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January 7th, 2007, 06:37 PM
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#1 |
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Join Date: Apr 2003
Location: UK
Posts: 4,916
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The first release candidate for Doomsday 1.9.0-beta5 (RC15) is out for Windows and OSX, see here:
http://deng.sourceforge.net/blog/?p=83 UPDATE: The full version of Doomsday 1.9.0-beta5 has now been released. So get that instead, see here: http://forums.newdoom.com/showthread.php?t=32169 Last edited by DaniJ; January 9th, 2007 at 06:06 PM. |
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January 8th, 2007, 08:37 AM
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#2 |
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Join Date: Jun 2004
Location: Manchester, UK
Posts: 1,393
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The only problem I have with this is that I cannot replace the music in Doom, with either mp3 files or ogg files, is this a bug? because all my music packs have stopped working now.
I've checked all the settings and it should work. :\ I shall see if it is the same in Heretic and Hexen |
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January 8th, 2007, 10:35 AM
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#3 |
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Join Date: Apr 2003
Location: UK
Posts: 4,916
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The latest 1.9.0-beta5 release candidates rc18 and rc19 are out now, for MacOS and Windows respectively. Link in the first post.
These candidates fix various stability issues in multiplayer (e.g. the crash to desktop problem when clicking "Connect"). |
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January 8th, 2007, 03:17 PM
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#4 |
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Join Date: Jun 2003
Posts: 35
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yeeeeeeeeeeeeeeehaw!
![]() *holds breath until Linux release*
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January 8th, 2007, 03:44 PM
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#5 |
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Join Date: Jun 2004
Location: Manchester, UK
Posts: 1,393
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Does anything look wrong with this def file, as it won't play the music files which are in the right folders of the pk3:
Code:
# jDoom: Music and Sound Effects
Header { Version = 5; }
#####====--- MUSIC ---====#####
Music { ID = "None"; }
Music { ID = "e1m1"; Lump = "D_E1M1"; Ext = "Data\jDoom\Music\d_e1m1.ogg"; }
Music { ID = "e1m2"; Lump = "D_E1M2"; Ext = "Data\jDoom\Music\d_e1m2.ogg"; }
Music { ID = "e1m3"; Lump = "D_E1M3"; Ext = "Data\jDoom\Music\d_e1m3.ogg"; }
Music { ID = "e1m4"; Lump = "D_E1M4"; Ext = "Data\jDoom\Music\d_e1m4.ogg"; }
Music { ID = "e1m5"; Lump = "D_E1M5"; Ext = "Data\jDoom\Music\d_e1m5.ogg"; }
Music { ID = "e1m6"; Lump = "D_E1M6"; Ext = "Data\jDoom\Music\d_e1m6.ogg"; }
Music { ID = "e1m7"; Lump = "D_E1M7"; Ext = "Data\jDoom\Music\d_e1m7.ogg"; }
Music { ID = "e1m8"; Lump = "D_E1M8"; Ext = "Data\jDoom\Music\d_e1m8.ogg"; }
Music { ID = "e1m9"; Lump = "D_E1M9"; Ext = "Data\jDoom\Music\d_e1m9.ogg"; }
Music { ID = "e2m1"; Lump = "D_E2M1"; Ext = "Data\jDoom\Music\d_e2m1.ogg"; }
Music { ID = "e2m2"; Lump = "D_E2M2"; Ext = "Data\jDoom\Music\d_e2m2.ogg"; }
Music { ID = "e2m3"; Lump = "D_E2M3"; Ext = "Data\jDoom\Music\d_e2m3.ogg"; }
Music { ID = "e2m4"; Lump = "D_E2M4"; Ext = "Data\jDoom\Music\d_e2m4.ogg"; }
Music { ID = "e2m5"; Lump = "D_E2M5"; Ext = "Data\jDoom\Music\d_e1m7.ogg"; }
Music { ID = "e2m6"; Lump = "D_E2M6"; Ext = "Data\jDoom\Music\d_e2m6.ogg"; }
Music { ID = "e2m7"; Lump = "D_E2M7"; Ext = "Data\jDoom\Music\d_e2m7.ogg"; }
Music { ID = "e2m8"; Lump = "D_E2M8"; Ext = "Data\jDoom\Music\d_e2m8.ogg"; }
Music { ID = "e2m9"; Lump = "D_E2M9"; Ext = "Data\jDoom\Music\d_e3m1.ogg"; }
Music { ID = "e3m1"; Lump = "D_E3M1"; Ext = "Data\jDoom\Music\d_e3m1.ogg"; }
Music { ID = "e3m2"; Lump = "D_E3M2"; Ext = "Data\jDoom\Music\d_e3m2.ogg"; }
Music { ID = "e3m3"; Lump = "D_E3M3"; Ext = "Data\jDoom\Music\d_e3m3.ogg"; }
Music { ID = "e3m4"; Lump = "D_E3M4"; Ext = "Data\jDoom\Music\d_e1m8.ogg"; }
Music { ID = "e3m5"; Lump = "D_E3M5"; Ext = "Data\jDoom\Music\d_e1m7.ogg"; }
Music { ID = "e3m6"; Lump = "D_E3M6"; Ext = "Data\jDoom\Music\d_e1m6.ogg"; }
Music { ID = "e3m7"; Lump = "D_E3M7"; Ext = "Data\jDoom\Music\d_e2m7.ogg"; }
Music { ID = "e3m8"; Lump = "D_E3M8"; Ext = "Data\jDoom\Music\d_e3m8.ogg"; }
Music { ID = "e3m9"; Lump = "D_E3M9"; Ext = "Data\jDoom\Music\d_e1m9.ogg"; }
Music { ID = "inter"; Lump = "D_INTER"; Ext = "Data\jDoom\Music\d_e2m3.ogg"; }
Music { ID = "intro"; Lump = "D_INTRO"; Ext = "Data\jDoom\Music\d_e2m8.ogg"; }
