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Old January 7th, 2007, 06:37 PM   #1
DaniJ
 
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Post Released: Doomsday 1.9.0-beta5-rc15

The first release candidate for Doomsday 1.9.0-beta5 (RC15) is out for Windows and OSX, see here:
http://deng.sourceforge.net/blog/?p=83

UPDATE:
The full version of Doomsday 1.9.0-beta5 has now been released. So get that instead, see here: http://forums.newdoom.com/showthread.php?t=32169

Last edited by DaniJ; January 9th, 2007 at 06:06 PM.
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Old January 8th, 2007, 08:37 AM   #2
Harry
 
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The only problem I have with this is that I cannot replace the music in Doom, with either mp3 files or ogg files, is this a bug? because all my music packs have stopped working now.
I've checked all the settings and it should work. :\ I shall see if it is the same in Heretic and Hexen
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Old January 8th, 2007, 10:35 AM   #3
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The latest 1.9.0-beta5 release candidates rc18 and rc19 are out now, for MacOS and Windows respectively. Link in the first post.

These candidates fix various stability issues in multiplayer (e.g. the crash to desktop problem when clicking "Connect").
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Old January 8th, 2007, 03:17 PM   #4
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yeeeeeeeeeeeeeeehaw!

*holds breath until Linux release*

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Old January 8th, 2007, 03:44 PM   #5
Harry
 
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Does anything look wrong with this def file, as it won't play the music files which are in the right folders of the pk3:

Code:
# jDoom: Music and Sound Effects

Header { Version = 5; }

#####====--- MUSIC ---====#####

Music { ID = "None"; }
Music { ID = "e1m1"; Lump = "D_E1M1"; Ext = "Data\jDoom\Music\d_e1m1.ogg"; }
Music { ID = "e1m2"; Lump = "D_E1M2"; Ext = "Data\jDoom\Music\d_e1m2.ogg"; }
Music { ID = "e1m3"; Lump = "D_E1M3"; Ext = "Data\jDoom\Music\d_e1m3.ogg"; }
Music { ID = "e1m4"; Lump = "D_E1M4"; Ext = "Data\jDoom\Music\d_e1m4.ogg"; }
Music { ID = "e1m5"; Lump = "D_E1M5"; Ext = "Data\jDoom\Music\d_e1m5.ogg"; }
Music { ID = "e1m6"; Lump = "D_E1M6"; Ext = "Data\jDoom\Music\d_e1m6.ogg"; }
Music { ID = "e1m7"; Lump = "D_E1M7"; Ext = "Data\jDoom\Music\d_e1m7.ogg"; }
Music { ID = "e1m8"; Lump = "D_E1M8"; Ext = "Data\jDoom\Music\d_e1m8.ogg"; }
Music { ID = "e1m9"; Lump = "D_E1M9"; Ext = "Data\jDoom\Music\d_e1m9.ogg"; }
Music { ID = "e2m1"; Lump = "D_E2M1"; Ext = "Data\jDoom\Music\d_e2m1.ogg"; }
Music { ID = "e2m2"; Lump = "D_E2M2"; Ext = "Data\jDoom\Music\d_e2m2.ogg"; }
Music { ID = "e2m3"; Lump = "D_E2M3"; Ext = "Data\jDoom\Music\d_e2m3.ogg"; }
Music { ID = "e2m4"; Lump = "D_E2M4"; Ext = "Data\jDoom\Music\d_e2m4.ogg"; }
Music { ID = "e2m5"; Lump = "D_E2M5"; Ext = "Data\jDoom\Music\d_e1m7.ogg"; }
Music { ID = "e2m6"; Lump = "D_E2M6"; Ext = "Data\jDoom\Music\d_e2m6.ogg"; }
Music { ID = "e2m7"; Lump = "D_E2M7"; Ext = "Data\jDoom\Music\d_e2m7.ogg"; }
Music { ID = "e2m8"; Lump = "D_E2M8"; Ext = "Data\jDoom\Music\d_e2m8.ogg"; }
Music { ID = "e2m9"; Lump = "D_E2M9"; Ext = "Data\jDoom\Music\d_e3m1.ogg"; }
Music { ID = "e3m1"; Lump = "D_E3M1"; Ext = "Data\jDoom\Music\d_e3m1.ogg"; }
Music { ID = "e3m2"; Lump = "D_E3M2"; Ext = "Data\jDoom\Music\d_e3m2.ogg"; }
Music { ID = "e3m3"; Lump = "D_E3M3"; Ext = "Data\jDoom\Music\d_e3m3.ogg"; }
Music { ID = "e3m4"; Lump = "D_E3M4"; Ext = "Data\jDoom\Music\d_e1m8.ogg"; }
Music { ID = "e3m5"; Lump = "D_E3M5"; Ext = "Data\jDoom\Music\d_e1m7.ogg"; }
Music { ID = "e3m6"; Lump = "D_E3M6"; Ext = "Data\jDoom\Music\d_e1m6.ogg"; }
Music { ID = "e3m7"; Lump = "D_E3M7"; Ext = "Data\jDoom\Music\d_e2m7.ogg"; }
Music { ID = "e3m8"; Lump = "D_E3M8"; Ext = "Data\jDoom\Music\d_e3m8.ogg"; }
Music { ID = "e3m9"; Lump = "D_E3M9"; Ext = "Data\jDoom\Music\d_e1m9.ogg"; }
Music { ID = "inter"; Lump = "D_INTER"; Ext = "Data\jDoom\Music\d_e2m3.ogg"; }
Music { ID = "intro"; Lump = "D_INTRO"; Ext = "Data\jDoom\Music\d_e2m8.ogg"; }
Music { ID = "bunny"; Lump = "D_BUNNY"; Ext = "Data\jDoom\Music\d_bunny.ogg"; }
Music { ID = "victor"; Lump = "D_VICTOR"; Ext = "Data\jDoom\Music\d_victor.ogg"; }
Music { ID = "introa"; Lump = "D_INTROA"; Ext = "Data\jDoom\Music\d_e2m8.ogg"; }
it seems to be not working no matter what with these new releases. other than that it is excellent
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Old January 8th, 2007, 04:42 PM   #6
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Another release candidate (rc20) is out and available from the usual place. This fixes more multiplayer problems.

