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May 15th, 2007, 01:53 AM
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#1 |
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Join Date: Dec 2002
Location: Boston, MA
Posts: 572
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There have been requests of recent screenshots from Legacy 2.0, which admittedly have been few and far between, so I decided to make a new thread here to serve as a kind of tangible feature presentation. I'll post new images here every now and then to keep you informed of the more important developments
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Member of the DooM Legacy Team |
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May 15th, 2007, 01:56 AM
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#2 |
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Join Date: Dec 2002
Location: Boston, MA
Posts: 572
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Here are a few OpenGL+GLSL screenshots to begin with.
* An older one showing MD3 models in action. * Here's a screenie showing per-pixel lighting with a normalmap, accomplished using a shader. * And (finally!) steep parallax shading, even though it's still pretty ugly due to inadequate sampling... * Four-way splitscreen in OpenGL. * Another splitscreen shot, which also showcases another feature (figuring out which is left as an excercise for the viewer). * Debugging mode screenshot showing subsectors and segs. I was surprised at how neat the glbsp output really is. * TrueType font for the console, Unicode support.
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Member of the DooM Legacy Team Last edited by smite-meister; March 20th, 2008 at 05:40 PM. |
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May 15th, 2007, 06:48 AM
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#3 |
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Commander Keen
Join Date: Jul 2000
Location: Montreal, Canada (was Brussels, Belgium)
Posts: 695
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That's so cool
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May 15th, 2007, 03:18 PM
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#4 |
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Commander Keen
Join Date: Apr 2006
Location: Elsweyr
Posts: 621
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WOOT! I say, WOOT!
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May 16th, 2007, 02:28 AM
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#5 |
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Commander Keen
Join Date: Dec 2005
Location: Australia, Darwin
Posts: 522
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Hoorays!! This is gonna be grand!!
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May 16th, 2007, 06:53 AM
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#6 |
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Commander Keen
Join Date: Dec 2003
Location: England
Posts: 322
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Fucking cool. That imp looks awesome.
I'm looking forward to seeing some more of this kind of stuff, those screenshots are cool. |
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May 17th, 2007, 04:56 AM
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#7 |
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Commander Keen
Join Date: May 2006
Location: In Africa - help.
Posts: 360
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Very cool
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May 17th, 2007, 09:22 AM
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#8 |
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Join Date: Oct 2003
Location: Israel
Posts: 1,189
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Wow, this looks really awesome...
Will be some improvements in splitscreen gameplay as well? or increase of number of games it supports (Strife?)
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Proud "Skulltag" and "WolfTC for Doomsday" sprite artist and active Wolf3d modder. Current in-work wolf3d mods: "SonderKommando Revolt" and "Secret of Eridu" http://doomjedi.page.tl/ |
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May 17th, 2007, 10:39 PM
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#9 |
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Join Date: Apr 2004
Posts: 1,381
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man....these screenshots give me ideas....get this stuff out and i will spear head a LEGACY TC....(j/k)
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May 18th, 2007, 05:45 PM
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#10 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,518
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The steep parallax shading stuff certainly looks interesting....
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May 19th, 2007, 05:20 AM
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#11 | |
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Join Date: Apr 2001
Location: #legacy
Posts: 929
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Quote:
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. ![]() ║ Team Hellspawn ║ #Legacy IRC Channel ║ Doom Legacy Wiki ║ Doom Voxel Project ║ WIP ║ |
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May 19th, 2007, 06:40 AM
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#12 |
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Commander Keen
Join Date: Jan 2005
Location: Berlin
Posts: 17
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looks really good... cant wait for the release!
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May 19th, 2007, 01:01 PM
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#13 |
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Commander Keen
Join Date: Nov 2000
Location: Southern Alberta
Posts: 766
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We need real time shadows but with the sprites so when you're standing beside the light you don't cast a shadow.
![]() Very very cool stuff! |
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May 19th, 2007, 07:51 PM
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#14 |
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Commander Keen
Join Date: Nov 2005
Location: New Zealand
Posts: 1,274
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What would it look like with hi-res textures?
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May 19th, 2007, 08:29 PM
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#15 |
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Join Date: Aug 2000
Location: New Zealand
Posts: 1,401
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Like a screenshot with high resolution textures.
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From the ashes of the fire, a new tree grows, and thus, Planky lives again |
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May 20th, 2007, 01:15 PM
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#16 | |
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Join Date: Nov 2005
Posts: 241
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May 20th, 2007, 04:44 PM
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#17 | |
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Join Date: Apr 2004
Posts: 1,381
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May 20th, 2007, 07:43 PM
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#18 | |||
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Join Date: Nov 2005
Posts: 241
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May 21st, 2007, 12:08 AM
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#19 |
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Commander Keen
Join Date: Nov 2005
Location: New Zealand
Posts: 1,274
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ok then, will it do the same thing with hi-resolution textures used to replace the low resolution originals?
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May 21st, 2007, 01:07 AM
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#20 | |
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Join Date: Dec 2002
Location: Boston, MA
Posts: 572
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Quote:
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