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June 5th, 2006, 11:35 AM
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#1 |
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Commander Keen
Join Date: Nov 2005
Location: France
Posts: 7
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mmmmmhhh YEAH....!!!!!!!!!!!I hope to find in future port of doom , what i hope to find is: The Ghoul engine of soldier of fortune with a lot of blood and guts and the particule FX engine of Max Payne 2 to have a lot of smoke coming after shoot and to finish the HAVOC engine included to shoot enemies dead on the wall and see them fly with bullet hum... do you think i'm crazy Sorry for my poor english
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June 5th, 2006, 12:11 PM
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#2 |
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Join Date: Oct 2003
Location: Israel
Posts: 1,189
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Splitscreen (like in Legacy), multiplayer with tons of game modes (like in Skulltag), total user customization and editability including bots AI and such.
much faster engine - both framerate and loading time (even with models and hi-res textures) 3D glasses/googles support Much smarter bot AI including CTF AI and other Voice commands Vehicles and turrets? Easy to customize skins, + build-in random level generator (like Slyge) included with multiplayer map support advanced multiplayer weapon pack with multiloading, sniper zoom etc... ...I'm already in love with an engine that will have all those features
__________________
Proud "Skulltag" and "WolfTC for Doomsday" sprite artist and active Wolf3d modder. Current in-work wolf3d mods: "SonderKommando Revolt" and "Secret of Eridu" http://doomjedi.page.tl/ |
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June 5th, 2006, 12:42 PM
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#3 |
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Join Date: May 2005
Location: Some unclosed sector
Posts: 4,663
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Add to that a scripting language that will streamline movie making, 3D floors, and a great community and I'm in love with that port too.
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June 5th, 2006, 01:40 PM
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#4 |
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Commander Keen
Join Date: Nov 2005
Location: France
Posts: 7
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Yes but with my option
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June 5th, 2006, 01:45 PM
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#5 |
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Commander Keen
Join Date: Jul 2005
Posts: 1,191
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HEHEHEHE...
The eye candy and FX of doomsday The speed and cool stuff of risen 3d The frame stuff and scripting of zdoom The 3d floors SLOPES High sound quality! The pure fun gameplay of skulltag translucent stuff glowing 3d models! realistic weapon bobbing and footsteps and everything there is!!!
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June 5th, 2006, 01:46 PM
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#6 |
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Join Date: May 2005
Location: Some unclosed sector
Posts: 4,663
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Haha lucius, that would be a graphic whore's heaven.
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June 5th, 2006, 02:39 PM
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#7 |
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Commander Keen
Join Date: May 2001
Location: To your left
Posts: 1,999
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I want ASCII Doom (just look at ASCII Quake).
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June 5th, 2006, 03:22 PM
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#8 |
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Join Date: May 2005
Location: Some unclosed sector
Posts: 4,663
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Awesome. ASCII Unreal Tournament looks cool as well.
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June 5th, 2006, 11:18 PM
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#9 |
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Commander Keen
Join Date: Mar 2005
Posts: 298
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An modern 3D engine, that also can handle the 2.5 D engine.
![]() Greetings. |
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June 5th, 2006, 11:32 PM
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#10 |
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Commander Keen
Join Date: Apr 2005
Location: Poland
Posts: 587
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The combination of Zdoom's DECORATE and Edge's DDF...
The support for 3D models... 3D floors and slopes... Vehicles and turrets... A built-in word processor which will compete with Microsoft Word... Basically all the Doom ports combined into one. |
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June 6th, 2006, 12:46 AM
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#11 | |
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Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 9,095
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Quote:
ASCII Morrowind was impossible. ![]() I don't want vehicles at all. Those just aren't DooM. I don't care much about physics either. For that kind of DM I'd just go play/mod a Half-Life game. Eye candy is fine so things like particles and shaders are ok though. Having nice dynamic lights that are easy to customize is always good. DooM is really about maze crawling so anything that enhances that claustrophobic feel is good (well, big urban maps are fun too...). So the list:
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Aliotroph.post_count++; |
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June 6th, 2006, 08:32 AM
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#12 | |
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Join Date: May 2005
Location: Some unclosed sector
Posts: 4,663
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Quote:
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June 6th, 2006, 09:07 AM
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#13 |
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Join Date: Apr 2005
Location: Netherlands
Posts: 2,073
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Maybe some gimmick that makes the AI of the monster better, like they duck behind crates call for reinforcements retreat when outnumbered etc.
Maybe that the screen would't shake a bit when you fire your weapons, like you feel the reciol of heavy weapons. That turret idea sounds like music to my ears, I see myself getting behind one and shoot them to pieces
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My wads on WIP |
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June 6th, 2006, 11:29 AM
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#14 |
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Commander Keen
Join Date: Nov 2005
Location: France
Posts: 7
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What do you think of the engine of tenebrae " port of quake ", it's gonna be wonderful on doom , next time i gonna post some picture of my ideas
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June 6th, 2006, 11:42 AM
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#15 |
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Commander Keen
Join Date: May 2001
Location: To your left
Posts: 1,999
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Its under smartshader Rusty.
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June 6th, 2006, 01:05 PM
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#16 |
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Join Date: May 2005
Location: Some unclosed sector
Posts: 4,663
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I really should reformat this computer. The motherboard and video got switched, and I still have Nvidia desktop manager apps installed on the damn thing.
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June 6th, 2006, 01:17 PM
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#17 |
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Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 9,095
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lol If you don't got the Catalyst Control Center you can't do the ASCII.
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Aliotroph.post_count++; |
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June 6th, 2006, 02:41 PM
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#18 | |
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Commander Keen
Join Date: Jul 2005
Posts: 1,191
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Quote:
Actually Im not I just listed all the awesome stuff that some graphically greedy person would want in doom! heh. it would be pretty nice though... hehehe
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June 7th, 2006, 06:49 AM
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#20 | |
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Join Date: Oct 2003
Location: Israel
Posts: 1,189
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Quote:
Anyway I prefer gameplay and functionality to graphic perfection
__________________
Proud "Skulltag" and "WolfTC for Doomsday" sprite artist and active Wolf3d modder. Current in-work wolf3d mods: "SonderKommando Revolt" and "Secret of Eridu" http://doomjedi.page.tl/ |
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