Music { ID = "bunny"; Lump = "D_BUNNY"; Ext = "Data\jDoom\Music\d_bunny.ogg"; }
Music { ID = "victor"; Lump = "D_VICTOR"; Ext = "Data\jDoom\Music\d_victor.ogg"; }
Music { ID = "introa"; Lump = "D_INTROA"; Ext = "Data\jDoom\Music\d_e2m8.ogg"; }
other than that it is excellent
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January 8th, 2007, 04:42 PM
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#6 |
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Join Date: Apr 2003
Location: UK
Posts: 4,916
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Another release candidate (rc20) is out and available from the usual place. This fixes more multiplayer problems.
Things are looking good for a full release of 1.9.0-beta5 tomorrow. Yes there is a problem with music on Windows since we changed to using SDL_mixer instead of FMOD. It will be fixed. |
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January 8th, 2007, 05:01 PM
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#7 |
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Commander Keen
Join Date: Aug 2006
Location: Mittenland
Posts: 137
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I am ecstatic!
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January 8th, 2007, 05:08 PM
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#8 |
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Commander Keen
Join Date: Dec 2004
Location: Brazil
Posts: 39
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http://dengine.net/
*expectation* |
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January 8th, 2007, 08:48 PM
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#9 |
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Join Date: Mar 2005
Location: In a wall glitch.
Posts: 2,174
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Seems the segfaults are gone, I was able to play Final Doom for an extended period of time without a crash, which wasn't possible before.
Still get massive lag for the first few minutes when I have models enabled in jDoom and jHexen, jHeretic has no lag though with models enabled (weird). But thats my drivers problem, I'll have to sit and wait until nVidia fixes them. Is there any chance of Doomsday using another 3D renderer apart from OpenGL in future? |
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January 8th, 2007, 09:10 PM
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#10 | |
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Commander Keen
Join Date: Nov 2005
Location: New Zealand
Posts: 1,274
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Quote:
enter extra words here to make message long enough |
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January 8th, 2007, 10:24 PM
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#11 |
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Join Date: Mar 2005
Location: In a wall glitch.
Posts: 2,174
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Eh it was just a question.
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January 9th, 2007, 02:09 PM
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#12 |
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Join Date: Jun 2004
Location: Manchester, UK
Posts: 1,393
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So Dani.. when's the jDRP 1.02 out now?
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January 9th, 2007, 03:23 PM
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#13 | |
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Commander Keen
Join Date: Aug 2006
Location: Mittenland
Posts: 137
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Quote:
Woohoo, downloading 1.9.0beta5 ^^ |
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January 9th, 2007, 04:56 PM
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#14 | |
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Join Date: Apr 2003
Location: UK
Posts: 4,916
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Quote:
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January 9th, 2007, 05:54 PM
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#15 |
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Commander Keen
Join Date: Jul 2000
Posts: 125
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Isn't jDRP 1.02 done? I had always thought it was completely ready to go as soon as the bug was fixed in Doomsday (which I assume it now is).
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January 9th, 2007, 06:02 PM
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#16 | |
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Join Date: Apr 2003
Location: UK
Posts: 4,916
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Quote:
Yes, the bug in Doomsday preventing it's release has now been fixed. |
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