G'day,
I'm currently building the bug tracking system features for the Debian doomsday packages. Currently this is the display when reportbug is invoked on any of the doomsday packages.
Code:
******************************************************
* IMPORTANT INFORMATION FROM THE DOOMSDAY MAINTAINER *
******************************************************
Before filing bugs against deng please ensure that you have NOT started
The Doomsday Engine after a crash/error as reportbug will try to copy
the contents of $HOME/.deng/Doomsday.out to the bug report. This file is
regenerated EVERY time you start The Doomsday Engine.
Often the cause of The Doomsday Engine crashing is it is simply out of
memory. First open $HOME/.deng/Doomsday.out in a text editor and search
for "-maxzone" without the quotes. If found that means you ran out of
memory. By default the packages allocate 128MB of RAM to The Doomsday
Engine, that should be enough, but if I get enough reports it will be
adjusted in a future release of the wad file in question. If you are
going to file a bug about out of memory - file it against the wad
package that crashed your game, and not deng.
The reportbug script will also copy the following information:
* /proc/cpuinfo
* uname -a
* all your iwad details
* $HOME/.deng/Doomsday.out
* $HOME/.deng/jDoom.cfg (if it exists)
* $HOME/.deng/jHexen.cfg (if it exists)
* $HOME/.deng/jHeretic.cfg (if it exists)
**************************************************
* READ THE IMPORTANT INFORMATION ABOVE THIS LINE *
**************************************************
Are there any other details or files I should grab ? or is that enough.
Currently it produces a report that looks like this (output trimmed slightly to fit into a forum post)
Code:
Package: deng
Version: 1.8.6-1
Severity: normal
Yep. The BTS works fine
-- Package-specific info:
[CPUINFO]------------------------------ /proc/cpuinfo ------------------------------
processor : 0
vendor_id : AuthenticAMD
cpu family : 15
model : 12
model name : AMD Athlon(tm) 64 Processor 3000+
stepping : 0
cpu MHz : 2010.975
cache size : 512 KB
fdiv_bug : no
hlt_bug : no
f00f_bug : no
coma_bug : no
fpu : yes
fpu_exception : yes
cpuid level : 1
wp : yes
flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 pni syscall nx mmxext lm 3dnowext 3dnow
bogomips : 3956.73
[UNAMEINFO]---------------------------- uname -a ------------------------------------
Linux workhorse 2.6.10ws-k8 #1 Thu Mar 10 22:16:04 EST 2005 i686 GNU/Linux
[WADINFO]------------------------------ wadinfo -------------------------------------
-rw-r--r-- 1 root games 14604584 2005-03-11 00:37 /usr/share/games/deng/Data/jDoom/doom2.wad
Doom II v1.9
[DOOMSDAYINFO]------------------------- Doomsday.out --------------------------------
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.8.6 Mar 10 2005 (DGL).
Memory zone: 128.0 Mb.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: Data/jDoom/doom2.wad
IWAD identification: 00f36acb
W_AddFile: Data/Doomsday.wad
W_AddFile: Data/jDoom/jDoom.wad
IWAD identification: 00056533
W_AddFile: Data/jDoom/Auto/abbs_weapon_pack_3.03.pk3
W_AddFile: Data/jDoom/Auto/jdep_2.03.pk3
W_AddFile: Data/jDoom/Auto/jdrp_1.01.pk3
W_AddFile: Data/jDoom/Auto/jdtp-base_20041205.pk3
W_AddFile: Data/jDoom/Auto/jdtp-doom1_20041216.pk3
W_AddFile: Data/jDoom/Auto/jdui_1.07.pk3
