![]() |
![]() |
![]() |
![]() |
March 19th, 2007, 05:03 AM
|
#1 |
|
Commander Keen
Join Date: Aug 2006
Posts: 93
|
my new wad
Hi,im in the process of making new levels for doom 2,here is some info for them.
I am using textures from plutonia experiment and tnt evolution. The levels ive done so far are realistic,they look like real labs and military bases. The levels are quit large. |
|
|
March 19th, 2007, 06:05 AM
|
#2 |
|
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
|
Sounds fine, as long as they have some content. Fun maps are hard to come by.
|
|
|
March 19th, 2007, 06:18 AM
|
#3 |
|
Commander Keen
Join Date: Aug 2006
Posts: 93
|
ive had to change the wad from a doom 2 wad to a final doom wad,becouse most of the textures i have used cant be handled by doom 2{dont know why}.So it will now run under tnt.Also the source port im developing it for is zdoom,{but you can use other source ports if you want,exept doom95 becouse the game crashes when i load this wad to test it.I suggest zdoom becouse you will be able to get the most from the features,eg:i have used some computer textures with moving screens,just like in real life.}
Here are some screenies to get view wilst i continue the progect. ![]()
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| NewDoom Wad Reviews #7 (01.11.06) | FATAL | Map Reviews | 0 | January 12th, 2006 11:56 AM |
| NewDoom Wad Reviews #3 (12.3.05) | FATAL | Map Reviews | 0 | December 3rd, 2005 07:14 AM |
| NewDoom Wad Reviews #-1 (11.5.05). | Danimetal | Map Reviews | 0 | November 5th, 2005 06:00 AM |
| Getting the right wad to play | Old Man | Doomsday | 2 | May 5th, 2005 08:02 PM |
| MAPxx and ExMx style in ONE WAD | XonToR | Doom Legacy | 0 | August 10th, 2001 11:46 PM |