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July 23rd, 2006, 10:25 PM
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#1 |
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Commander Keen
Join Date: Apr 2005
Posts: 11
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[Invalid] Spider Mastermind not dying.
Level 6, The Crusher... Not really a crusher anymore seeing as the Spider Mastermind survives the crush now. ???
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July 23rd, 2006, 10:41 PM
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#2 |
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Join Date: Mar 2004
Location: Australia
Posts: 665
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Huh ! using the latest - beta 4 - the spidermind certainly dies ! He has 3000 hit points so it take a little while for him to die - just wait !
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July 24th, 2006, 04:40 AM
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#3 |
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Commander Keen
Join Date: Apr 2005
Posts: 11
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Um... why is it different ? I remember in the last 10+ years of playing he seemed to die a lot quicker than that ?
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July 25th, 2006, 11:59 PM
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#4 |
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Commander Keen
Join Date: Apr 2005
Posts: 11
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Invalid ? Sorry only part of the question has been answered, why is it different from how it has always been ? I thought jdoom was a graphical enhancement, not a gameplay changing device ?
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July 26th, 2006, 02:17 AM
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#5 | |
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Join Date: Apr 2003
Location: UK
Posts: 4,916
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Quote:
jDoom isn't any different to DOOM with respect to how damage is calculated nor in the number of hit points the Spider Mastermind has. I have compared jDoom's behaviour to that of the original DOOM and several other source ports and have observed no noticable difference. This would suggest that it is not a problem in jDoom. |
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July 26th, 2006, 03:14 PM
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#6 |
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Commander Keen
Join Date: Jun 2005
Location: MO, USA
Posts: 285
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The Spider Mastermind has always been able to survive the first fall of the cursher. I remember playing that level on the original Doom 2 straight off my 1.6 CD.
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July 27th, 2006, 07:56 AM
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#7 |
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Commander Keen
Join Date: Apr 2005
Posts: 11
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Might have been just a one off freak glitch or something, it just wouldn't die. I also noticed with the 3d models that the crusher actually doesn't lower any further than the model itself... weird.
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