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May 19th, 2005, 05:36 AM
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#1 |
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Commander Keen
Join Date: Apr 2005
Location: England
Posts: 252
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XG Help
Okay guys so I've been working on my PSX DooM Partial - Conversion and I've run into a problem.
So with sector types, obviously, it's not possible to have a sector as both a coloured room and use one of the original sector types with it. The thing is, just about everywhere in PSXdoom where there is a green acid floor, the room is a green colourroom. So basically, I need to know the XG def(tell me exactly what I need to type please, I'm still a beginner) to make a sector which is not only coloured but with a floor that deals damage when the player walks on it too. I couldn't find how to do it on the Doomsday Wiki. Thanks in advance. |
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May 25th, 2005, 09:41 PM
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#2 |
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Join Date: Mar 2005
Location: In a wall glitch.
Posts: 2,174
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Ok... do you want normal damage (ie -5 or 10% health) or something different... i tried making the same thing but i got something that hurts on contact and hurts at a higher rate than normal.
I'll post the def if your interested in that kinda damage, but it is coloured at the same time it does damage. |
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May 26th, 2005, 04:29 AM
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#3 |
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Commander Keen
Join Date: Apr 2005
Location: England
Posts: 252
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Yeah post the def if that's okay.
I basically want to be able to have a room that's coloured and has acid/lava on the floor. |
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May 26th, 2005, 05:28 AM
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#4 |
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Join Date: Mar 2005
Location: In a wall glitch.
Posts: 2,174
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Ok, heres the link to the jfiles forum, take a look it should work, i tested it. Note!!! radiation suit will have no effect, it will still hurt through the radiation suit.
http://forums.jfiles.org/viewtopic.php?p=646#646 EDIT- I'm still working on how to get the radiation suit to work, im sure somebody knows, but this is all i done so far... Last edited by CrazedImp; May 26th, 2005 at 05:30 AM. Reason: add... |
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