Things are looking good for a full release of 1.9.0-beta5 tomorrow.

Yes there is a problem with music on Windows since we changed to using SDL_mixer instead of FMOD. It will be fixed.
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Old January 8th, 2007, 05:01 PM   #7
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I am ecstatic!
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Old January 8th, 2007, 05:08 PM   #8
voltcorp
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http://dengine.net/
*expectation*
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Old January 8th, 2007, 08:48 PM   #9
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Seems the segfaults are gone, I was able to play Final Doom for an extended period of time without a crash, which wasn't possible before.

Still get massive lag for the first few minutes when I have models enabled in jDoom and jHexen, jHeretic has no lag though with models enabled (weird). But thats my drivers problem, I'll have to sit and wait until nVidia fixes them. Is there any chance of Doomsday using another 3D renderer apart from OpenGL in future?
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Old January 8th, 2007, 09:10 PM   #10
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Quote:
Is there any chance of Doomsday using another 3D renderer apart from OpenGL in future?
Lol, no.

enter extra words here to make message long enough
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Old January 8th, 2007, 10:24 PM   #11
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Eh it was just a question.
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Old January 9th, 2007, 02:09 PM   #12
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So Dani.. when's the jDRP 1.02 out now?
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Old January 9th, 2007, 03:23 PM   #13
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Quote:
Originally Posted by CrazedImp
Still get massive lag for the first few minutes when I have models enabled in jDoom and jHexen, jHeretic has no lag though with models enabled (weird). But thats my drivers problem, I'll have to sit and wait until nVidia fixes them. Is there any chance of Doomsday using another 3D renderer apart from OpenGL in future?
Same thing happens to me, and I use ATi...

Woohoo, downloading 1.9.0beta5 ^^
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Old January 9th, 2007, 04:56 PM   #14
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Quote:
So Dani.. when's the jDRP 1.02 out now?
The plan is to wait until beta5 has been out for while in case any issues are revealed which require immediate attention. After that I expect the next version of jDRP to be released in a couple of weeks.
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Old January 9th, 2007, 05:54 PM   #15
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Isn't jDRP 1.02 done? I had always thought it was completely ready to go as soon as the bug was fixed in Doomsday (which I assume it now is).
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Old January 9th, 2007, 06:02 PM   #16
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Quote:
Isn't jDRP 1.02 done?
It was at the time but now it needs further work. I decided to slightly reorganize things and that work isn't finished.

Yes, the bug in Doomsday preventing it's release has now been fixed.
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