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Old May 13th, 2006, 11:35 AM   #1
FATAL
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Exclamation CONTEST: Make a realistic mäp

It's time for a new contest alright.

This time you're supposed to make a singleplayer map taking place in a realistic setting. you could make an urban city map with player walking on the streets, a map taking place inside a building, both or something totally different and creative, such as a huge dam or some sort of factory. The point is, that the map must be realistic as in modern. I hope you get what I mean. Other than the strict theme limit, you have pretty much free hands to do as you please. All ports are available, so you can use the port you're the most familiar with. Using a port isn't necessary, but of course allows for some neat effects.

Here's the list of the rules:

-Game mode: Singleplayer/Coop
-Wad: Doom2.wad
-Number of maps: 1 map
-Port: Free
-Custom textures, sounds, music, sprites, monsters, weapons etc.: All allowed
-Difficulty levels aren't necessary but are definatly a plus

Send maps to fatality A T gmail Dot com

ALL MAPS MUST BE SENT IN BEFORE THE END OF JULY 23rd GMT
If you send a map and notice that it has a bug or something you can resend your map as long as it's before the deadline. You'll have to include a proper text file with your map. If you use the id games archive template you'll have everything you need, but you can make your own txt file if you wish to. The main things it should have are the following:

-Name of the map
-Name of the author
-Port
-Does it include difficulty levels (important, we won't test different difficulty levels if you don't tell us that they exist. We won't be checking every map in doombuilder to see if it has difficulty levels)
-Some short description about the map would be nice, so know what you were aiming for.
-A good joke (possibly optional)

There will be 2½ judges. That'll be me, AlysiumX (you know him from the excellent reviews he writes in the review team) and our half member Danimetal. I think that we three are able to be totally neutral and objective when judging the maps.

We've also made an agreement with AlysiumX about the judging policy, and decided that it would be fair to tell you what we will appreciate in a map. There are two main parts we evaluate:

1. How fun the map is
This goes without saying. We want fun maps, that are neither too easy nor too challenging. Maps that we really enjoy playing. I think you know what I mean.

2. How much the map complies with the theme
This contest has a theme, that you must follow. If you make totally bizarre stuff like floating bricks or teleports to strange places, we can't give a good score here. Look outside from your window and try to get inspiration from the world around you. That's what we're looking for here. Because creating realistic stuff is very highly related to detailing we decided to combine those two things. Remember, unrealistic detailing doesn't boost your score here; you can't get a parking garage look incredibly beautiful. We won't give penalty points for using demons in the map, because using only human enemies would make the maps boring. Feel free to use all of the monsters.


These two weigh the same, so you should focus on both. So 50% for fun factor, 50% for realism.

Creating new weapons and monsters of course is a difficult job, but if you decide to make such things, we may grant some bonus points depending on how well they work.



After the deadline, me, AlysiumX and Danimetal look into the maps and write nice (short? Not necessarily!) reviews of the maps, score the maps, declare the winner and then we'll release them all as one pack, as we did in the last contest.

Finally, the most important thing. EVERYONE IS WELCOME TO THIS CONTEST AND ALL THE ENTRIES WILL BE GREATLY APPRECIATED! I wish many of you decide to sacrifice some time and make a map for this contest.

If any questions arise, please ask here in this thread.

Last edited by FATAL; May 14th, 2006 at 04:05 AM.
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Old May 13th, 2006, 12:21 PM   #2
Logan MTM
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Hmmm...
JUNE 18th you said ???
No enought time i think, and i realy want be in this contest...
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Old May 13th, 2006, 12:29 PM   #3
Dutch Devil
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I think the deadline is a bit too early to come up with something realistic.
But I have one half finished map that is supposed to look like an nuclear waste facility.
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Old May 13th, 2006, 12:43 PM   #4
FATAL
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Very well, the new deadline is July 23rd. I think two months is enough to make a proper level, especially with summer holidays and stuff.

Nice to see you being intrested on the contest.
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Old May 13th, 2006, 12:46 PM   #5
Doom-Dork
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I have never entered a level building contest before but, I think I will give this one a go.
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Old May 13th, 2006, 03:08 PM   #6
Logan MTM
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Quote:
Originally Posted by FATAL
I think two months is enough to make a proper level, especially with summer holidays and stuff.
Hehe... Maybe in your country !
Anyway, i'll do the best of me.
I'm in !!!
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Old May 13th, 2006, 04:10 PM   #7
rustyslacker
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Sounds fun. I'm in, but do we have to *make* the custom flats, sprites, etc. that we want to use?
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Old May 13th, 2006, 05:38 PM   #8
shtbag667
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Can the level be a realistic outdoors map? I'm thinking maybe some woods or something, there aren't many convincing outdoor doom levels around.
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Old May 13th, 2006, 08:48 PM   #9
ace
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Hm... there's a mall practically across the street from here that both screams realistic AND Doom architecture (just try to imagine that in your head), but I doubt I'd be able to take that and adapt it without the schematics to the place.

