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Old May 15th, 2007, 01:53 AM   #1
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Smile Legacy 2.0 screenshots

There have been requests of recent screenshots from Legacy 2.0, which admittedly have been few and far between, so I decided to make a new thread here to serve as a kind of tangible feature presentation. I'll post new images here every now and then to keep you informed of the more important developments
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Old May 15th, 2007, 01:56 AM   #2
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Here are a few OpenGL+GLSL screenshots to begin with.

* An older one showing MD3 models in action.
* Here's a screenie showing per-pixel lighting with a normalmap, accomplished using a shader.
* And (finally!) steep parallax shading, even though it's still pretty ugly due to inadequate sampling...
* Four-way splitscreen in OpenGL.
* Another splitscreen shot, which also showcases another feature (figuring out which is left as an excercise for the viewer).
* Debugging mode screenshot showing subsectors and segs. I was surprised at how neat the glbsp output really is.
* TrueType font for the console, Unicode support.
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Old May 15th, 2007, 06:48 AM   #3
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That's so cool
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Old May 15th, 2007, 03:18 PM   #4
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WOOT! I say, WOOT!
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Old May 16th, 2007, 02:28 AM   #5
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Hoorays!! This is gonna be grand!!
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Old May 16th, 2007, 06:53 AM   #6
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Fucking cool. That imp looks awesome.

I'm looking forward to seeing some more of this kind of stuff, those screenshots are cool.
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Old May 17th, 2007, 04:56 AM   #7
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Very cool
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Old May 17th, 2007, 09:22 AM   #8
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Wow, this looks really awesome...
Will be some improvements in splitscreen gameplay as well? or increase of number of games it supports (Strife?)
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Old May 17th, 2007, 10:39 PM   #9
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man....these screenshots give me ideas....get this stuff out and i will spear head a LEGACY TC....(j/k)
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Old May 18th, 2007, 05:45 PM   #10
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The steep parallax shading stuff certainly looks interesting....
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Old May 19th, 2007, 05:20 AM   #11
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Quote:
Originally Posted by doomjedi
Wow, this looks really awesome...
Will be some improvements in splitscreen gameplay as well? or increase of number of games it supports (Strife?)
It's doing that already with full support for Hexen, heh.
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Old May 19th, 2007, 06:40 AM   #12
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looks really good... cant wait for the release!
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Old May 19th, 2007, 01:01 PM   #13
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We need real time shadows but with the sprites so when you're standing beside the light you don't cast a shadow.

Very very cool stuff!
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Old May 19th, 2007, 07:51 PM   #14
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What would it look like with hi-res textures?
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Old May 19th, 2007, 08:29 PM   #15
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Like a screenshot with high resolution textures.
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Old May 20th, 2007, 01:15 PM   #16
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Quote:
Originally Posted by smite-meister
Here are a few OpenGL+GLSL screenshots to begin with.

An older one showing MD3 models in action.
Here's a screenie showing per-pixel lighting with a normalmap, accomplished using a shader.
And (finally!) steep parallax shading, even though it's still pretty ugly due to inadequate sampling...
I hate to be an arse, but are you guys experimenting with that shiny junk instead of "attending " Legacy's true priorities?, if I feel like playing Doom 3, I play Doom 3 for christ's sake
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Old May 20th, 2007, 04:44 PM   #17
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Quote:
Originally Posted by Heidi
I hate to be an arse, but are you guys experimenting with that shiny junk instead of "attending " Legacy's true priorities?, if I feel like playing Doom 3, I play Doom 3 for christ's sake
what is your point? these guys are working hard, and doing what they can do at the moment. you could make the doom3 comment with most ports.
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Old May 20th, 2007, 07:43 PM   #18
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Quote:
Originally Posted by jetflock
what is your point?
Per-pixel lighting and parallax shading are the last 2 things Legacy needs. As a matter of facts, we don't even have uncapped framerate as of May 2007, so this is kinda like wiping your arse before going to the bathroom, to put it in straight colloquial terms

Quote:
Originally Posted by jetflock
these guys are working hard, and doing what they can do at the moment
Right, and I appreciate it, but having absolutely no coding skills, makes me 100% dependant on what they can come up with, and I fear they may end up turning Legacy into a sparkling piece of garbage just like the Team Blur did with Q2E.

Quote:
Originally Posted by jetflock
you could make the doom3 comment with most ports.
As far as I know, the only Doom port that may have something to do with the technology I mentioned above, is Legacy. Can someone confirm I actually stand correct?. Either way, if I could make the comment with the rest of the Doom ports, I'd be doubly concerned as I'd have no nothing left for a classic Doom experience.
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Old May 21st, 2007, 12:08 AM   #19
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ok then, will it do the same thing with hi-resolution textures used to replace the low resolution originals?
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Old May 21st, 2007, 01:07 AM   #20
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Quote:
Originally Posted by KuriKai
ok then, will it do the same thing with hi-resolution textures used to replace the low resolution originals?
Yes, although the screenshot actually had a hi-res texture in it. Scale 0.13 I think.
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