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April 18th, 2007, 06:57 AM
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#1 |
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Commander Keen
Join Date: Apr 2007
Posts: 12
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This is my Jdoom 3D lighting effect Project
![]() Sorry for the long wait, I post this at http://jfiles.org/ I'll wait untill doomsday addon web page is ready
Last edited by spearhead; April 18th, 2007 at 07:22 AM. |
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April 18th, 2007, 07:11 AM
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#2 |
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Commander Keen
Join Date: May 2006
Location: In Africa - help.
Posts: 360
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Ahh... cool. Hope you've got more coming.
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April 18th, 2007, 07:31 AM
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#3 |
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Commander Keen
Join Date: Nov 2005
Location: New Zealand
Posts: 1,274
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how much does it slow down your game?
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April 18th, 2007, 09:17 AM
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#4 |
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Join Date: Apr 2003
Location: UK
Posts: 4,916
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I'd suggest you tone it down a bit at default settings, currently it looks quite unrealistic. Good luck with it though.
I wouldn't worry much about the impact on your FPS. Currently, light decorations do slow things down quite a bit but in an upcoming version they are scheduled for optimization (I'm confident they can be optimized to a point where any FPS impact will be almost unnoticeable). |
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April 18th, 2007, 10:36 AM
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#5 |
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Join Date: Oct 2003
Location: Israel
Posts: 1,189
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I have to say I'm not impressed...it doesn't look real, and also makes Doom look more of a "light" circus than it is now on Doomsday engine.
__________________
Proud "Skulltag" and "WolfTC for Doomsday" sprite artist and active Wolf3d modder. Current in-work wolf3d mods: "SonderKommando Revolt" and "Secret of Eridu" http://doomjedi.page.tl/ |
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April 18th, 2007, 03:47 PM
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#6 |
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Commander Keen
Join Date: Sep 2006
Posts: 156
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Light circus? That's a bit of an exaggeration. Anyway, I think putting lights in those spots is a good idea, but they need to be smaller and dimmer. Then it would look awesome.
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April 18th, 2007, 04:54 PM
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#7 |
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Commander Keen
Join Date: Jun 2005
Posts: 249
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Being dim enough to cause only a very faint glow in a dark room would be sufficient I would think.
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April 18th, 2007, 05:29 PM
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#8 |
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Commander Keen
Join Date: Jul 2005
Posts: 1,191
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Nice work, that looks hard to define texture lighting.
However, I agree with DaniJ that you should isolate the lights more and give it a smaller halo, because now it looks unrealistic. |
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April 18th, 2007, 05:55 PM
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#9 | |
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Join Date: Apr 2003
Location: UK
Posts: 4,916
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Quote:
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April 18th, 2007, 06:50 PM
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#10 |
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Commander Keen
Join Date: Feb 2005
Posts: 750
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Love it - try it with no halos. Are you willing to post the code from your ded for it? I'd be interested in piddling with it.
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April 19th, 2007, 01:14 AM
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#11 | |
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Commander Keen
Join Date: Apr 2007
Posts: 12
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Quote:
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April 19th, 2007, 01:53 AM
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#12 |
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Commander Keen
Join Date: Nov 2005
Location: New Zealand
Posts: 1,274
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once you are done upload it to the code palace part of the doomsday forums please^^
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April 20th, 2007, 05:36 AM
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#13 |
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Commander Keen
Join Date: Apr 2007
Posts: 12
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Do you want me upload it as zip file or code, it ready only as a beta version, there are something that need to be change
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April 20th, 2007, 06:16 AM
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#14 |
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Commander Keen
Join Date: Nov 2005
Location: New Zealand
Posts: 1,274
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just copy and paste the code from the .ded
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April 20th, 2007, 06:58 AM
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#15 | |
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Commander Keen
Join Date: Apr 2007
Posts: 12
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Quote:
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April 21st, 2007, 07:53 AM
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#16 |
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Commander Keen
Join Date: Apr 2007
Posts: 12
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sorry i can't put it in code, The file is to long and big to work in code
http://www.freewebs.com/spearhead21/...ightsbeta1.ded I like to hear some suggestion or comment about this ded file |
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April 21st, 2007, 08:00 AM
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#17 |
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Commander Keen
Join Date: Jul 2005
Posts: 1,191
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I would think it takes a while to do though.
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April 21st, 2007, 11:21 AM
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#18 |
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Commander Keen
Join Date: Jan 2006
Location: Lithuania
Posts: 70
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I like this! Lights decrease FPS a few times but it still runs fast and lights look very nice.
when will this appear in doomsday addons site? Last edited by Devan; April 21st, 2007 at 11:59 AM. |
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April 21st, 2007, 11:48 AM
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#19 |
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Commander Keen
Join Date: Nov 2006
Location: I live in the U.S. which is, contrary to common misconceptions, is located on Earth
Posts: 93
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It looks really nice! I tried it out, expecting it to be sort of weird and it turned out really good! I'm keeping it! My compliments to spearhead!
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April 21st, 2007, 12:45 PM
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#20 |
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Commander Keen
Join Date: Sep 2006
Posts: 156
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I like it, but there are some problems. I'm going to take some screenshots and post them with suggestions. Overall, I'd say Spearhead has done an excellent job!
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