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Old June 24th, 2007, 01:07 PM   #1
FATAL
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NDCP Review!

Wohoo! It's rolling again! All these reviews have been written by Danimetal, except for his map, which I have reviewed. Enjoy:

NDCP
maps 01 - 05
maps 06 - 10
maps 11 - 15
maps 31 - 32 and maps 16 - 17
maps 18 - 20
maps 21 - 25
maps 26 - 28
maps 29 - 30

Please do discuss about what you agree on and what you do not.

Last edited by FATAL; July 17th, 2007 at 04:11 PM.
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Old June 25th, 2007, 05:33 AM   #2
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Good work mate!.

I found some minutes to snatch into the forums and take a look into this work. Please, don't stop working on this and keep the flame alive .

I also take the chance to say hello to people and stuff. I'm sorry that I'm not able to spend my time in the forums anymore and also I know that I dissapeared without much words... You know, work, study, real life and chronical lack of sleep make this kind of thing happen.

Later!.
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Old June 25th, 2007, 05:52 AM   #3
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Nice job on the reviews and welcome back Danimetal. I didn't get to read them all yet but I did read the first couple. I do have something to rant about now.

I don't quite understand the whole size comparison thing. If map01 fails (at least in part) because it's bigger than the first level in Doom and Doom 2, then why is it the other maps, which are far larger than their Doom and Doom 2 counterparts, don't get the same treatment? It's an entry map but why does it have to be small? I just don't get it and probably never will. Actually I didn't think the map was THAT big. O_o The first map in Vilecore 2 is even bigger..... This isn't the first time I've gotten the same feedback on my entry levels but it doesn't make me want to change the fact.

I like small maps, I just don't make them often.

By the way, I'm not 'pissed' or anything. I don't want to give that kind of impression because actually I liked the review. I just don't agree on the one bit, but maybe I'm not seeing the whole picture.

From now on I will give Danimetal huge entry maps to play in while he gives me fake 3d floors syndrome.
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Old June 25th, 2007, 06:43 AM   #4
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Such critical commentary is good. Especially when it's about Dani's reviews.
Carry on!
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Old June 25th, 2007, 06:51 AM   #5
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LOL Fatal.

I want to know what decorations Danimetal got hung up on in map25: Bitter Harvest. If it's something I placed, then I would like to avoid repeating the error..... O_o

Think I'll replay the map again to see what that's all about...

Oooh and I agree with the review about the battle in the dark at the start.... it's a royal pain...
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Old June 25th, 2007, 07:48 AM   #6
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Hey there, it's me after meal again XD!.

First of, die Fatal (I've been wanting to say that a long time :P). Then the rest, you see Doom_Dude (hi dude!!!, long time no see ) I just didn't expected the first map to be that big. To be honest, I certainly liked it but I've grown used to the Doom and Doom II style in wich you can beat the first map in about 20 seconds... Starting to play NDCP with that idea in mind makes you think "Hey, this map is good but, when is it going to end??".

Apart from that, you're right on "Entry maps don't have to be small" and I agree with that, it's just the idea that I had when I began playing. The size was both good (lenghty play, fun) and bad but I now that I think of it (it has been a long while since I wrote that!) there's something I didn't realise about it and can answer the treatment of the other maps: a first map that is large prepares the way for upcoming large maps.

Anyway, I'm glad you liked the thing . As for map25, I wish I remember what map was that!!. It has also been a while since I installed Ubuntu on my system and I didn't install any Doom for it... It has also been a while since I don't boot on Windows and certainly I don't want to XD!... I remember the battle and then a teleporter but don't remember the rest, sorry .

So, well, keep on reading them, I'm sure you will enjoy the work!. I'll try to pop up more often to see how things are coming and to recieve my Ndcp2 punishment :P.
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Old June 26th, 2007, 06:10 AM   #7
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It's good to see you posting. Hopefully you'll not completely disappear again...

Anyhow I can see your point of view with the size thing... I just don't share it.

As for Map25 I don't remember much of it. All I remember is speed mapping the rest of the level so it could get into the project. It could've used a lot more playtesting and time spent working on it.

I'll be reading through the whole review and I'm thinking of noting any possible fixes and seeing if we can fix things for a re-release.

I read the review of the Conglomeration map and was pleased with what you had to say about it. I was very happy with the way the map came out and those who helped me work on it did a nice job. It was a fun level to design and it would be interesting to work with those guys again to make another compilation level.
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Old July 12th, 2007, 12:25 PM   #8
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Nice, thorough reviews! Makes it all worth the effort
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Old July 12th, 2007, 04:19 PM   #9
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Props to Dani!

I've been in London for the past 5 days, so no reviewing gotten done. However, I will get on Ghoul's forest or whatever it was called in a jiffy. I need more fellow reviewers!
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Old July 13th, 2007, 06:06 AM   #10
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Welcome back dude!. I may throw in the review for Knee Deep in ZDoom since I played it and I think I should... A review for the NDCP2 when it gets released might be possible, as I think it will be a joy to play.
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Old July 17th, 2007, 12:51 PM   #11
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By the way Fatal your list is a little wrong:

maps 21 - 25
maps 25 - 28
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Old July 17th, 2007, 04:12 PM   #12
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Silly old man. You're a moderator here too.

Oh and on a side note, what on earth are you talking about?
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Old July 18th, 2007, 09:22 AM   #13
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Yeah but I got spambots to kill..... wanna trade?
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Old July 18th, 2007, 10:27 AM   #14
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Put in 5 "get out of ban free" cards and we have a deal!
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Old July 18th, 2007, 11:26 AM   #15
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I use my mighty "Ban" + "Unlimited" + "No save roll" + "Undeflectable" cards on Fatal and take his "Ban Free" cards.

I think he means that the review number 25 repeats... I think. Anyway, we gotta talk about the reviews. Drop me a mail one of these days ok?.
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Old July 18th, 2007, 12:56 PM   #16
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Well he already changed it, then said 'what are you talking about'.

LOL@Ban free cards.
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Old July 19th, 2007, 07:38 AM   #17
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Mortis was My first complete level 30 map for Doom 2, so I do have to admit that I did pretty much follow the pattern from the original Icon of Sin, and added a couple twists to it to put a bit more challenge into it. However, I didn't see the HOM that you were referring to, and I played it in both Legacy and Doomsday.

The impassable lines on the teleport landing spot were there for realism...one really cannot walk on the sky . A for the hard to find switches in the room with the blue key, I based them on a map from the Doom Master levels, as I liked the way they looked. It WAS a tad dark, but they showed up fine (in Doomsday they glow), but I probably should have added something to show the player where to look.

Addednum to My previous post: It seems you missed a secret that balances out the darkened rooms, but I'm not gonna tell you where it is...

(pops in)

I'm in the process of reading the reviews...mixed ones are a good thing, it can show where there is room for improvement.

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Old July 19th, 2007, 07:54 AM   #18
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Good to see you again BlackFyre.
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Old July 19th, 2007, 08:00 AM   #19
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Didn't he make the beginning of one of the levels that Doom_Dude had to finish later and I had to play and review ?.
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Old July 19th, 2007, 09:46 AM   #20
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Yes he is to blame for that.
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