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October 17th, 2006, 10:38 AM
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#1 |
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Commander Keen
Join Date: Aug 2006
Posts: 18
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Wierd Installation Procedures
I was wondering if we should follow these installation procedures or do most source ports play the WADs properly as they are?
Examples: Eternal DOOM H2H-Xmas Herian II |
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October 17th, 2006, 01:02 PM
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#2 |
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Commander Keen
Join Date: Jun 2005
Posts: 389
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For "Eternal Doom", you can just use -file ETERNALL.WAD, as usual. For H2H-Xmas, the installation really only uses Deusf to merge new data with doom2.wad. This is only needed for doom2.exe, and if you're using a port you can use the -file command with the WAD file(s, don't remember if there were more than one?), as usual.
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October 17th, 2006, 06:15 PM
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#3 |
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Commander Keen
Join Date: Aug 2006
Posts: 18
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Thanks for that Kristian...ya H2H-XMAS.WAD is the only one for that but I was just so frustrated by some of those weird installs especially when using XP (no DOS).
I hoped that most ports can just play 'em like they are...nice to know that they do but when you haven't seen it the way it is supposed to look it's kinda hard to tell. Most I've tried do play but stuff seemed to be missing. |
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October 19th, 2006, 03:25 AM
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#4 |
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Join Date: Jul 2004
Location: Kvitøya
Posts: 694
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I have come across some (a smallish minority) where you do need to use deusf even if you intend to play them using a port, though I don't think the two you mention fall into that category.
You can run deusf in XP - there should be no problems. If it does look like something is wrong when running one of this type of wads with a port, then what you do is this:
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October 19th, 2006, 09:49 AM
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#5 |
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Commander Keen
Join Date: Aug 2006
Posts: 18
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Hey thanks Grazza...that doesn't seem too bad...I'll give it a try.
EDIT: lolx10 that worked like a charm...I tried it on H2H-Xmas even though it didn't need it but once you know the command and what you need in the folder it really is simple. I'm gonna look for some more pwads like that hehe. Last edited by Juggy; October 19th, 2006 at 10:05 AM. |
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October 19th, 2006, 10:03 AM
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#6 |
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Join Date: Jul 2004
Location: Kvitøya
Posts: 694
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I've remembered a couple where deusf is needed even with a port (with most ports that I have tried, at least):
Copenhagen Central Station - note the instructions in the txt Deus Ex Machina - in that case you need to use the deh file as well - this can be loaded directly with almost all ports (don't try to load it using dehacked.exe) Last edited by Grazza; October 19th, 2006 at 10:09 AM. |
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October 19th, 2006, 10:44 AM
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#7 |
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Commander Keen
Join Date: Aug 2006
Posts: 18
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Thanks Grazza for Deus Ex Machina...I tried it just the way it was first just to see the differences and then used DEUSF.
Without using DEUSF there were no light posts or surveillance cameras and there was just regular monsters. After applying DEUSF it was a totally different game...The ghost IMPs that walk through the wall and exploding Sargents where fun. lol...I really enjoyed that... |
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October 19th, 2006, 11:02 AM
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#8 | |
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Commander Keen
Join Date: Aug 2006
Posts: 18
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Quote:
Opps hehe read too fast...forgot to rename HBG2V2.PAD to HBG2V2.WAD first. Got it now...thanks again Grazza...now I'm curiously hungry for some McDonald's. Last edited by Juggy; October 19th, 2006 at 11:57 AM. |
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