ReMooD home page at http://remood.sourceforge.net/. ReMooD is a source port of Doom Legacy 1.42. This version of ReMooD works on 64-bit systems! Also note that it might crash out of nowhere but please be patient. Download links can be found at https://sourceforge.net/project/show...roup_id=184616! If a download mirror does not have a file try another or wait around for it to get a copy. A changelog: ! = Note/Warning/Bug * = Change/Fix + = Addition - = Removal From: Doom Legacy 1.42 "Birthday Edition" [April 15, 2004] To: ReMooD 0.7a "Banana Cream Pie" [March 22, 2008] ================================================== ============================= ! Levels with more than 256 sectors won't work. ! Can't host or join network games yet (linked to old WAD handling code). ! Save games have not been tested and may or may not work. ! Skies don't seem to work on 64-bit builds. ! 22Khz sounds play at half speed, There appears to be no handling of non 11Khz sounds currently. * Changed CONSBACK to ReMooD Picture. - Removed CBLEFT and CBRIGHT. * Console background is now Red instead of Green. * ReMooD works on 64-bit systems. * When starting a server, WADs are no longer check since they would match anyway! + Added Advanced Menu. + Added Scripts Menu in the Advanced Menu. + Added cvar "scr_allowcommandexec", this cvar if enabled allows scripts to execute console commands. Defaults to "No". + New WAD Handling Code. + New Memory Managing Code. * Switched to SDL for Windows and Linux builds. ! Due to a bug on level precaching, the textures and such are loaded during gameplay. * "legacy.dat" is now "remood.wad". * Linux: Settings are saved in "~/.remood" instead of "~/.legacy". * Fixed Byte Pointer Reading and Writing Code. + Added Microsoft Visual C++ 2008 Project. + Added Non-Functional Code::Blocks Project. - Removed Hardware Rendering for now. + Added ReMooD Script Document (incomplete currently) for later implementation. + Added "-nodrawsprites" which would not draw any sprites, this was used for testing since there was a problem with sprites, it shouldn't be used anymore. - Disabled Bots for now. - Removed all USEASM and Assembly Code. * Updated Most of the headers to the new ReMooD header. |
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