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Old December 3rd, 2005, 05:56 AM   #21
FATAL
 
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There's large light posts, and then there's this thing.

You can use the "thumbnail for forums" link in the imageshack website after you've uploaded the image.
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Old December 3rd, 2005, 06:59 AM   #22
ace
 
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Or at least resize it to 800x600 or lower.

Looks nice though.
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Old December 6th, 2005, 01:12 AM   #23
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Ok, some screenies of my map:



it can be downloaded here:
http://rapidshare.de/files/8702894/UAC_Base.wad.html
Its not very big or detailed, so i would appreciate some feedback on how i can expand these things, thanx.
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Old December 6th, 2005, 05:53 AM   #24
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My remade E1M3 map for zdoom, uses doom 2 map01, again one of my better maps altough not liked by everyone though.

Link: http://www.doomworld.com/idgames/index.php?id=13745
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Old December 6th, 2005, 07:42 AM   #25
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doesnt look bad at all like the detailing, heh thats the difference between ID and us -- whereas we add soooo much more to our maps == where they add a single square pillar (4linedefs) i would add like a pillar with trim ... and a non square shape... using 3x the linedefs... just looks pretty
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Old December 6th, 2005, 08:14 AM   #26
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Quote:
Originally Posted by DeusExMachina
Its not very big or detailed, so i would appreciate some feedback on how i can expand these things, thanx.
Ok just played through your map, I can see you used some design ideas from doom 2 map01 entryway.
Which is cool of course, the map was low on detail so I took your map and detailed it to my liking.
Some areas completely changed like the starting room which I didn't liked so much, the map wasn't so bad just needs more detail though.
Some screens from your map, I hope you like what I did to it
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Old December 6th, 2005, 08:42 AM   #27
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Current Scourge: Lunar Ecplipse screens

Map 10: [Untitled] (by Dittohead, under construction)

01
02
03

Map 11: Necrosis (by Melfice, under construction)
01
02
03


Project Status: 79% done

Map01: Out of the frying pan, into the... (complete)*
Map02: Toxin Sector (complete)**
Map03: Auxilery Computing (complete)*
Map04: Storage & Mainframe (complete)*
Map05: Luncar Complex 01 Control (complete)**
Map06: Soul Tomb (complete)**
Map07: Gate to Annihilation (complete)***
Map08: Nightmare Depths (complete)**
Map09: The Hell That Awaits (complete)*
Map10: [untitled] (under construction)***
Map11: Necrosis (under construction)**
Map12: [untitled] (N/A)

*= by DJ Haruko
**= by Melfice
***= by Dittohead
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Last edited by General Greivous; December 6th, 2005 at 08:49 AM.
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Old December 7th, 2005, 02:34 AM   #28
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Nice Dutch Devil, I like that. Do you have a download link?
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Old December 7th, 2005, 05:50 AM   #29
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No sorry im still working on your map, I can email it to you if you want
I think im not going to release it cause its not really my map, its your map I only added some detail to it.
Here is another screen of your map, looking familiar the red keycard room.
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Old December 7th, 2005, 07:04 AM   #30
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whooo! nice... yes, please email me when you're done. And don't worry about releasing it, u have permission...especially since all you've kept of mine is the basic layout

email deus-ex@hotmail.co.uk

what did you think of the scripting?
Is there any way I can condense that more?
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Old December 7th, 2005, 08:07 AM   #31
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Well the first four sargeants faced the wrong way when spawned (wrong angle it should be 192), so I changed that to about eight imps that get spawned and those will see you straight away.The other blue key trap caught me by surprise the first time and I died soon after, im detailing that area at the moment its alot different now.
Ill email it to you when ive finished it ok, hopefully it will be finished this weekend.
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Old December 7th, 2005, 08:15 AM   #32
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Brilliant, thanx
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Old December 8th, 2005, 11:57 AM   #33
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Heres some Screens from my current WIP

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Old December 8th, 2005, 01:38 PM   #34
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Looking pretty damn good I like shots 1, 2 and 4 the best, nicely detailed very realistic.
Maybe do some creative stuff on the walls too, computer panels with wires running from them.
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Old December 8th, 2005, 02:24 PM   #35
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Quote:
Originally Posted by Dutch Devil
Looking pretty damn good I like shots 1, 2 and 4 the best, nicely detailed very realistic.
Maybe do some creative stuff on the walls too, computer panels with wires running from them.
i do agree... but... that would be hard without sprites for it... HMMMM ooo ya....
i might be able to make a wiring sprite... but im not sure (i want this to be vanilla compatible -- all vanilla textures) and i dont want it to be legacy specific, so 3d wires on the walls like whats on the celing is out of the question, that and aligning the textures would be a major pain.. heh but ya... im placing monsters on it right now, and testing for difficulty (this will be for the veteran player) my easy difficulty is equal to UV on doom2 vanilla so... be prepared to be on your toes
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Old December 8th, 2005, 05:48 PM   #36
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Quote:
Originally Posted by i dont use iddqd
i do agree... but... that would be hard without sprites for it... HMMMM ooo ya....
You mean textures I assume?

Quote:
i might be able to make a wiring sprite... but im not sure (i want this to be vanilla compatible -- all vanilla textures)
You don't have to use just the original textures for it to be Vanilla compatible. All you have to do is put textures between TX_START and TX_END markers (make sure you make the markers first) in XWE (or whatever program you use) and then select them all and right click -> add to Patch Names and right click -> add to Texture. Then you're good to go. For flats you would (in XWE) go to Image menu -> save as Doom flat and have them between F_START and F_END.

Quote:
and i dont want it to be legacy specific, so 3d wires on the walls like whats on the celing is out of the question, that and aligning the textures would be a major pain.. heh but ya...
Wouldn't need 3D, you could just have thin raised floors for wires that go up/down instead of across. And if you're using DB, aligning textures is as simple as looking at a texture in 3D mode and pressing A. And if it doesn't work out manually aligning in 3D with the arrow keys works for me.

Quote:
im placing monsters on it right now, and testing for difficulty (this will be for the veteran player) my easy difficulty is equal to UV on doom2 vanilla so... be prepared to be on your toes
Sounds a bit difficult; but hopefully it will be a nice challenge rather than a frustration.


Your map's looking great though.
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Old December 8th, 2005, 07:45 PM   #37
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ahhhh wow... i never thought of that.... hmmm
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Old December 8th, 2005, 08:20 PM   #38
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Glad to be of assistance.
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Old December 9th, 2005, 07:44 AM   #39
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Another of my maps that im working on, well started yesterday on this map.
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Old December 9th, 2005, 08:21 AM   #40
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Looking kewl, as always DD.
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