W_AddFile: data/jdoom/auto/abbspack.wad
W_AddFile: data/jdoom/Auto/AmmoBox.pk3
W_AddFile: data/jdoom/Auto/AmmoClip.pk3
W_AddFile: data/jdoom/Auto/ArachnoShot.pk3
W_AddFile: data/jdoom/Auto/Arachnotron.pk3
W_AddFile: data/jdoom/Auto/ArchVile.pk3
W_AddFile: data/jdoom/Auto/Armor.pk3
W_AddFile: data/jdoom/Auto/Backpack.pk3
W_AddFile: data/jdoom/Auto/BaronFireball.pk3
W_AddFile: data/jdoom/Auto/BaronOfHell.pk3
W_AddFile: data/jdoom/Auto/Barrel.pk3
W_AddFile: data/jdoom/Auto/BerzerkPack.pk3
W_AddFile: data/jdoom/Auto/BFGShot.pk3
W_AddFile: data/jdoom/Auto/BigLamp.pk3
W_AddFile: data/jdoom/Auto/BigStonePillar.pk3
W_AddFile: data/jdoom/Auto/BigTree.pk3
W_AddFile: data/jdoom/Auto/BloodPools.pk3
W_AddFile: data/jdoom/Auto/BossCube.pk3
W_AddFile: data/jdoom/Auto/BrainStem.pk3
W_AddFile: data/jdoom/Auto/Cacodemon.pk3
W_AddFile: data/jdoom/Auto/CacoFireball.pk3
W_AddFile: data/jdoom/Auto/Candelabra.pk3
W_AddFile: data/jdoom/Auto/Candle.pk3
W_AddFile: data/jdoom/Auto/Cell.pk3
W_AddFile: data/jdoom/Auto/CellLarge.pk3
W_AddFile: data/jdoom/Auto/ColonGibs.pk3
W_AddFile: data/jdoom/Auto/ComputerMap.pk3
W_AddFile: data/jdoom/Auto/CyberDemon.pk3
W_AddFile: data/jdoom/Auto/Demon.pk3
W_AddFile: data/jdoom/Auto/EvilEye.pk3
W_AddFile: data/jdoom/Auto/FireCan.pk3
W_AddFile: data/jdoom/Auto/FireStick.pk3
W_AddFile: data/jdoom/Auto/FloatingSkulls.pk3
W_AddFile: data/jdoom/Auto/FormerCommando.pk3
W_AddFile: data/jdoom/Auto/FormerHuman.pk3
W_AddFile: data/jdoom/Auto/FormerSergeant.pk3
W_AddFile: data/jdoom/Auto/GenericModels.pk3
W_AddFile: data/jdoom/Auto/HangByFeet.pk3
W_AddFile: data/jdoom/Auto/HangingLeg.pk3
W_AddFile: data/jdoom/Auto/HangingLegs.pk3
W_AddFile: data/jdoom/Auto/HangNoBrain.pk3
W_AddFile: data/jdoom/Auto/HangNoGuts.pk3
W_AddFile: data/jdoom/Auto/HangNoLeg.pk3
W_AddFile: data/jdoom/Auto/HangtLookDn.pk3
W_AddFile: data/jdoom/Auto/HangtLookUp.pk3
W_AddFile: data/jdoom/Auto/HangtNoBrain.pk3
W_AddFile: data/jdoom/Auto/HangTorso.pk3
W_AddFile: data/jdoom/Auto/HangtSkull.pk3
W_AddFile: data/jdoom/Auto/HeadCandles.pk3
W_AddFile: data/jdoom/Auto/HeadOnAStick.pk3
W_AddFile: data/jdoom/Auto/HeadsOnStick.pk3
W_AddFile: data/jdoom/Auto/HealthPotion.pk3
W_AddFile: data/jdoom/Auto/HeartPillar.pk3
W_AddFile: data/jdoom/Auto/HellKnight.pk3
W_AddFile: data/jdoom/Auto/HUD-BFG.pk3
W_AddFile: data/jdoom/Auto/HUD-Chaingun.pk3
W_AddFile: data/jdoom/Auto/HUD-Chainsaw.pk3
W_AddFile: data/jdoom/Auto/HUD-Fists.pk3
W_AddFile: data/jdoom/Auto/HUD-Pistol.pk3
W_AddFile: data/jdoom/Auto/HUD-PlasmaRifle.pk3
W_AddFile: data/jdoom/Auto/HUD-RocketLauncher.pk3
W_AddFile: data/jdoom/Auto/HUD-Shotgun.pk3
W_AddFile: data/jdoom/Auto/HUD-SuperShotgun.pk3
W_AddFile: data/jdoom/Auto/Imp.pk3
W_AddFile: data/jdoom/Auto/ImpaledTwitcher.pk3
W_AddFile: data/jdoom/Auto/ImpFireball.pk3
W_AddFile: data/jdoom/Auto/Invisibility.pk3
W_AddFile: data/jdoom/Auto/Invulnerability.pk3
W_AddFile: data/jdoom/auto/jdui-ep1-map.pk3
W_AddFile: data/jdoom/Auto/Keen.pk3
W_AddFile: data/jdoom/Auto/KeyCards.pk3
W_AddFile: data/jdoom/Auto/LightGoggles.pk3
W_AddFile: data/jdoom/Auto/LightMaps.pk3
W_AddFile: data/jdoom/Auto/LostSoul.pk3
W_AddFile: data/jdoom/Auto/MancFireball.pk3
W_AddFile: data/jdoom/Auto/Mancubus.pk3
W_AddFile: data/jdoom/Auto/Medikit.pk3
W_AddFile: data/jdoom/Auto/MediumLamp.pk3
W_AddFile: data/jdoom/Auto/MegaSphere.pk3
W_AddFile: data/jdoom/Auto/MiscFX.pk3
