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Old July 6th, 2005, 09:01 PM   #41
ace
 
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Nice tips there... I will try to implement those in my project.

Woot! Finally my constant demands for this to be a sticky have been met!
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Old July 7th, 2005, 06:24 AM   #42
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Well I guess its my turn to post a tutorial. I hope I explain it well.

Quote:
WINDOW ABOVE WINDOW

This trick can be used in all Doom engines, and can give your map a nice 3D appearance. This also can be called a sky paradox trick, and is pretty easy to pull off.

Lets start by looking at an in-game shot of the finished product:


Looks good doesn't it?

Alright so here is how it works:

In the editor you will need to make a few sectors as shown:


Sector 1 is the lower sector that goes underneath the window
Sectors 2&3 create the appearance of a window
Sector 4 is the main tall sector from which the window can be seen

Here are the setting you need, although you can adjust the height and make the windows bigger.

Sector 1 - Floor 0, Ceiling 128
Sector 2 - Floor 0, Ceiling 256 - This sector needs the Sky Texture on ceiling
Sector 3 - Floor 0, Ceiling 368
Sector 4 - Floor 0, Ceiling 368

Line a - give it a front and back middle texture offset -128xv -128y to hang it.
Line b - no texture needed, but some ports will require you to use a clear texture for the effect to work.
Lines c - an upper texture will get rid of HOM.

And that is all that is needed.

Here is the Example Level.

Using a clear texture on line b will not break the effect for other ports.
Here is a clear texture that you can save and use in te wad:
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Old July 7th, 2005, 02:38 PM   #43
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thats a cool trick, hadn't seen it before.
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Old July 7th, 2005, 05:18 PM   #44
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I used it in one of my NDCP maps.
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Old July 8th, 2005, 05:20 AM   #45
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Maybe intentional but your download example wad has errors. Linedef 28 has a missing upper texture and the textures on linedef 26 should be deleted. Fixing said errors gives windows of differing heights. Yes, still a very nice effect .
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Old July 8th, 2005, 11:51 PM   #46
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Yeah, I like that trick PS posted a lot.

I remember the first time I saw it in CC2 map29 (I believe), the first thing I did after playing it was load up DB and figure out how the heck Boris did that. Well, that and those spinning ceiling fans.

Last edited by Nuxius; July 9th, 2005 at 12:05 AM.
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Old July 9th, 2005, 03:37 AM   #47
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The spinning ceiling fans were quite cool!!. They wouldn´t work in Legacy though . I remember I scripted some of them after seeing them in RTC. Also experimented with some texture stuff that could be done to simulate them, but never got any Vanilla Doom trick to work.
Maybe this could be another tutorial.
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Old July 9th, 2005, 07:35 AM   #48
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I'm not sure it would work, because something tells me it would be some sort of polyobject rotate trick. Although it would make a good ZDoom tut.
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Old July 9th, 2005, 09:29 AM   #49
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Nah, not polyobjects. Those have only sides, no actual floor or ceiling. What I think I saw (or at least, what I did in Legacy) was to split a circular sector in several "Blade parts" and then make their ceilings move up or down correlatively, simulating movement.
I scripted them with a single loop and they worked. Boom extensions also allow for the trick quite "easily" with the generalized stuff, you only need something to activate the triggers and that´s a vodoo doll .
In Vanilla...I´m not sure there´s a similar way to make them work.
Also, you can make an animated texture with several frames, for example, 20. Only four of those would show a texture simulating the fan (as happens with 3d beams). Apply the texture correctly and get it to work (supposing they animate when you select other frame than the first :P).
Otherwise, stick to animated flats :P.
Anyone willing to write a small tutorial on 3d appearances with beams and such?.
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Old July 9th, 2005, 10:39 AM   #50
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it was a boom style trick that lowered and changed the cielings really fast.
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Old July 9th, 2005, 05:06 PM   #51
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Yup, it was. But needed someone to trigger the line. Vodoo dolls for president!.
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Old July 9th, 2005, 06:38 PM   #52
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lmao, hell yes.
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Old July 13th, 2005, 01:38 AM   #53
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*bump* new account, getting subscribed to the thread again.

hmm, what to make a tutorial about...?
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Old July 13th, 2005, 07:31 AM   #54
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Why'd you get a new account? Just tired of the old one?
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Old July 13th, 2005, 10:55 AM   #55
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MAn, now i've got to start typing acyclictor everytime i want to refer to you. MoP was so much easier.

So have we run out of editing tricks already?
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Old July 13th, 2005, 11:45 AM   #56
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Well, I thought of one about a week ago, but I figured

a) It can get unreliable if you have a lack of 3D floors and/or slopes
b) You can do the same thing by making a custom texture.


The idea was to make a "drawing" on any doom texture by making sectors of various height that go inward into the texture, and then making the light level of those sectors 0. But like I said, the detail is limited and you could easily draw it onto a texture using WinTex, etc. Oh well.
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Old July 13th, 2005, 01:20 PM   #57
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Quote:
Originally Posted by ace
Why'd you get a new account? Just tired of the old one?
a few reasons really. first of all, i chose MoP way back when because Metallica was like the only band i listenned to. nowadays, i don't like them as much. then i found out there was some guy on the planetdoom forums named Master Of Puppets, who i thought was a complete jackass, and some people at Doomworld thought i was him, and it caused some confusion.

Quote:
Originally Posted by PumpkinSmasher
MAn, now i've got to start typing acyclictor everytime i want to refer to you. MoP was so much easier.
you can call me Acy, like everybody on Xfire. some body keeps calling me ++guy, which i guess you could use if you really wanted to

anyway, i've been thinking of one but its so miniscule i don't know if i even want to. anybody who plays Alien Vendeta for a little bit will see how to do it.
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Old July 13th, 2005, 05:26 PM   #58
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You know, you might just ask one of the mods to ask pheobus to change your name for you, so you can keep your old postcount, etc.
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Old July 13th, 2005, 06:27 PM   #59
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i didn't think he could do that?
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Old July 13th, 2005, 06:34 PM   #60
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Never underestimate the power of the almighty admins!

As for your "Alien Vendetta" trick, I wouldn't mind seeing it. After all, this is a thread for tricks, and we've had a slight lack of them as of late.
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