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June 14th, 2007, 06:58 PM
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#1 |
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Commander Keen
Join Date: May 2007
Posts: 1
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DOOM 3: resurrection ov evil
when trying to start the game this error appears, can anyone help me:
3064 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT 752 MB System Memory 128 MB Video Memory Winsock Initialized Hostname: workstation IP: 10.0.0.2 doom using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Current search path: C:\Program Files\Doom 3/d3xp C:\Program Files\Doom 3\d3xp\pak000.pk4 (5186 files) C:\Program Files\Doom 3\d3xp\game00.pk4 (2 files) C:\Program Files\Doom 3/base C:\Program Files\Doom 3\base\pak004.pk4 (5137 files) C:\Program Files\Doom 3\base\pak003.pk4 (4676 files) C:\Program Files\Doom 3\base\pak002.pk4 (6120 files) C:\Program Files\Doom 3\base\pak000.pk4 (2698 files) C:\Program Files\Doom 3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 file system initialized. -------------------------------------- ----- Initializing Decls ----- WARNING: file materials/d3xpmp.mtr, line 200: material 'models/characters/player/arm2_invis' previously defined at materials/characters.mtr:1807 WARNING: file materials/d3xppatrick.mtr, line 404: material 'models/mapobjects/ruins/balcony_c2_filter' previously defined at materials/d3xppatrick.mtr:354 WARNING: file materials/models_characters.mtr, line 324: material 'models/characters/common/mcneilrightgreen' previously defined at materials/char_common2.mtr:1 WARNING: file materials/models_characters.mtr, line 337: material 'models/characters/common/mcneilleftgreen' previously defined at materials/char_common2.mtr:15 WARNING: file materials/object.mtr, line 1132: material 'textures/object/a_tecpipe1yel' previously defined at materials/d3xpobject.mtr:7 WARNING: file materials/object.mtr, line 1140: material 'textures/object/a_tecpipe1red' previously defined at materials/d3xpobject.mtr:1 WARNING: file materials/object.mtr, line 1148: material 'textures/object/a_tecpipe2blu' previously defined at materials/d3xpobject.mtr:15 WARNING: file materials/object.mtr, line 1156: material 'textures/object/a_tecpipe2grn' previously defined at materials/d3xpobject.mtr:23 WARNING: file materials/object.mtr, line 1164: material 'textures/object/a_tecpipe2sil' previously defined at materials/d3xpobject.mtr:31 WARNING: file materials/patrick_d3ex.mtr, line 33: material 'textures/base_wall/a_lfwall15_' previously defined at materials/d3xppatrick.mtr:2 WARNING: file materials/patrick_d3ex.mtr, line 52: material 'textures/sfx/water' previously defined at materials/d3xppatrick.mtr:14 WARNING: file materials/patrick_d3ex.mtr, line 901: material 'textures/caves/pbricks5' previously defined at materials/patrick_d3ex.mtr:810 WARNING: file materials/patricktest.mtr, line 3062: material 'textures/hell/bacteria_1_d' previously defined at materials/patrick_d3ex.mtr:461 WARNING: file materials/patricktest.mtr, line 3092: material 'textures/hell/bacteria_2_d' previously defined at materials/patrick_d3ex.mtr:492 WARNING: file materials/patricktest.mtr, line 3122: material 'textures/hell/bacteria_3_d' previously defined at materials/patrick_d3ex.mtr:522 WARNING: file materials/patricktest.mtr, line 3151: material 'textures/hell/bacteria_4' previously defined at materials/patrick_d3ex.mtr:552 WARNING: file materials/patricktest.mtr, line 3179: material 'textures/hell/bacteria_5' previously defined at materials/patrick_d3ex.mtr:581 WARNING: file materials/patricktest.mtr, line 3209: material 'textures/hell/bacteria_6' previously defined at materials/patrick_d3ex.mtr:609 WARNING: file materials/patricktest.mtr, line 3239: material 'textures/hell/burnedfly' previously defined at materials/patrick_d3ex.mtr:639 WARNING: file sound/d3xp.sndshd, line 24: sound 'teleport_in' previously defined at sound/actions.sndshd:535 WARNING: file sound/tele_in.sndshd, line 12: sound 'monster_teleport_in' previously defined at sound/d3xp.sndshd:24 WARNING: file sound/tele_in.sndshd, line 22: sound 'teleport_fade_out' previously defined at sound/d3xp.sndshd:34 WARNING: file sound/tele_in.sndshd, line 32: sound 'teleport_upper_explosion' previously defined at sound/d3xp.sndshd:44 WARNING: file sound/tele_in.sndshd, line 42: sound 'teleport_lightning' previously defined at sound/d3xp.sndshd:54 WARNING: file sound/tele_in.sndshd, line 52: sound 'teleport_lower_explosion' previously defined at sound/d3xp.sndshd:64 WARNING: file sound/tele_in.sndshd, line 62: sound 'teleport_full' previously defined at sound/d3xp.sndshd:74 WARNING: file sound/tele_in.sndshd, line 72: sound 'teleport_full_1s' previously defined at sound/d3xp.sndshd:84 WARNING: file sound/tele_in.sndshd, line 82: sound 'teleport_full_2s' previously defined at sound/d3xp.sndshd:94 WARNING: file sound/tele_in.sndshd, line 92: sound 'teleport_full_3s' previously defined at sound/d3xp.sndshd:104 ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 4966 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg execing autoexec.cfg 4966 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded Couldn't find proc address for: wglBindTexImageARB Couldn't find proc address for: wglReleaseTexImageARB Couldn't find proc address for: wglSetPbufferAttribARB ...calling CDS: ok ...created window @ 0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...attempting to use stereo ...PIXELFORMAT 6 selected ...creating GL context: succeeded ...making context current: succeeded Couldn't find proc address for: wglBindTexImageARB Couldn't find proc address for: wglReleaseTexImageARB Couldn't find proc address for: wglSetPbufferAttribARB ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add X..GL_ARB_texture_non_power_of_two not found ...using GL_ARB_texture_compression ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 4.000000 X..GL_EXT_texture_lod not found X..GL_1.4_texture_lod_bias not found X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap X..GL_NV_register_combiners not found ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----- R200_Init ----- Not available. ---------- R_ARB2_Init ---------- Available. Cg not available. -------------------------------------------- ---------- R_Exp_Init ---------- PARAM bloom0 = { 0.199501 }; PARAM bloom1 = { 0.176059 }; PARAM bloom2 = { 0.121004 }; PARAM bloom3 = { 0.064769 }; PARAM bloom4 = { 0.027000 }; PARAM bloom5 = { 0.008765 }; PARAM bloom6 = { 0.002216 }; PARAM bloom7 = { 0.000436 }; Available. -------------------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: C:\Program Files\Doom 3\d3xp\game00.pk4/gamex86.dll copy gamex86.dll to C:\Program Files\Doom 3\d3xp\gamex86.dll ******************** ERROR: wrong game DLL API version ******************** Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL |
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June 14th, 2007, 08:17 PM
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#2 |
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Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 5,185
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Do you have any mod's installed other than the normal Doom3 and the expansion?
Because I see a bunch of warnings saying it's loading stuff twice not to mention the ERROR: wrong game DLL API version heh. Have you done a clean install of Doom3 with expansion? |
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