New Doom Forums  
Discussion on: NewDoom Wad Reviews #6 (01.02.06) - New Doom Forums
Go Back   New Doom Forums > NEW DOOM > Map Reviews
Register Blogs FAQ Calendar Mark Forums Read

Reply
 
Thread Tools Display Modes
Old January 2nd, 2006, 10:54 AM   #1
FATAL
Keen For Life
 
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
Discussion on: NewDoom Wad Reviews #6 (01.02.06)

Yup. We rule.



Don't agree on it? Give us your best shot.
FATAL is offline   Reply With Quote
Old January 3rd, 2006, 11:52 AM   #2
Doom_Dude
Purpletacular
 
Doom_Dude's Avatar
 
Join Date: Jun 2000
Location: Canada
Posts: 10,137
Blog Entries: 5
Is the discussion started yet?
__________________

The Megawad ◄► Levels on WIP ◄► Poetry ◄► deviantArt
Doom_Dude is offline   Reply With Quote
Old January 3rd, 2006, 12:12 PM   #3
PumpkinSmasher
Commander Keen
 
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
MAINANTANCE COMPLEX just didn't seems a great as the score made it out to be IMO.
PumpkinSmasher is offline   Reply With Quote
Old January 3rd, 2006, 12:54 PM   #4
Doom_Dude
Purpletacular
 
Doom_Dude's Avatar
 
Join Date: Jun 2000
Location: Canada
Posts: 10,137
Blog Entries: 5
Unfortunately I don't see anything I want to try. The Vile thing sounded ok until I read about the end battle. I like fighting a few viles but that sounds insane. Mr-Rocket looks to have the best map in the lot, but I don't deathmatch.
__________________

The Megawad ◄► Levels on WIP ◄► Poetry ◄► deviantArt
Doom_Dude is offline   Reply With Quote
Old January 3rd, 2006, 01:13 PM   #5
Danimetal
Commander Keen
 
Danimetal's Avatar
 
Join Date: Apr 2004
Location: Spain
Posts: 4,344
Quote:
Originally Posted by PumpkinSmasher
MAINANTANCE COMPLEX just didn't seems a great as the score made it out to be IMO.
That´s what discussions are for . Personally, I enjoyed that long ride a lot: it packed a lot of monsters, action, puzzling and wandering around. These are things that I enjoy but I´m sure that there are people out there that may like their maps shorter, with different battles... Anything. Just to start discussing something PumkinSmasher, what was what you didn´t like about the map and the score you´d give to it?.
Danimetal is offline   Reply With Quote
Old January 3rd, 2006, 01:46 PM   #6
PumpkinSmasher
Commander Keen
 
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
Parts of the map are very cramped, and some just end in a dead end, having to turn around seeing another small room opened up. And it got annoying quite fast. I found myself not sure where to go next, and retracing my steps. The map just didn't appeal to me, and i got tired of playing it very quickly. I did not finish the map because it just wasn't fun to me. I would have given it a 4 or 5. The author did put a lot of effort into it, but it just didn't quite achieve the status of good.
PumpkinSmasher is offline   Reply With Quote
Old January 3rd, 2006, 02:22 PM   #7
Danimetal
Commander Keen
 
Danimetal's Avatar
 
Join Date: Apr 2004
Location: Spain
Posts: 4,344
As said in some other thread, I assume it´s all a matter of tastes. I liked a lot to wander around the place figuring out what to do next and never found myself having to backtrack much to find the right away. I don´t know, it´s not a typical Doom map, requires effort and dedication to get through it and win.
Danimetal is offline   Reply With Quote
Old January 3rd, 2006, 04:21 PM   #8
PumpkinSmasher
Commander Keen
 
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
Exactly, I'm not saying your opinion is wrong, i'm just saying my opinion of the map is different.
PumpkinSmasher is offline   Reply With Quote
Old January 3rd, 2006, 04:23 PM   #9
FATAL
Keen For Life
 
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
Quote:
Originally Posted by Doom_Dude
Unfortunately I don't see anything I want to try. The Vile thing sounded ok until...
Oh crap. Seems like I didn't sound negative enough.
FATAL is offline   Reply With Quote
Old January 3rd, 2006, 07:41 PM   #10
Danimetal
Commander Keen
 
Danimetal's Avatar
 
Join Date: Apr 2004
Location: Spain
Posts: 4,344
Quote:
Originally Posted by PumpkinSmasher
Exactly, I'm not saying your opinion is wrong, i'm just saying my opinion of the map is different.
And nothing else I expected to read .
Danimetal is offline   Reply With Quote
Old January 3rd, 2006, 07:52 PM   #11
Grazza
Commander Keen
 
Grazza's Avatar
 
Join Date: Jul 2004
Location: Kvitøya
Posts: 691
I must say I really liked Simo Malinen's huge maps, of which Maintenance Complex was (IIRC) the largest. Definitely not a good choice to play if you're looking for something quick and simple, but if you're willing to spend an afternoon on it (it will take something like 1.5 - 2 hours, if not more), then it's something you can really immerse yourself in.

