New Doom Forums  
Question about dead monsters and blocking linedefs - New Doom Forums
Go Back   New Doom Forums > NEW DOOM > Editing

Reply
 
Thread Tools Display Modes
Old August 7th, 2007, 04:41 AM   #1
FATAL
 
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
Question about dead monsters and blocking linedefs

Can a monster slide through a monster blocking linedef if it's dead? For example, could rocket blast cause a former human to slide through a monster blocking linedef?
FATAL is offline   Reply With Quote
Old August 7th, 2007, 06:07 AM   #2
Danimetal
Commander Keen
 
Danimetal's Avatar
 
Join Date: Apr 2004
Location: Spain
Posts: 4,344
If I recall correctly, it can. You can easily make a little test map about it with a rocket launcher, a former human and some lines.
Danimetal is offline   Reply With Quote
Old August 7th, 2007, 07:37 AM   #3
FATAL
 
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
NO U ye slimey character




EDIT: well I did try it, and I'm pleased to report that it does block dead monsters too.
FATAL is offline   Reply With Quote
Old August 7th, 2007, 04:37 PM   #4
JohnnyRancid
Commander Keen
 
JohnnyRancid's Avatar
 
Join Date: Apr 2007
Posts: 628
Havent you ever played e1m1 with idkfa?

The lines that make that zigzaggy bridge are monster blocking.
JohnnyRancid is offline   Reply With Quote
Old August 7th, 2007, 06:18 PM   #5
Danimetal
Commander Keen
 
Danimetal's Avatar
 
Join Date: Apr 2004
Location: Spain
Posts: 4,344
With "It can" I meant "It can block"... What the hell do you want that for?.
Danimetal is offline   Reply With Quote
Old August 8th, 2007, 03:20 AM   #6
FATAL
 
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
invisible teleports look silly if some dead monster disappears while teleporting.
FATAL is offline   Reply With Quote
Old August 8th, 2007, 03:33 AM   #7
Danimetal
Commander Keen
 
Danimetal's Avatar
 
Join Date: Apr 2004
Location: Spain
Posts: 4,344
Ahhh... I see.
Danimetal is offline   Reply With Quote
Old August 8th, 2007, 08:58 AM   #8
JohnnyRancid
Commander Keen
 
JohnnyRancid's Avatar
 
Join Date: Apr 2007
Posts: 628
heres some tips to keep the monster out of your teleport. Assuming that it won't come out bad in your map, you can pick out the most reasonable one.

-If the teleport is down a flight of stairs, change the heights so the teleport is up a flight of stairs, so the monster doesnt slide down.

-Make an invisible door that has to be opened by walk over.

-Use a heavier monster such as a demon, revenant or hell knight.

-Dont let the player get a BFG, SSG, or rocket launcher before that teleport.
JohnnyRancid is offline   Reply With Quote
Old August 8th, 2007, 09:26 AM   #9
FATAL
 
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
What on earth?

The monster blocking linedef worked fine.
FATAL is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 08:20 PM.


Powered by vBulletin® Version 3.8.5
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
NewDoom.com © 2000-2009 Mindless Games & Entertainment. All Rights Reserved.