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January 2nd, 2008, 01:58 AM
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#21 | |
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Commander Keen
Join Date: Mar 2002
Location: Trapped within the yawning mouth of the abyss...
Posts: 263
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Quote:
But....I won't lie. It took me like, hours, haha. And it wasn't the map divided in levels, no...map 5, the whole FREAKING beast in its entirety. Got time to kill? Like...lots of it? Hook yourself up with that wad imo. haha. Very nice architecture too. Lots of eye candy, especially if you like the Hellish theme. Off the top of my head (don't have links atm, sorry =/) Sirens. 11 maps for this TC. LOTS and I mean LOTS of eye candy, haha. Alien Vendetta. 32 maps that scream out quality. Yes, even map 24. lol. Demon Eclipse. Still a wip for the most part, but the maps, new monsters and new weapons are definitely the best I've seen possibly ever. For GZDoom, though. Requiem. HOW COULD THIS NOT BE MENTIONED!? ![]() Memento Mori II. Read above statement. lol, I like megawads. >_> <_< |
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January 5th, 2008, 01:01 PM
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#22 |
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Commander Keen
Join Date: Jan 2006
Location: UAC Bootcamp
Posts: 510
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Man how has no one mentioned Strain. A total conversion of pure awesomeness... I just hate the plasma gun replacement because it fires to the side for some reason. Maybe it only happens in Doom Legacy though because I'm replaying it with Zdoom now and haven't gotten it yet...
Also Icarus provided me with hours of fun. Another fairly interesting one is Dimensions of Time. The quality of some of the levels wasn't too great but the levels were very interesting somehow. I especially loved the midi versions of popular songs like Wrong Way by Sublime on some levels. Oh and Invasion. It was chalk full of small errors that kept making Doom Legacy crash and I had to go in with Wadauthor and repair them myself. Nontheless it was another TC that provided me with a lot of fun on rainy days. This one requires Ultimate Doom while all the ones above required Doom 2. I'm sure all the ones above can be found on the idgames archive. Here are some Zdoom maps I think are worth mentioning. I just played an awesome set of levels called Demons of Problematique this week and it inspired me to get back into map making so I can create some truly awesome hell levels. Also a fun one was Doom Raider, kinda Tomb Raider for Zdoom, very cool stuff... Oh and how has no one mentioned Void by Cyb? Just amazing... I hear a second one was in the making but he got a life or whatever, I don't see how you can't balance doom mapping and a life though... There was another one i forge the name. I think it was a precursor to void and it worked on Vanilla Doom I'm sure. Some very crazy battles.... |
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January 6th, 2008, 07:43 AM
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#23 |
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Commander Keen
Join Date: Mar 2002
Location: Trapped within the yawning mouth of the abyss...
Posts: 263
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Void! And Strain!
Crap crap crap. I completely forgot. lol. I've played so many wads most of the time I don't even know what the hell I've played until I start on the first map and be like 'ohai. I been hear befoar.' Um, let's see. Death Tormention was pretty good, too. One of the few Ultimate Doom wads that came out, and a really good one at that if I may say so. Scythe, Scythe 2 are amazing....though probably too difficult for the average Doomer. Brotherhood Of Ruin was another great map set; Aztec/Maya indian theme architecture...very very immersive imo. Kama Sutra was pretty fun too....kinda like Hell Revealed too, which I don't think has been mentioned either. (Too lazy to look up again, lol.) If I remember any more I'll post here again.
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January 6th, 2008, 02:04 PM
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#24 |
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Commander Keen
Join Date: Jan 2006
Location: UAC Bootcamp
Posts: 510
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Aww...
