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Old March 19th, 2007, 05:03 AM   #1
william
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Join Date: Aug 2006
Posts: 93
my new wad

Hi,im in the process of making new levels for doom 2,here is some info for them.

I am using textures from plutonia experiment and tnt evolution.
The levels ive done so far are realistic,they look like real labs and military bases.
The levels are quit large.
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Old March 19th, 2007, 06:05 AM   #2
FATAL
 
Join Date: Feb 2004
Location: Helsinki, Finland
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Sounds fine, as long as they have some content. Fun maps are hard to come by.
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Old March 19th, 2007, 06:18 AM   #3
william
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ive had to change the wad from a doom 2 wad to a final doom wad,becouse most of the textures i have used cant be handled by doom 2{dont know why}.So it will now run under tnt.Also the source port im developing it for is zdoom,{but you can use other source ports if you want,exept doom95 becouse the game crashes when i load this wad to test it.I suggest zdoom becouse you will be able to get the most from the features,eg:i have used some computer textures with moving screens,just like in real life.}

Here are some screenies to get view wilst i continue the progect.



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