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March 18th, 2007, 12:13 PM
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#1 |
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Commander Keen
Join Date: Mar 2007
Location: Lugoff S.C.
Posts: 4
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physics
if this is the wrong place for this thread i apologize
has anyone thought about some advancement in the general physics? or even jumping monsters? |
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March 18th, 2007, 12:31 PM
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#2 |
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Join Date: May 2006
Location: Amerikhastan
Posts: 2,756
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This would go into editing
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March 18th, 2007, 02:32 PM
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#3 |
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Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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Well the next step in physics in doom would be pretty close to ragdolling them buggers, which isn't expected to happen any time soon.
As for hopping creatures, I'm sure people have made jumping monsters. At least for ports like zdoom. |
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March 18th, 2007, 03:42 PM
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#4 |
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Join Date: May 2006
Location: Amerikhastan
Posts: 2,756
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Ragdoll would be weird with sprites xP
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March 19th, 2007, 01:10 AM
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#6 |
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Join Date: Nov 2002
Posts: 3,218
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I'm sick & tired of seeing ragdoll physics.
Doom was way ahead of modern games when it first came out anyway. It already had physics. I mean, monsters could be blasted across a room with a point-blank BFG shot or any other explosion. No, I'm fine with what I've got. Keep it simple. |
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March 19th, 2007, 06:08 AM
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#7 |
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Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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That, by no means, is a reason to halt development. As Doomsday has 3d models, ragdolling the monsters could be possible with lots of work, although I think that none of the developers are interested in adding it, as it would serve no real purpose.
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March 19th, 2007, 07:18 AM
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#8 | |
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Join Date: Apr 2003
Location: UK
Posts: 4,916
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Quote:
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March 19th, 2007, 07:26 AM
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#9 |
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Commander Keen
Join Date: Mar 2007
Location: Lugoff S.C.
Posts: 4
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This is very true. There would be no purpose to ragdolling mods but it is always so nice to watch pc game enemies land in some messed up position arms legs and neck bent in some weird way. also one other question what about enemies that can only be killed by hitting their weak spots? Like zombies which are immune to body damage but can be dropped with a well placed head shot? kinda gives it a horror movie feel. I know I could play other games for that effect but I love doom. there is no story out there like it. I mean even Doom 3 (which is not really a sequal, but more of a re-do) doesn't have the ballsy story line like doom or hell on earth. I would just love to see a baron with the ability to pick up it's prey and throw it around like a ragdoll, damaging it by splattering it on the walls, or other monsters. Or even a cacodeamon that can use thoes jaws for real, ripping it's enemies apart.
Don't get me wrong I love what's been done, I'd just like to see more of what you guys can do. Simple is very nice, in this case VERY nice, but I get the idea that you guys can do so much(granted time and money are needed) but i know that this classic can really shine even when placed next to the new giants like DM3 or(ugh) UT3, ect. |
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March 19th, 2007, 07:30 AM
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#10 | |
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Commander Keen
Join Date: May 2001
Location: U.S.
Posts: 594
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Quote:
As for other physics, there are gravity-based features supported by ZDooM, GZDooM, and probably other source ports. Additional "physics" may be achievable through scripting, but I have not seen too much of that. |
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March 19th, 2007, 02:46 PM
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#11 | |
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Join Date: Jul 2005
Location: Hyboria!
Posts: 1,593
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Quote:
__________________
see you in The Abyss |
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March 26th, 2007, 02:37 PM
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#12 |
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Join Date: May 2006
Location: Amerikhastan
Posts: 2,756
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Even though you are banned, what you are asking would pretty much require and entire new game methinks. Probably would be easier to just find a engine which already has those abilities and build doom around that.
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