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March 19th, 2005, 12:03 PM
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#1 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,518
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NDCP Site Fixxer
I just updated / fixed / changed the NDCP site and it's now all on one page. Also updated the screens.... Have a look. I gotta run and do my peppersteak stir fry.
*runs out the door* http://megawad.newdoom.com/ndcp |
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March 19th, 2005, 12:22 PM
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#2 |
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Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 9,095
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Sweet. I should find some more interesting shots of my map.
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March 19th, 2005, 12:52 PM
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#3 |
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Join Date: Apr 2001
Location: #legacy
Posts: 929
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Ooh, shiny.
Map 20 and 22 need switching around though.
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. ![]() ║ Team Hellspawn ║ #Legacy IRC Channel ║ Doom Legacy Wiki ║ Doom Voxel Project ║ WIP ║ |
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March 19th, 2005, 01:39 PM
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#4 | |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,518
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Quote:
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March 19th, 2005, 02:45 PM
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#5 |
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Commander Keen
Join Date: Dec 2003
Location: Australia
Posts: 179
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Doom Dude, download No Brakes of the idgames database fo the latest version.
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March 19th, 2005, 04:48 PM
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#6 |
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Commander Keen
Join Date: Aug 2003
Location: Netherlands
Posts: 2,185
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Now that's definitely an improvement.
Meh, I really need to get back to work on this. I've been slacking off lately. |
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March 19th, 2005, 05:24 PM
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#7 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,518
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Roger that Lutrov.
Get back to work DoomedAce.
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March 19th, 2005, 11:49 PM
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#8 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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Looks good Doom_Dude.
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March 20th, 2005, 02:58 PM
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#9 |
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Join Date: Sep 2002
Location: British Columbia
Posts: 2,415
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I HAVE DECIDED TO PULL MY MAPS IN FAVOUR OF BIG SQUARE 1024x1024 ROOMS LITTERED WITH PARTIAL INVISIBILITIES AND CYBREDEMONS!!! YAY! OLOLO
Btw Pumpkinsmasher: DOOM ENEMA is on hold until further notice |
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March 20th, 2005, 05:41 PM
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#10 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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I would love to help with Doom Enema, if it is needed.
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March 20th, 2005, 11:44 PM
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#11 |
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Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 9,095
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I'd love to know what it is!
![]() In other news, my NDCP map got a lot of tweaking last night. One minor gameplay tweak involving some switches and some strobe lighting fixes.
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March 21st, 2005, 01:40 PM
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#12 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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Doom Enema is a secret project that is only discussed in #legacy, but even discussion in there is rare.
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March 21st, 2005, 04:33 PM
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#13 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,518
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Doom Enema? Is the Icon Of Sin replaced by a big ass and your mission is to probe it and flush out Romero?
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March 21st, 2005, 04:58 PM
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#14 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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hmmm...that does sound like a good idea.
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March 21st, 2005, 05:22 PM
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#15 | |
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Join Date: Sep 2002
Location: British Columbia
Posts: 2,415
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Quote:
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March 21st, 2005, 05:31 PM
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#16 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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thats not exactly how it was originally described.
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March 21st, 2005, 06:24 PM
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#17 |
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Join Date: Sep 2002
Location: British Columbia
Posts: 2,415
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I know, I have logs
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March 21st, 2005, 06:30 PM
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#18 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,518
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We could always use Picard's head like a Q-tip.....
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March 21st, 2005, 06:43 PM
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#19 |
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Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 9,095
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LOL You guys need Rellik in on this project. He knows tons about probes.
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March 21st, 2005, 07:15 PM
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#20 |
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Join Date: Sep 2002
Location: British Columbia
Posts: 2,415
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DOOM ENEMA is mere speculation at this current time. We are testing the markets to see how a mod like this would hold up as a retail game. I have been in contact with Mr. Hollenshead and he likes the idea himself, and is doing everything in his power to make DOOM ENEMA a reality. [/PR]
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