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December 26th, 2006, 11:41 AM
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#1 |
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Commander Keen
Join Date: Jul 2005
Posts: 1,191
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openGl + Widescreen?
There is a problem I have with skulltag/gzdoom in openGl. That is running it in a widescreen aspect ratio. (16:10)
Now, when I do this, I change the video settings to 16:10 1440 x 900. In open gl, everything just gets stretched. In software, it behaves like it should, that is you can see more on the sides. Has anyone successfully done something like this, but with openGl? Thank you |
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December 26th, 2006, 10:52 PM
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#2 |
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Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 5,187
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Yeah there's something wrong with it in GL currently.
Don't get me wrong, it works pretty good but the aspect acting like it does, it will cause problems with monitors refresh rates if it's not fixed. |
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December 29th, 2006, 06:46 PM
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#3 |
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Commander Keen
Join Date: Aug 2004
Posts: 550
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The GZDoom aspect ratio problems should be fixed in the next release.
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December 30th, 2006, 01:02 AM
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#4 |
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Join Date: Apr 2005
Posts: 248
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They indeed should. I don't have a widescreen monitor but all widescreen modes I tested have the correct dimensions in my latest test build.
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