W_AddFile: data/jdoom/Auto/PainElemental.pk3
W_AddFile: data/jdoom/Auto/Particles.pk3
W_AddFile: data/jdoom/Auto/PlasmaShot.pk3
W_AddFile: data/jdoom/Auto/Player.pk3
W_AddFile: data/jdoom/Auto/PRocket.pk3
W_AddFile: data/jdoom/Auto/RadiationSuit.pk3
W_AddFile: data/jdoom/Auto/Revenant.pk3
W_AddFile: data/jdoom/Auto/RevRocket.pk3
W_AddFile: data/jdoom/Auto/Rocket.pk3
W_AddFile: data/jdoom/Auto/RocketBox.pk3
W_AddFile: data/jdoom/Auto/ShellBox.pk3
W_AddFile: data/jdoom/Auto/Shells.pk3
W_AddFile: data/jdoom/Auto/ShineMaps.pk3
W_AddFile: data/jdoom/Auto/SkullKeys.pk3
W_AddFile: data/jdoom/Auto/SkullPillar.pk3
W_AddFile: data/jdoom/Auto/SmallLamp.pk3
W_AddFile: data/jdoom/Auto/SoulSphere.pk3
W_AddFile: data/jdoom/Auto/Spectre.pk3
W_AddFile: data/jdoom/Auto/SpiderMastermind.pk3
W_AddFile: data/jdoom/Auto/SpinalColumn.pk3
W_AddFile: data/jdoom/Auto/SpiritualArmor.pk3
W_AddFile: data/jdoom/Auto/SSSoldier.pk3
W_AddFile: data/jdoom/Auto/Stalag.pk3
W_AddFile: data/jdoom/Auto/Stalagtite.pk3
W_AddFile: data/jdoom/Auto/Stimpack.pk3
W_AddFile: data/jdoom/Auto/StonePillar.pk3
W_AddFile: data/jdoom/Auto/TallTorch.pk3
W_AddFile: data/jdoom/Auto/TechPillar.pk3
W_AddFile: data/jdoom/Auto/Tree.pk3
W_AddFile: data/jdoom/Auto/W-BFG.pk3
W_AddFile: data/jdoom/Auto/W-Chaingun.pk3
W_AddFile: data/jdoom/Auto/W-Chainsaw.pk3
W_AddFile: data/jdoom/Auto/W-PlasmaRifle.pk3
W_AddFile: data/jdoom/Auto/W-RocketLauncher.pk3
W_AddFile: data/jdoom/Auto/W-Shotgun.pk3
W_AddFile: data/jdoom/Auto/W-SuperShotgun.pk3
Reading definition file: Defs/Doomsday.ded
Reading definition file: Defs/jDoom/jDoom.ded
138 sprite names
1414 states
141 things
1635 models
180 lights
122 sound effects
68 songs
335 text strings
167 particle generators
22 animation groups
130 surface decorations
101 map infos
12 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sfx_Init: Initializing SDL_mixer...
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.40 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: OpenGL.
OpenGL: Texture compression (3 formats).
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce4 MX 440/AGP/SSE2/3DNOW!
Version: 1.5.2 NVIDIA 66.29
Extensions:
GL_ARB_imaging GL_ARB_multitexture
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos
GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_paletted_texture GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_vertex_array
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_fence GL_NV_fog_distance
GL_NV_light_max_exponent GL_NV_packed_depth_stencil
GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_register_combiners GL_NV_texgen_reflection
GL_NV_texture_env_combine4 GL_NV_texture_rectangle
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_SGIS_generate_mipmap GL_SGIS_multitexture
GL_SGIS_texture_lod GL_SUN_slice_accum
GLU Version: 1.3
Texture units: 2
Maximum texture size: 2048
Maximum anisotropy: 2
Using anisotropic texture filtering.
Multitexturing enabled (full).
Con_StartupInit: Init startup screen.
jDoom Version 1.15.6 Mar 10 2005 (Doomsday)
----------------------------------------------------------------------
DOOM 2: Hell on Earth
----------------------------------------------------------------------
P_Init: Init Playloop state.
HU_Init: Setting up heads up display.
ST_Init: Init status bar.
M_Init: Init miscellaneous info.
SetupLevel: map01
Level 1: Entryway
Author: id Software
>quit!
