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December 3rd, 2005, 05:56 AM
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#21 |
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Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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There's large light posts, and then there's this thing.
![]() You can use the "thumbnail for forums" link in the imageshack website after you've uploaded the image. |
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December 3rd, 2005, 06:59 AM
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#22 |
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Join Date: Jan 2005
Location: Subcurvetania
Posts: 3,372
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Or at least resize it to 800x600 or lower.
Looks nice though. |
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December 6th, 2005, 01:12 AM
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#23 |
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Commander Keen
Join Date: Mar 2005
Posts: 686
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Ok, some screenies of my map:
![]() ![]() ![]() it can be downloaded here: http://rapidshare.de/files/8702894/UAC_Base.wad.html Its not very big or detailed, so i would appreciate some feedback on how i can expand these things, thanx. |
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December 6th, 2005, 05:53 AM
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#24 |
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Join Date: Apr 2005
Location: Netherlands
Posts: 2,073
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My remade E1M3 map for zdoom, uses doom 2 map01, again one of my better maps altough not liked by everyone though.
![]() ![]() ![]() Link: http://www.doomworld.com/idgames/index.php?id=13745 |
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December 6th, 2005, 07:42 AM
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#25 |
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Join Date: Sep 2004
Location: The Baron's Causway
Posts: 260
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doesnt look bad at all
like the detailing, heh thats the difference between ID and us -- whereas we add soooo much more to our maps == where they add a single square pillar (4linedefs) i would add like a pillar with trim ... and a non square shape... using 3x the linedefs... just looks pretty
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Out of all the things I have lost, I miss my mind the most. -Ozzy |
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December 6th, 2005, 08:14 AM
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#26 | |
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Join Date: Apr 2005
Location: Netherlands
Posts: 2,073
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Quote:
Which is cool of course, the map was low on detail so I took your map and detailed it to my liking. Some areas completely changed like the starting room which I didn't liked so much, the map wasn't so bad just needs more detail though. Some screens from your map, I hope you like what I did to it ![]() ![]()
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December 6th, 2005, 08:42 AM
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#27 |
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Join Date: May 2005
Location: Dreaming In Digital
Posts: 834
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Current Scourge: Lunar Ecplipse screens
Map 10: [Untitled] (by Dittohead, under construction) 01 02 03 Map 11: Necrosis (by Melfice, under construction) 01 02 03 Project Status: 79% done Map01: Out of the frying pan, into the... (complete)* Map02: Toxin Sector (complete)** Map03: Auxilery Computing (complete)* Map04: Storage & Mainframe (complete)* Map05: Luncar Complex 01 Control (complete)** Map06: Soul Tomb (complete)** Map07: Gate to Annihilation (complete)*** Map08: Nightmare Depths (complete)** Map09: The Hell That Awaits (complete)* Map10: [untitled] (under construction)*** Map11: Necrosis (under construction)** Map12: [untitled] (N/A) *= by DJ Haruko **= by Melfice ***= by Dittohead
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Do you even know who you are? Last edited by General Greivous; December 6th, 2005 at 08:49 AM. |
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December 7th, 2005, 02:34 AM
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#28 |
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Commander Keen
Join Date: Mar 2005
Posts: 686
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Nice Dutch Devil, I like that. Do you have a download link?
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December 7th, 2005, 05:50 AM
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#29 |
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Join Date: Apr 2005
Location: Netherlands
Posts: 2,073
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December 7th, 2005, 07:04 AM
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#30 |
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Commander Keen
Join Date: Mar 2005
Posts: 686
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whooo! nice... yes, please email me when you're done. And don't worry about releasing it, u have permission...especially since all you've kept of mine is the basic layout
![]() email deus-ex@hotmail.co.uk what did you think of the scripting? Is there any way I can condense that more? |
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December 7th, 2005, 08:07 AM
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#31 |
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Join Date: Apr 2005
Location: Netherlands
Posts: 2,073
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Well the first four sargeants faced the wrong way when spawned (wrong angle it should be 192), so I changed that to about eight imps that get spawned and those will see you straight away.The other blue key trap caught me by surprise the first time and I died soon after, im detailing that area at the moment its alot different now.
Ill email it to you when ive finished it ok, hopefully it will be finished this weekend. |
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December 7th, 2005, 08:15 AM
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#32 |
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Commander Keen
Join Date: Mar 2005
Posts: 686
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Brilliant, thanx
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December 8th, 2005, 11:57 AM
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#33 |
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Join Date: Sep 2004
Location: The Baron's Causway
Posts: 260
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__________________
Out of all the things I have lost, I miss my mind the most. -Ozzy |
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December 8th, 2005, 01:38 PM
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#34 |
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Join Date: Apr 2005
Location: Netherlands
Posts: 2,073
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Looking pretty damn good I like shots 1, 2 and 4 the best, nicely detailed very realistic.
Maybe do some creative stuff on the walls too, computer panels with wires running from them. |
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December 8th, 2005, 02:24 PM
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#35 | |
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Join Date: Sep 2004
Location: The Baron's Causway
Posts: 260
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Quote:
i might be able to make a wiring sprite... but im not sure (i want this to be vanilla compatible -- all vanilla textures) and i dont want it to be legacy specific, so 3d wires on the walls like whats on the celing is out of the question, that and aligning the textures would be a major pain.. heh but ya... im placing monsters on it right now, and testing for difficulty (this will be for the veteran player) my easy difficulty is equal to UV on doom2 vanilla so... be prepared to be on your toes
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Out of all the things I have lost, I miss my mind the most. -Ozzy |
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December 8th, 2005, 05:48 PM
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#36 | ||||
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Join Date: Jan 2005
Location: Subcurvetania
Posts: 3,372
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Quote:
Quote:
Quote:
Quote:
![]() Your map's looking great though. |
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December 8th, 2005, 07:45 PM
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#37 |
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Join Date: Sep 2004
Location: The Baron's Causway
Posts: 260
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ahhhh
wow... i never thought of that.... hmmm
__________________
Out of all the things I have lost, I miss my mind the most. -Ozzy |
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December 8th, 2005, 08:20 PM
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#38 |
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Join Date: Jan 2005
Location: Subcurvetania
Posts: 3,372
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Glad to be of assistance.
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December 9th, 2005, 07:44 AM
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#39 |
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Join Date: Apr 2005
Location: Netherlands
Posts: 2,073
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December 9th, 2005, 08:21 AM
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#40 |
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Join Date: Jan 2005
Location: Subcurvetania
Posts: 3,372
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Looking kewl, as always DD.
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