Some city perhaps... actually I have an idea for a huge futuristic city level, but the fact that it would be futuristic and the size causing massive slowdown (3D floors==GZDoom) prevents me from either making at the time being (it'd take too long anyway) it or entering it at all, for that matter.

May or may not enter this. Just 'cause I've got other projects, too.


Speaking of contests, why haven't the results and entries from the last contest been added to the contest page on the main site? Aaargh.
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Old May 13th, 2006, 09:19 PM   #10
Illdo
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Heh, I've done some realistic maps and they SUCK!
Naval Battle, Harmful Hospital, Hotel of Tragedy...

All rite, I'll try to coem up with something.
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Old May 14th, 2006, 12:48 AM   #11
sitters
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I like be in with this,

But my maps have very much data, models, textures etc. ( 10-20 MB ).

No problem for fatality@gmail.com ?

Willem.
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Old May 14th, 2006, 03:52 AM   #12
jetflock
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hmmm....maybe.
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Old May 14th, 2006, 04:00 AM   #13
FATAL
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Quote:
Originally Posted by rustyslacker
Sounds fun. I'm in, but do we have to *make* the custom flats, sprites, etc. that we want to use?
We don't care where the textures come from.

Quote:
Originally Posted by shtbag667
Can the level be a realistic outdoors map? I'm thinking maybe some woods or something, there aren't many convincing outdoor doom levels around.
Well, while I personally think that such thing should be avoided, but if you want to make a forest map, make sure you have something reminding of modern infrastructure. Some cottages and perhaps a hunter's hut.

Quote:
Originally Posted by sitters
But my maps have very much data, models, textures etc. ( 10-20 MB ).

No problem for fatality@gmail.com ?
I have enough space, but if gmail doesn't allow emails over 10 MB to be sent to (at least I can't send over 10MB messages, I have no idea on the receiving part, though), maybe you can provide a link to a custom mirror, and then I could snatch it from there. Try the email thing first, though. Perhaps you could even send two emails, one with the map as an attachment, and the other one to make sure I received it.
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Old May 14th, 2006, 04:47 AM   #14
sitters
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Quote:
Originally Posted by FATAL
I have enough space, but if gmail doesn't allow emails over 10 MB to be sent to (at least I can't send over 10MB messages, I have no idea on the receiving part, though), maybe you can provide a link to a custom mirror, and then I could snatch it from there. Try the email thing first, though. Perhaps you could even send two emails, one with the map as an attachment, and the other one to make sure I received it.
No problem I am in, I can make an link from my site, where you can download from.

Willem
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Old May 14th, 2006, 06:29 AM   #15
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Wow... Sitters joining = maps that are more real than real life... I will be installing some ports again to play this .
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Old May 14th, 2006, 06:38 AM   #16
Doom-Dork
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Quote:
Originally Posted by FATAL
I have enough space, but if gmail doesn't allow emails over 10 MB to be sent to (at least I can't send over 10MB messages, I have no idea on the receiving part, though), maybe you can provide a link to a custom mirror, and then I could snatch it from there. Try the email thing first, though. Perhaps you could even send two emails, one with the map as an attachment, and the other one to make sure I received it.
Hotmail allows mail over 10Mb
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Old May 14th, 2006, 08:19 AM   #17
Dutch Devil
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Quote:
Originally Posted by danimetal
Wow... Sitters joining = maps that are more real than real life... I will be installing some ports again to play this .
Argh please no I can't match his level of detail glad to see you join the contest sitters.
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Old May 14th, 2006, 09:00 AM   #18
sitters
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Thanks,

The compensation is that I am not good in game play.
So that is the greatest challenge for me, to learn some of that skills.

And I'd going to use medium resolution, 2 times normal.

Willem
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Old May 14th, 2006, 11:17 AM   #19
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I won't make any promises about joining or not, but this does sound like an interesting contest. If I have time and inspiration I may try to make a map.
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Old May 14th, 2006, 12:25 PM   #20
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I don't know what I"ll be doing yet, maybe an airport or something.
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