Heh... Well I guess we have different tastes... I personally like more techy levels like Strain or levels full of crazyness like Void. I actually didn't really like Alien Vendetta too much because the levels were all hellish. |
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January 15th, 2008, 11:58 PM
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#25 | |
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Commander Keen
Join Date: Aug 2004
Posts: 85
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Quote:
For my contribution, http://www.doomworld.com/idgames/?id=13851 Suspended in Dusk, by Espi. The most impressive doom2.exe-compatible wad I have ever played. It should run without problems in any source port, and look darn good in any of them. :p |
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January 16th, 2008, 01:43 PM
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#26 |
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Commander Keen
Join Date: Oct 2005
Posts: 57
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Awesome PWADs eh? I can think of a few I view as awesome...
Scythe - A 32 map Megawad broken up into 3 episodes every 10 levels. First 10 levels are easy, second 10 are moderately hard, and the last 10 are REALLY hard and fast paced (some are really short aswell). Good level design and great gameplay is what the Scythe brings in. No custom textures used used Scythe II - 28 map Megawad broken up into 6 episodes. All eps are 5 levels long with the exception of episode 6. The episodes get progressively harder much faster than the first Scythe wad. It should be mentioned that the last 20 levels are harder than the last 10 from the first Scythe! The level design is REALLY REALLY good and the game play pretty much matches it. Has 2 custom monsters with some custom textures. Hell Reveiled - THE First Ultra-hard megawad. Level design is kinda bland, but the challenges posed are relatively fun and very hard. It has a full 32 maps. Not much else to say other than multiplayer is even harder given the fact t here are cyberdemons. Hell Reveiled II - The original Author(s) of HR did not make this one, yet it still follows in its predecessor's foot steps of being an Ultra Hard mega wad. Level design is better than the first, but the levels are not quite as hard. Overall its about as good as the first; that is to say its a great set of levels for those looking to be pushed to the edge The Brotherhood of Ruin - Incredible level designs here with really cool custom textures. These levels are also pretty hard... These levels are really the closest thing I have seen to a work of art in doom since I first saw "Earth". Icarus - A old Team TNT megawad . The levels are not THAT amazing, but the gameplay is pretty fun and consistent making it a good chill-out wad that features a full 32 maps! If you want a easy going wad, where you can just hang out and try to get ideas for your map(s), this is probably a good one to start with! Anti Christ - A Doom Wad that takes some original doom levels and puts a REALLY crazy hellish twist on them. Level design is roughly 1/2 based original doom levels and 1/2 completely original. I think the wad was never completed, but wahts theres is really fun. The levels are on the "Ultra-Hard" level if played on UV. the color themes are almost always red, grey, black, brown. If you are not of fan of any of those colors for what ever reason.... Stay away! Otherwise come and try it out! There are roughly 15 full levels here. The ones after that are obviously incomplete! Crimson Canyon - A Dozen strange canyon maps done by a grade schooler. Don't let that put you off though, the map design is fairly good and the game play is mostly fun with a few quirky moments. The difficulty leaves much to be desired. As you can probably imagine, red is a heavy theme! Blood Pak - A "funky" 32 map Wad I found by accident. There are alot of sound replacements here which can put alot of people off, but the over all level design is pretty decent. If you can get around the odd parts in this wad, you will probably enjoy it. If you do not like quirky strange things happening, I suggest you steer clear of it. The difficulty like the wad above, leaves much to be desired. Earth - An older wad that attempts to take wonders of the world (Real Life) and put them into Doom format over the course of 10 maps. These maps are really a work of art for their time. Sadly nowadays there is nothing TOO spectacular about them, but alot of the maps have a strange feel and design to them that you rarely see in doom wads. That being said; its defiantly worth a look into. After Life - A single map wad that's like a cemetery that you attempt to escape from. It seems to have blood references as you start in a grave! The difficulty isn't too bad and will disappoint those who expected to be pushed hard. The design is pretty unique and cryptic. A great single for anyone looking for a quick 1/2 hour of fun. Archvile's Temple - As the name suggests, this single is chalked full of the fire eaters! This map is a very well done ultra hard wad with exceptional level design to boot. It's also a good way to conquer a fear of archviles if you still have it! ^_- Titan - One of the rare wads that uses ZDoom's scripting and features! This wad has 9 levels that take you from a techy base to another world of total hell! The design is very well done and the difficulty is good but may seem abit easy to more experienced FPS players. The scripting used is well done and truly takes doom to the next generation in my opinion. Nightmares of Loki 1999 - Okay, this probably doesn't belong here, but for any screwballs out there who like maps that have lots of little secrets and hidden switches which you NEED to find to get through the map, this wad is for you! As the name suggests this is truly a nightmare for even a god of trickery! This wad is for DOOM 1 and features a full 3 episodes and a semi complete 4th if you have Ultimate doom. |
