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April 1st, 2005, 10:51 AM
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#1 |
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Join Date: Dec 2002
Location: Boston, MA
Posts: 572
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Current status on Doom Legacy 2.0 (formerly "C++ version")
Since we have been promising to release the alpha version "any day now" for at least a few months,
I decided to post some concrete info here about the status of the new version. Currently it runs quite well enough on a Linux to call it alpha1, but the Win32 and OSX versions have some strange crashing bugs left. We'll try to get rid of them ASAP. If you have a Linux machine, feel free to take a sneak preview at the alpha1, though. You can either get the stripped binary and the wad here http://www.hut.fi/u/vberghol/doom/do..._linux_x86.zip or download the sources from the cvs and compile them yourself. All bug reports are appreciated, the more detailed, the better.
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April 1st, 2005, 11:25 AM
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#2 |
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Commander Keen
Join Date: Jun 2001
Posts: 271
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Also, this probably should not yet be posted on the news sites etc. (it's still very much broken)
What we want to know: - crashing bugs (how to do it is good, stack dumps etc are even better) - game bugs, such as doors not opening, missing stuff etc - problems in Hexen, as we have not played it all that much |
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April 1st, 2005, 11:38 AM
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#3 |
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Commander Keen
Join Date: Aug 2002
Location: Lolland
Posts: 868
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I could try to get stack dumps of that map01 exit segfault, but ever since you upgraded to OpenTNL 1.5 I can't compile it anymore.
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April 1st, 2005, 11:43 AM
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#4 |
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Commander Keen
Join Date: Jun 2001
Posts: 271
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Delete everything from include/tnl and copy the header files from TNL 1.5 there.
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April 1st, 2005, 11:59 AM
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#5 |
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Commander Keen
Join Date: Jun 2001
Posts: 271
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Also, here's what we currently know:
- at level start the player is looking in the wrong direction - Doom 2 MAP07 killing arachnotrons make the stair rise too much - in Hexen the doors won't open to guardians of whaterver in Seven portals, under what circumstances should they open? |
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April 1st, 2005, 05:31 PM
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#6 |
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Commander Keen
Join Date: Oct 2004
Location: Clinton, Utah
Posts: 78
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Well, I have my old computer i could throw linux on if I REALLY wanted to see this, but then again, that would waste the 4 gigs of ocremixes i just downloaded, heh.
glad to see this project is still going. |
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April 1st, 2005, 05:50 PM
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#7 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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*tempted to get linux*
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April 1st, 2005, 05:51 PM
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#8 | |
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Join Date: Mar 2005
Location: Tasmania
Posts: 338
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Quote:
If it's the former, then it may be down to LibSDL's behaviour (or bug) of sending a relative mouse event that equals the screen dimensions / 2 just after startup (e.g. 512x384 event if the resolution is 1024x768). |
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April 2nd, 2005, 12:08 AM
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#9 |
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Commander Keen
Join Date: Jun 2001
Posts: 271
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No, it's a bug in the net code, I think. The "turn to face the level start thing's direction" does not get sent (or delivered) to the player thing.
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April 2nd, 2005, 03:21 AM
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#10 |
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Join Date: Dec 2002
Location: Boston, MA
Posts: 572
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The facing direction thing is not a bug, really, but something that has not been implemented yet. It's the same thing with autoaim not working.
I'll try to get basic netcode implemented and working next.
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April 2nd, 2005, 09:42 PM
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#11 |
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Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 9,095
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Hmm, time to copy my iwads over to my Slackware box and give this a go.
![]() Heh, should be working on school stuff....
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April 9th, 2005, 07:56 PM
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#12 |
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Commander Keen
Join Date: Oct 2004
Location: Clinton, Utah
Posts: 78
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so.....
did anyone try the alpha out on linux? a friend of mine tried it on his fedoracore3 box, didnt really work... =\ |
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April 9th, 2005, 10:43 PM
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#13 |
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Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 9,095
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Nope, forgot. I did try 1.42 on Linux though. 500MHz comps suck when they have 2MB graphics cards. Running around GothicDM in software was mucho laggy.
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April 19th, 2005, 12:03 AM
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#14 |
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Commander Keen
Join Date: May 2004
Posts: 6
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OK here is some feedback for doomlegacy_199alpha1_linux_x86:
In short terms: I cant´play in OpenGL because after start of './Legacy -opengl' the screen turns pink :-( Nothing to see at all except a nice pink screen. My graphics card is a Intel Extreme 855GM on board chip. No problems with 1.42 Version of DoomLegacy. If I can provide you with anything regarding this porblem let me know. I will test software mode next... Regards, Ingo |
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April 19th, 2005, 12:23 AM
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#15 |
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Join Date: Sep 2002
Location: British Columbia
Posts: 2,415
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That's because there is no opengl mode in the prealpha. Well, there is, but it's a pink screen
. In the current CVS there IS no opengl renderer, Hurlder is working on it on the side i think. Software mode works fine.edit: I could be wrong, but I AFIAK this is true. |
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April 19th, 2005, 12:57 AM
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#16 |
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Commander Keen
Join Date: May 2004
Posts: 6
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ARGH :-(
Thanks for your reply. I will test software mode and post results... Regards, Ingo |
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May 6th, 2005, 09:22 AM
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#17 |
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Join Date: May 2005
Location: Some unclosed sector
Posts: 4,663
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hmm.. if i could play legacy 1.42 on my win 2k dual-boot machine, could i maybe get the legacy 2.0 alpha to play on fedora core 2?
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May 6th, 2005, 09:24 AM
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#18 |
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Join Date: May 2005
Location: Some unclosed sector
Posts: 4,663
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and, btw, are there any specific requirements for linux that don't apply to windoze? like kde edition, distro dependencies, sdl, etc?
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May 7th, 2005, 07:03 AM
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#19 |
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Join Date: Oct 2002
Location: Mount Savage, MD, USA
Posts: 1,736
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and btw, please don't double post.
/me waits patiently
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| Worthless Genius | My Portfolio | Doom Legacy Wiki | The Appalachian Independent | |
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May 7th, 2005, 06:01 PM
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#20 |
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Commander Keen
Join Date: Apr 2004
Location: Spain
Posts: 4,344
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Yeah, RustySlaker, there´s a useful Edit button below each one of your posts. You can always "Edit" your post and say what you forgot to mention that way. Chances are that noone realises it, but that´s the way forums work.
As for Linux, there´s a Legacy Linux package, if I´m not mistaking. |
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