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July 2nd, 2007, 03:57 PM
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#1 |
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Commander Keen
Join Date: Aug 2004
Posts: 380
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Turning Monster Infighting off
When monsters hit each other then start fighting, and in my opinion it removes from the challenge and fun of the game. Sure it was fun the first time but now it annoys me.
I played Knee-Deep in ZDoom, and I noticed they did not fight each other ever. So I guess its possible. I would like to play normal wads with monsters infighting off, with ZDoom. Anyone know how? EDIT : Nevermind... how funny I searched that for months (not all the time of course) and just found out the console command is "infighting". 0 is normal, 1 makes any monsters retaliate to others and make the monsters of the same type damage each otehr, and -1 stop them from hurting each other. Funny how "infighting -1" can't be found "anywhere"... Last edited by jake250; July 2nd, 2007 at 04:25 PM. |
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July 3rd, 2007, 09:55 AM
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#2 |
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Join Date: Jun 2006
Location: HYPERPOWER!
Posts: 1,793
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I find Monster Infighting useful at times, but yes, it does make the game much easier at times. Glad you found your answer, though!
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July 3rd, 2007, 11:51 AM
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#3 |
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Join Date: Jan 2005
Location: Subcurvetania
Posts: 3,372
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That is how you turn it off during a game, yes, but in order to force infighting off altogether if you were to use it for a mod, or if you wanted to apply this to any and all source ports (rather than just ZDoom), you'd have to use a DEHACKED patch with this line included (which is what they did for KDiZD if you look in its DEH lump).
Code:
Monsters Ignore Each Other = 1
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July 5th, 2007, 09:08 AM
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#4 |
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Commander Keen
Join Date: Jul 2005
Posts: 1,191
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Oh god. Can you do this with legacy?
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July 5th, 2007, 09:10 AM
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#5 |
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Join Date: Jan 2005
Location: Subcurvetania
Posts: 3,372
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Yep, the DEHACKED stuff works with everything, even vanilla Doom, methinks.
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July 5th, 2007, 07:43 PM
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#6 |
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Commander Keen
Join Date: Aug 2004
Posts: 380
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Nice. Thanks for the info Ace.
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July 6th, 2007, 08:51 PM
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#7 |
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Commander Keen
Join Date: Jul 2005
Posts: 1,191
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Does Boingo know about this? I remember him asking like crazy if there was a way to stop enemies from fighting for The Ultimate Chex Quest and DEIM.
Does this stop all enemies from fighting even if they are different types of monsters? |
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July 6th, 2007, 09:57 PM
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#8 | |
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Commander Keen
Join Date: Aug 2004
Posts: 380
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Quote:
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July 7th, 2007, 06:40 PM
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#9 |
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Commander Keen
Join Date: Jul 2005
Posts: 1,191
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If everyone knows about this, then how come Boingo is having so much trouble?
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July 10th, 2007, 07:25 PM
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#10 |
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Commander Keen
Join Date: Aug 2004
Posts: 380
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Well you can't know everything I guess.
I just got myself a permanent infighting, I guess there is an easier way, but anyway it works fine (only in zdoom though). With the console I did... alias +infighting "+forward; infighting -1" alias -infighting "-forward; infighting -1" bind w +infighting So everytime I move forward he will set it to -1, now im sure I will always be playing with monster infighting off in GZDoom no matter what I do. Just wanted to point that out. BTW, I believe splash damage may "still" make some monsters retaliate. I had a Lost Soul chasing a cyberdemon, so I'm kind of wondering. But thats the only time I saw a monster fighting another with infighting off. |
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July 16th, 2007, 09:44 AM
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#11 | ||
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Join Date: Jul 2004
Location: Kvitøya
Posts: 694
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Quote:
If it is available in dehacked, please show me where it exists in dehacked.exe's menus, and/or show me a specific dehacked patch that loads successfully with dehacked.exe. The following is rejected by dehacked.exe for containing an "unknown line" on line 10: Quote:
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July 16th, 2007, 02:05 PM
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#12 |
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Commander Keen
Join Date: Feb 2004
Location: ohio, USA
Posts: 135
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Does this infighting command work on decorate monsters too?
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July 30th, 2007, 01:13 PM
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#13 | |
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Commander Keen
Join Date: Jul 2007
Location: Friggin' Brazil! (now, friggin' Massachusetts!!)
Posts: 208
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Quote:
But why you guys would wand that off?! It REALLY helps some times and it's fun
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July 31st, 2007, 02:41 PM
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#14 |
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Commander Keen
Join Date: Feb 2004
Location: ohio, USA
Posts: 135
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I want to turn it off for a mod I'm working on where all the enemies or decorate monsters I made. I noticed that sometimes when I have a group "sleeping" monsters (all same species) and use Thing_Hate to wake them up, the monsters can start attacking each other when one gets in the way of another's projectile. The Thing_Hate initially makes them attack the player.
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July 31st, 2007, 05:15 PM
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#15 |
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Commander Keen
Join Date: Jul 2007
Location: Friggin' Brazil! (now, friggin' Massachusetts!!)
Posts: 208
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Use thing_activate, instead... Did you try it yet?
Why I always look at your nick I read "shitbag667"?? |
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