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February 15th, 2008, 08:32 PM
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#27 | |
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Keen For Life
Join Date: Apr 2003
Location: Clinton, UT
Posts: 6,253
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February 15th, 2008, 08:34 PM
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#28 |
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Join Date: May 2005
Location: Some unclosed sector
Posts: 4,663
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I haven't played it for a while, so maybe I recall it being larger than it was. sry
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February 16th, 2008, 06:47 PM
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#29 |
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Commander Keen
Join Date: Jan 2004
Location: At college, not drinking the Korporate Kool-Aid
Posts: 845
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If I remember correctly, I played a WAD that had the PSX Doom levels on it, plus some others. I think Kaiser made it, though I'm not sure. I loved that PWAD bunches.
Memento Mori and Memento Mori 2 are also some PWADS I loved a lot. Not technically a PWAD, but the Doom 64 TC is made of win and awesome. :] I'll add moar when I think of them, and try to list stuff not already listed. |
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February 17th, 2008, 12:40 PM
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#30 | |
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Commander Keen
Join Date: Jan 2008
Location: Maryland, USA
Posts: 6
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February 25th, 2008, 01:44 PM
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#31 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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I'm surprised no one has mentioned wow.wad
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February 26th, 2008, 09:17 AM
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#32 |
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Join Date: Nov 2004
Location: My Own Hell
Posts: 184
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Anyone who mentions that godawful wow.wad should be shot on the spot.
One megawad that I found rather stupidly fun while intoxicated was the NEWDOOM (1337.wad) made by Eric something, it can be found on /idgames. It was made to replace the 'OLDDOOM'. The txt. file was pure irony, hilarious at that. Much better than the thissux.wad which tried to be funny but gave me headache and was extremely boring. Hell Revealed is a favorite of mine, although I don't like the sequel much, the level design was way too repetitive with those bars everywhere, and it just bored me. |
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February 26th, 2008, 11:50 AM
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#33 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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I was of course joking about wow.wad
________________________________ Phobos One of the best wads I've played that can be played on doom2.exe . It is of course 10 years old now, but still some interesting techniques used. Worth a run through. Earth This was made by the same author that made the above wad. Also includes many great effects that would now only be done using advanced engine features, but he managed to find ways to do it on the older engines. Void Been mentioned before, but a fun wad. Requiem Quite a fun megawad. I never actually finished playing it, but from what I remember playing, it was great. Altar of Evil by Dutch Devil. It's simply amazing, so stop reading this and go play it. |
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March 14th, 2008, 10:25 AM
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#34 |
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Commander Keen
Join Date: Jul 2007
Posts: 6
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March 17th, 2008, 04:36 PM
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#35 |
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Join Date: Jan 2005
Location: Subcurvetania
Posts: 3,372
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Okay, so I figure since I just spent an hour and a half compiling a long list of (probably only half of) the best WADs ever that I can remember for a friend of mine who's getting into Doom, I might as well share that list here.
