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May 10th, 2005, 08:01 PM
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#1 |
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Commander Keen
Join Date: Mar 2004
Posts: 256
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If you add Slopes to C++ is there going to be Plane aligning Support?
If you add Slopes to C++ is there going to be Plane *aligning* Support? Zdoom has this (I know thats what you DONT want to hear lol)
Its just the fact that you are going for some compatibility betoween Zdoom and Legacy, so I think this would be good to keep in mind. Anyways, can some one tell me to stop posting now? heh Sorry for the annoyance. Last edited by Macro11_1; May 10th, 2005 at 10:11 PM. |
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May 10th, 2005, 08:18 PM
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#2 |
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Join Date: Aug 2000
Location: New Zealand
Posts: 1,401
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/me sends to posthel... er C++ forum.
![]() Alling? You mean Aligning? |
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May 10th, 2005, 09:31 PM
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#3 |
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Join Date: Sep 2002
Location: British Columbia
Posts: 2,415
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Slopes aren't a done deal yet (or ever), so let's focus on one thing at a time.
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May 10th, 2005, 09:51 PM
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#4 |
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Commander Keen
Join Date: Oct 2003
Posts: 1,214
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Yes...
...but OH GOD do I hope they become a reality. |
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May 10th, 2005, 10:18 PM
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#5 | |
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Commander Keen
Join Date: Mar 2004
Posts: 256
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Quote:
Just to further this, its like having a sidedef capible of suporting Bumpmapping, but still using static lighting and instead relying only on the distance and angle for the "bumpyness" of the texture. Or having a linedef support having a texture on it, but not including x and y offsets. But I may be out to lunch on this. |
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May 11th, 2005, 12:08 AM
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#6 |
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Join Date: Sep 2002
Location: British Columbia
Posts: 2,415
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Well, despite assumption, there has been no definite answer to if there will be slopes or not. I just don't want people jumping the gun and then being disappointed when Legacy doesnt live up to their expectations. Slopes would be neat, granted, but my suggestion would be before you ask for something depending on slopes, wait until (if ever) slopes have been added.
Currently the Smite hasn't added slopes, so he can't start worrying about the next step without slopes in there to work from. Anyway, I do see your point, and it would be indeed best to have a way to adjust plane alignment if and when slopes are added. Also if I remember correctly, Hurlder mentioned a while ago that newer graphical effects would be possible in legacy, so you never know if bumpmapping may one day be implimented. Last edited by iori; May 11th, 2005 at 03:58 AM. |
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May 11th, 2005, 02:04 AM
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#7 |
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Commander Keen
Join Date: Apr 2004
Location: Spain
Posts: 4,344
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Do I assume that plane align is rotating the flats and ceilings??.
Ah, slopes... Where´s Doom Dude???. |
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May 11th, 2005, 07:34 AM
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#8 |
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Commander Keen
Join Date: Aug 2002
Location: Lolland
Posts: 868
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Correct me if I'm wrong, but aren't slopes called Plane Align in ZDoom terminology? So are they not the exact same thing? I know there's lower and upper texture alignment for sloed sectors but that's combined into the slope (Plane Align) linetypes.
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May 11th, 2005, 05:15 PM
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#9 | ||
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Commander Keen
Join Date: Mar 2004
Posts: 256
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Quote:
Quote:
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