[CFGINFO]------------------------------ jDoom.cfg ------------------------------------
# jDoom 1.15.6 / Doomsday Engine 1.8.6
# This configuration file is generated automatically. Each line is a
# console command. Lines beginning with # are comments. Use autoexec.cfg
# for your own startup commands.
#
# CONSOLE VARIABLES
#
# 1=Build GL nodes when loading a map.
bsp-build 0
# 1=Load generated GL nodes data from the bspcache directory.
# 0=Always generate new GL data.
bsp-cache 1
# glBSP: changes the cost assigned to SEG splits (default: 7).
bsp-factor 7
<Output trimed to fit into forum post>
#
# BINDINGS
#
bind -left "-left"
bind +left "+left"
bind -right "-right"
bind +right "+right"
bind -up "-forward"
bind +up "+forward"
bind -down "-backward"
bind +down "+backward"
bind -ctrl "-fire"
bind +ctrl "+fire"
bind -MB1 "-fire"
bind +MB1 "+fire"
bind -JB1 "-fire"
bind +JB1 "+fire"
bind -JB4 "-use"
bind +JB4 "+use"
bind -alt "-strafe"
bind +alt "+strafe"
bind -MB3 "-strafe"
bind +MB3 "+strafe"
bind -JB2 "-strafe"
bind +JB2 "+strafe"
bind -shift "-speed"
bind +shift "+speed"
bind -JB3 "-speed"
bind +JB3 "+speed"
bind -2 "-weapon2"
bind +2 "+weapon2"
bind -4 "-weapon4"
bind +4 "+weapon4"
bind -5 "-weapon5"
bind +5 "+weapon5"
bind -6 "-weapon6"
bind +6 "+weapon6"
bind -7 "-weapon7"
bind +7 "+weapon7"
bind -8 "-weapon8"
bind +8 "+weapon8"
bind -9 "-weapon9"
bind +9 "+weapon9"
bind -m "-mlook"
bind +m "+mlook"
bind -j "-jlook"
bind +j "+jlook"
bind -pgdown "-lookup"
bind +pgdown "+lookup"
bind -JB6 "-lookup"
bind +JB6 "+lookup"
bind -del "-lookdown"
bind +del "+lookdown"
bind -JB7 "-lookdown"
bind +JB7 "+lookdown"
bind -end "-lookcntr"
bind +end "+lookcntr"
bind -o "-demostop"
bind +o "pausedemo"
bind +f1 "HelpScreen"
bind +f2 "SaveGame"
bind +f3 "LoadGame"
bind +f4 "SoundMenu"
bind +f6 "QuickSave"
bind +f7 "EndGame"
bind +f8 "ToggleMsgs"
bind +f9 "QuickLoad"
bind +f10 "quit"
bind +f11 "ToggleGamma"
bind +f12 "spy"
bind +- "viewsize -"
bind *- "viewsize -"
bind += "viewsize +"
bind *= "viewsize +"
bind +pause "pause"
bind +t "beginchat"
bind +g "beginchat 0"
bind +i "recorddemo demo"
bind +b "beginchat 2"
bind +r "beginchat 3"
bind +enter "msgrefresh"
bind -1 "-weapon1"
bind +1 "+weapon1"
bind -3 "-weapon3"
bind +3 "+weapon3"
bind +tab "automap"
bind -MWup "-nextwpn"
bind +MWup "+nextwpn"
bind -MWdown "-prevwpn"
bind +MWdown "+prevwpn"
bind -a "-strafel"
bind +a "+strafel"
bind -d "-strafer"
bind +d "+strafer"
bind -w "-forward"
bind +w "+forward"
bind -s "-backward"
bind +s "+backward"
bind -MB2 "-jump"
bind +MB2 "+jump"
bind -space "-use"
bind +space "+use"
bind +u "screenshot"
bind +p "stopdemo"
bind +l "playdemo demo"
#
# ALIASES
#
-- System Information:
Debian Release: 3.1
APT prefers testing
APT policy: (650, 'testing'), (600, 'unstable'), (550, 'experimental')
Architecture: i386 (i686)
Kernel: Linux 2.6.10ws-k8
Locale: LANG=en_AU.UTF-8, LC_CTYPE=en_AU.UTF-8 (charmap=UTF-8)
Versions of packages deng depends on:
ii libc6 2.3.2.ds1-20 GNU C Library: Shared libraries an
ii libncurses5 5.4-4 Shared libraries for terminal hand
ii libpng12-0 1.2.8rel-1 PNG library - runtime
ii libsdl-mixer1 1.2.6-1 mixer library for Simple DirectMed
ii libsdl-net1.2 1.2.5-3 network library for Simple DirectM
ii libsdl1.2debi 1.2.7+1.2.8cvs20041007-4.1 Simple DirectMedia Layer
ii libx11-6 4.3.0.dfsg.1-10 X Window System protocol client li
ii libxext6 4.3.0.dfsg.1-10 X Window System miscellaneous exte
ii xlibmesa-gl [ 4.3.0.dfsg.1-10 Mesa 3D graphics library [XFree86]
ii xlibmesa-glu 4.3.0.dfsg.1-10 Mesa OpenGL utility library [XFree
ii xlibs 4.3.0.dfsg.1-10 X Keyboard Extension (XKB) configu
ii zlib1g 1:1.2.2-4 compression library - runtime
deng-debian has no dependencies.
-- no debconf information
Thanks for your feedback
Yagisan