I do recall spending some time wondering where the hell to go next, but it wasn't a huge amount of time, and I didn't need to look at the map in an editor to solve it.
Grazza is offline   Reply With Quote
Old January 4th, 2006, 05:19 AM   #12
FATAL
Keen For Life
 
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
When an editor needs to be opened in order to know where to go next, there's something wrong with the map design. I think that it's best when the player has to look around on where to go next now and then, just as long as it doesn't take a year.
FATAL is offline   Reply With Quote
Old January 5th, 2006, 08:23 AM   #13
Danimetal
Commander Keen
 
Danimetal's Avatar
 
Join Date: Apr 2004
Location: Spain
Posts: 4,344
Agreed on that unless you´re aiming at some exploration oriented gameplay... Doom maps use to have a fast gameplay even if they´re long and finding the way usually is a question of trying a couple of paths. I think that finding the way around the level is a part of the fun and the puzzles but in some maps it´s made so difficult like when a switch opens a door you don´t even hear or know where it is.
Danimetal is offline   Reply With Quote
Old January 5th, 2006, 03:37 PM   #14
MR_ROCKET
Commander Keen
 
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
Wow thanks for the good review on PD3D guys, everyone's always liked that old dm wad even if it is one of my abstract, It's like a big dm playground or something. :P
heh I wasn't expecting an 8 though
MR_ROCKET is offline   Reply With Quote
Old January 5th, 2006, 03:38 PM   #15
PumpkinSmasher
Commander Keen
 
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
Good Job Rocket
PumpkinSmasher is offline   Reply With Quote
Old January 5th, 2006, 03:50 PM   #16
FATAL
Keen For Life
 
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
Quote:
Originally Posted by danimetal
Agreed on that unless you´re aiming at some exploration oriented gameplay... Doom maps use to have a fast gameplay even if they´re long and finding the way usually is a question of trying a couple of paths. I think that finding the way around the level is a part of the fun and the puzzles but in some maps it´s made so difficult like when a switch opens a door you don´t even hear or know where it is.
http://reviews.newdoom.com/reviews/n...the_bell_tolls = fun
FATAL is offline   Reply With Quote
Old September 4th, 2006, 05:44 AM   #17
max1114
Guest
 
Posts: n/a
Hm

bla bla bla, eny way you can not prove this...
  Reply With Quote
Old September 4th, 2006, 07:16 AM   #18
FATAL
Keen For Life
 
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
Yes our horrible secret has just been unweiled.
FATAL is offline   Reply With Quote
Old October 23rd, 2009, 04:57 PM   #19
D.etews
Commander Keen
 
Join Date: Oct 2009
Posts: 5
Discussion on NewDoom Wad Reviews #6 01 02 06

7 point reviews dont exist. its 3-5-8, with 0 points for edits of old reviews. Really awful submissions can sometimes result in negative points.

But in the past you used to give 1 point for having edited a review, isnt it?
D.etews is offline   Reply With Quote
Old October 25th, 2009, 07:41 AM   #20
MR_ROCKET
Commander Keen
 
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
Keep checking back, he might answer you 3 years from now.
MR_ROCKET is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Discussion on: NewDoom Wad Reviews #11 (4.16.06) AlysiumX Map Reviews 30 November 5th, 2009 06:15 PM
Discussion on: NewDoom Wad Reviews #9 (2.5.06) AlysiumX Map Reviews 25 March 2nd, 2006 08:45 AM
NewDoom Wad Reviews #6 (01.02.06) FATAL Map Reviews 0 January 2nd, 2006 10:51 AM
Discussion on: NewDoom Wad Reviews #-1 (11.5.05). Danimetal Map Reviews 36 November 18th, 2005 03:02 AM
NEWDOOM Wad Reviews FATAL DOOM Series 30 October 26th, 2005 06:31 PM


All times are GMT -7. The time now is 05:34 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
NewDoom.com © 2000-2009 Mindless Games & Entertainment. All Rights Reserved.