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Old July 2nd, 2007, 03:57 PM   #1
jake250
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Turning Monster Infighting off

When monsters hit each other then start fighting, and in my opinion it removes from the challenge and fun of the game. Sure it was fun the first time but now it annoys me.

I played Knee-Deep in ZDoom, and I noticed they did not fight each other ever. So I guess its possible. I would like to play normal wads with monsters infighting off, with ZDoom. Anyone know how?

EDIT : Nevermind... how funny I searched that for months (not all the time of course) and just found out the console command is "infighting". 0 is normal, 1 makes any monsters retaliate to others and make the monsters of the same type damage each otehr, and -1 stop them from hurting each other. Funny how "infighting -1" can't be found "anywhere"...

Last edited by jake250; July 2nd, 2007 at 04:25 PM.
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Old July 3rd, 2007, 09:55 AM   #2
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I find Monster Infighting useful at times, but yes, it does make the game much easier at times. Glad you found your answer, though!
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Old July 3rd, 2007, 11:51 AM   #3
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That is how you turn it off during a game, yes, but in order to force infighting off altogether if you were to use it for a mod, or if you wanted to apply this to any and all source ports (rather than just ZDoom), you'd have to use a DEHACKED patch with this line included (which is what they did for KDiZD if you look in its DEH lump).

Code:
Monsters Ignore Each Other = 1
Just FYI.
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Old July 5th, 2007, 09:08 AM   #4
lucius octavion
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Oh god. Can you do this with legacy?
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Old July 5th, 2007, 09:10 AM   #5
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Yep, the DEHACKED stuff works with everything, even vanilla Doom, methinks.
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Old July 5th, 2007, 07:43 PM   #6
jake250
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Nice. Thanks for the info Ace.
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Old July 6th, 2007, 08:51 PM   #7
lucius octavion
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Does Boingo know about this? I remember him asking like crazy if there was a way to stop enemies from fighting for The Ultimate Chex Quest and DEIM.

Does this stop all enemies from fighting even if they are different types of monsters?
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Old July 6th, 2007, 09:57 PM   #8
jake250
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Quote:
Originally Posted by lucius octavion
Does Boingo know about this? I remember him asking like crazy if there was a way to stop enemies from fighting for The Ultimate Chex Quest and DEIM.

Does this stop all enemies from fighting even if they are different types of monsters?
Yes, as far as I played, monsters now automaticly lock its view to a player when attacked damaged by a monsters (instead of locking on the monsters like ever). So they never actually fight each others.
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Old July 7th, 2007, 06:40 PM   #9
lucius octavion
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If everyone knows about this, then how come Boingo is having so much trouble?
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Old July 10th, 2007, 07:25 PM   #10
jake250
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Well you can't know everything I guess.

I just got myself a permanent infighting, I guess there is an easier way, but anyway it works fine (only in zdoom though).

With the console I did...

alias +infighting "+forward; infighting -1"
alias -infighting "-forward; infighting -1"
bind w +infighting

So everytime I move forward he will set it to -1, now im sure I will always be playing with monster infighting off in GZDoom no matter what I do. Just wanted to point that out.

BTW, I believe splash damage may "still" make some monsters retaliate. I had a Lost Soul chasing a cyberdemon, so I'm kind of wondering. But thats the only time I saw a monster fighting another with infighting off.
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Old July 16th, 2007, 09:44 AM   #11
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Quote:
Originally Posted by ace
Yep, the DEHACKED stuff works with everything, even vanilla Doom, methinks.
Unless I am mistaken, Monsters Ignore Each Other = 1 is not a dehacked feature (but rather a dehacked-style extension added by some ports).

If it is available in dehacked, please show me where it exists in dehacked.exe's menus, and/or show me a specific dehacked patch that loads successfully with dehacked.exe. The following is rejected by dehacked.exe for containing an "unknown line" on line 10:
Quote:
Patch File for DeHackEd v3.0

# Note: Use the pound sign ('#') to start comment lines.

Doom version = 19
Patch format = 6


Misc 0
Monsters Ignore Each Other = 1
I should also add that I regard monster infighting as a fundamental aspect of what makes Doom the great game that it is, and by turning it off, you are really changing the gameplay for the worse. If a map is made too easy by infighting, then that is bad map design, not bad game design.
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Old July 16th, 2007, 02:05 PM   #12
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Does this infighting command work on decorate monsters too?
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Old July 30th, 2007, 01:13 PM   #13
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Quote:
Originally Posted by shtbag667
Does this infighting command work on decorate monsters too?
sure does, I forgot the code, but I am 99% sure that is possible.

But why you guys would wand that off?! It REALLY helps some times and it's fun
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Old July 31st, 2007, 02:41 PM   #14
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I want to turn it off for a mod I'm working on where all the enemies or decorate monsters I made. I noticed that sometimes when I have a group "sleeping" monsters (all same species) and use Thing_Hate to wake them up, the monsters can start attacking each other when one gets in the way of another's projectile. The Thing_Hate initially makes them attack the player.
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Old July 31st, 2007, 05:15 PM   #15
BeTaNoL
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Use thing_activate, instead... Did you try it yet?
Why I always look at your nick I read "shitbag667"??
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