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Old August 11th, 2007, 10:37 PM   #141
jester
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Guys,

Just thought I'd post a message because it's been a while since I did. I've come up with this bloody long wish list based on going through years worth of the forums, just been so busy I havn't had time to finish it off yet. I'll put it up on here soon. When I do, any chance we can get the Legacy site updated with it?

Cheers.
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Old August 19th, 2007, 09:11 PM   #142
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will there be Strife functionality?
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Old August 25th, 2007, 10:25 PM   #143
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Not that I'v heard of yet, right now it supports all the Doom's, Heretic, and now Hexen with everything engine wise being updated to todays standards.
Maybe later another coder will come along and want to add Strife or someone will make a Hexen to Strife mod?

Request:
I recall in DM having a hard time seeing the tan colored player against tan colored wall textures.
Could that color player be replaced with something else? maybe white?
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Old September 1st, 2007, 03:22 PM   #144
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Quote:
37. A function that sets the fog for the level.
I guess MAPINFO would be a logical place to implement that? It would certainly be an improvement on using the console or the menu to do it manually.



//Edit

Also, since I don't see it in the list in the first post, vertical alignment for textures on 3D floors would be nice. At the moment it seems as if the texture is always drawn from the top and changing the Y offset has no effect. I had to create a custom texture to fix this misalignment.
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Old September 25th, 2007, 11:19 PM   #145
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Quote:
Originally Posted by Danimetal
Maybe you can do what I do: have your Legacy with a copy of Doom and Doom2 wad, everything in some Legacy folder (come on, 30mb?. What´s that???) and then put the launcher outside that folder. You can easily locate your wads with the Launcher.

Give Legacy a try: it´s so full of glitches and possibilities :P. Now, serious, try it. Sometimes it happens that you just like Legacy.
And just what happens when you use Linux and there is no launcher made specificly for Legacy by Legacy?
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Old September 26th, 2007, 06:34 AM   #146
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If you're on Linux, you can do things the right way: use the environment variable DOOMWADDIR. It should point to the directory where you store all your WADs (e.g. /usr/share/games/doom). Once the variable is set, Legacy automagically locates them, and so do many other source ports.
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Old November 18th, 2007, 02:25 AM   #147
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Just curious but has the chasecam been improved?
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Old November 18th, 2007, 07:00 PM   #148
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Improved yes, perfect no.
In OpenGL the chasecam mode is actually playable thanks to the new third-person crosshair system, which shows where your shots will actually land.
The chasecam will still occasionally get stuck in corners, although it will warp back next to you if it gets left far enough behind.

So, if someone is interested in coding a system in which the chasecam elegantly evades all obstacles following a smooth spline path, let me know
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Old November 18th, 2007, 11:43 PM   #149
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Is chasecam implemented into the menu system?

It would be cool to have some more command switchers like that in the menu. :P
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Old November 21st, 2007, 08:11 AM   #150
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Quote:
Originally Posted by smite-meister
So, if someone is interested in coding a system in which the chasecam elegantly evades all obstacles following a smooth spline path, let me know
Would ZDoom's perfect chasecam code be of any help?, even if you can't integrate the code into Legacy, it might tell you how it's done.
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Old November 23rd, 2007, 02:40 AM   #151
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It probably would, but the ZDoom licence is not compatible with GPL, which is a small problem.
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Old December 3rd, 2007, 01:15 PM   #152
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Machinima tools? Like, an easy to to encode demos to videos, recam demos, do "bluescreen" effects and/or put images on screen? that'd be cool, at least for laughs

also support for all the awesomely incredibly hillarious DOOM mods that there are out there liek Star Wars Doom, Marine Doom, Lega Doom ect?
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Old December 3rd, 2007, 05:59 PM   #153
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Legacy is a Doom port, not a clown.
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Old December 3rd, 2007, 07:18 PM   #154
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Quote:
Originally Posted by smite-meister
It probably would, but the ZDoom licence is not compatible with GPL, which is a small problem.
Sounds like a cause for some reverse engineering (unless of course they also patented the thing). GPL doesn't cover algorithms IIRC.
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Old December 3rd, 2007, 07:43 PM   #155
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How about asking the author for permission first?, you know, it's not that anyone would be claiming that this particular piece of the ZDoom code belongs to smite, it shouldn't be that much of a deal to Randy given the proper recognition and references
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Old December 3rd, 2007, 10:05 PM   #156
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This has me curious about several things now:
  • What license does ZDoom use?
  • Where'd Legacy get a bunch of GPL-compatible Hexen code? Did Smite and Pate make it?
  • Might it not be possible to ask Randy for a copy of the chasecam code under a different license? This would be assuming he wrote his own. If he has a copy just sitting on his computer then he'd have the ability to distribute copies with different licenses methinks.

There are days I wish I spent more time programming and less time telling people how to turn Windows Vista off (yes, I actually did that today).

Meanwhile Activision merged with Blizzard and is now owned by Vivendi. Goodbye dreams of GPL'd Hexen, barring some fantastic miracle.
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Old December 16th, 2007, 07:01 AM   #157
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Originally Posted by Aliotroph?
[*]What license does ZDoom use?
I just realized that I don't even know. The docs directory in the ZDoom source tree has a a copy of the original Doom licence and the BUILD licence. The source files have varying copyright info in them, and AFAIK ZDoom uses Raven code so it would have to comply with the Raven "licence" as well.
Quote:
Originally Posted by Aliotroph?
[*]Where'd Legacy get a bunch of GPL-compatible Hexen code? Did Smite and Pate make it?
I wrote it for the most part. There is still some non-GPL compatible Raven code included, but we intend to either replace it or make an independent DLL plugin out of it, so the Legacy code stays GPL-clean.
Note that the legal status of the Raven code is anything but clear, and it seems to me extemely unlikely that anybody would ever contest our use of the code either way.
Quote:
Originally Posted by Aliotroph?
[*]Might it not be possible to ask Randy for a copy of the chasecam code under a different license? This would be assuming he wrote his own. If he has a copy just sitting on his computer then he'd have the ability to distribute copies with different licenses methinks.
Of course. The holder of the copyright (Randy) can re-licence his code as many times has he likes, as long as none of the licences claims to be exclusive.
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Old December 22nd, 2007, 09:27 AM   #158
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Quote:
"ZDOOM is an exception to the licensing trend of DOOM ports. Due to complex licensing issues caused by use of code from Heretic, Hexen, Quake, and Ken Silverman's BUILD engine, ZDOOM cannot be released under the GPL. It is, however, under a liberal license called BSD, which allows at least some of its source code to be used in GPL ports"
http://www.doomworld.com/10years/ports/ports02_1.php
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Old December 4th, 2011, 05:51 AM   #159
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Do you mean dynamic lights to radial lights?
If not, I'm not sure, I haven't fired up my laser beam since those pesky mutant imps stole my hydra coil last fall..
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Old December 5th, 2011, 11:05 AM   #160
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I'm not sure of your question. I think you're asking if legacy 2.0 alpha supports texture shader scripts?
If that's the case it does, but the current state of its hardware render does not.

2.0 uses NTEXTURE, NSPRITE for hi-res and if I remember correctly, a per-pixel script variant for a type of bumpmap visual..
However without Opengl being complete there's no way of doing lightmaps, brightmaps, dynamic or sphereical/corona lighting at the current time.
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