I didn't link any of them, but IIRC all of these (or at least a very vast majority) can be found on the /idgames archive. If not, Google is your friend. So, my incomplete list of absolute must-have-or-else-die WADs: Classics: -Requiem -Memento Mori I and II -Hell Revealed (and the sequel if you like dying a LOT) -Alien Vendetta (AV) -Hellcore -Icarus -The Darkening 1 and 2 -DSV Episodes 1-4 -Equinox -Raven -Mordeth -Earth -Phobos -Aliens TC -Batman Doom "Simple" (classic-style gameplay) WADs: -Community Chest 1-3 (CC) -NewDoom Community Project (NDCP) -Deus Vult -Suspended in Dusk -Scythe 1 and 2 -Hellcore 2.0 ("revamped" version with fewer levels) -Congestion: 1024 -Phobos: Anomaly Reborn ZDoom/GZDoom WADs: -RTC-3057 -Knee-Deep in ZDoom (KDiZD) -Simplicity / Ultimate Simplicity -ZDoom Community Map Project (ZDCMP) -Cold As Hell (CAH) -Zen Dynamics -Ultimate Torment and Torture (UTNT) -Phocas Island 2 -Genesis of Decent (GOD) -City of the Damned -Operation Overlord -Demon Eclipse (still work-in-progress) -Void -Total Control -Altar of Evil -Claustrophobia -Tei Tenga -Dark 7 and its Mission Pack -Action Doom -Austerity DoomLegacy/GZDoom WADs: -Nimrod -Icerial 2 -Phobia: The Age -Hi-Tech Hell 2 (HTH2) |
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March 20th, 2008, 09:53 AM
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#36 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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Wasteland Series by Alberto Barsella. A set of three maps, originally released separately, but merged together here. The First two are great maps, the third is still fun, but I don't think it was ever completely finished. They are very old maps made for Doom 1, but are really fun to play. Sarge Baldy did an updated zdoom version of the first map.
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March 20th, 2008, 11:13 AM
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#37 |
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Commander Keen
Join Date: Oct 2005
Location: ger
Posts: 21
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Ok not so much a map but the best 2 weapon mods I ever came accros.
You can play them with any WAD, but only (unfortunately) with ZDOOM. Agent Diaz Awesome weapons - Magnum, Mauser, SMG etc. Features reload and terrific animaton and sound work. Also adds a couple of new (and challenging) enemies. Hint. With melee try to make 2 or 3 punches followed by a kick. And when you got the berserk you will even be able to... nah no spoiler here. ![]() http://armory.drdteam.org/wwmods/inp.../wwhc-diaz.rar PLAY THIS! [WIP] GZDA Weapons Mod This here left me speechless. The best Spacemarine weapondesign I ever saw. Features outstanding sound and animation work. Also a new statusbar face with Spacehelemt and a tough difficult level. http://www.paavo-ilmari.net/GZDA-RC1-B5a.zip This is what the DOOM gear should look like, do yourself a favor and play this!![]() BTW. watch the reload animation when the shotgun is empty, man thats detailed! |
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March 20th, 2008, 11:21 AM
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#38 | |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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March 23rd, 2008, 10:48 AM
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#39 |
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Commander Keen
Join Date: Jan 2004
Location: Vancouver, BC
Posts: 25
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Hellcore 2.0 because, really, everybody loves their own work. That and since I and a couple buddies that play Doom play with -fast and need a real challenge, I had to make my own wad to enjoy it to the most ridiculous degree
![]() Asylum of the Wretched is probably my most favorite wad, it's quiet, it's creepy, and asides from 2 trap points in the game that can make co-op impossible, it's great to play with anyone that's bored with the point shoot and yawn approach that most maps have. Invaders 2 (Invade2.wad) The music is pumping, the level is HUGE, the effects (for it's time) are incredible, and the gameplay is amazing. It is also another great co-op wad, however, give yourself a couple hours to beat it. Action Doom is probably the most original gameplay modification I've ever had the pleasure of playing. It's tough as tits and the fact that it looks and feels just like the oldschool game complete with crazy bosses makes for a unique dooming experience. Last edited by Darkfyre; March 24th, 2008 at 05:17 PM. |
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April 4th, 2008, 09:07 AM
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#40 |
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Commander Keen
Join Date: Apr 2008
Posts: 13
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@ XaviarCraig
I can't find Blood Pak anywhere Can you please share it with us ? |
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