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Old March 10th, 2005, 05:50 AM   #1
Yagisan
Commander Keen
 
Join Date: Jan 2005
Posts: 1,057
Doomsday Bug Reporting

G'day,

I'm currently building the bug tracking system features for the Debian doomsday packages. Currently this is the display when reportbug is invoked on any of the doomsday packages.

Code:
          ******************************************************
          * IMPORTANT INFORMATION FROM THE DOOMSDAY MAINTAINER *
          ******************************************************

Before filing bugs against deng please ensure that you have NOT started

The Doomsday Engine after a crash/error as reportbug will try to copy
the contents of $HOME/.deng/Doomsday.out to the bug report. This file is
regenerated EVERY time you start The Doomsday Engine.

Often the cause of The Doomsday Engine crashing is it is simply out of
memory. First open $HOME/.deng/Doomsday.out in a text editor and search
for "-maxzone" without the quotes. If found that means you ran out of
memory. By default the packages allocate 128MB of RAM to The Doomsday
Engine, that should be enough, but if I get enough reports it will be
adjusted in a future release of the wad file in question. If you are
going to file a bug about out of memory - file it against the wad
package that crashed your game, and not deng.

The reportbug script will also copy the following information:
    * /proc/cpuinfo

    * uname -a
    * all your iwad details
    * $HOME/.deng/Doomsday.out
    * $HOME/.deng/jDoom.cfg (if it exists)
    * $HOME/.deng/jHexen.cfg (if it exists)

    * $HOME/.deng/jHeretic.cfg (if it exists)

          **************************************************
          * READ THE IMPORTANT INFORMATION ABOVE THIS LINE *
          **************************************************
Are there any other details or files I should grab ? or is that enough.

Currently it produces a report that looks like this (output trimmed slightly to fit into a forum post)

Code:
Package: deng
Version: 1.8.6-1
Severity: normal

Yep. The BTS works fine


-- Package-specific info:
[CPUINFO]------------------------------ /proc/cpuinfo ------------------------------
processor       : 0
vendor_id       : AuthenticAMD
cpu family      : 15
model           : 12
model name      : AMD Athlon(tm) 64 Processor 3000+
stepping        : 0
cpu MHz         : 2010.975
cache size      : 512 KB
fdiv_bug        : no
hlt_bug         : no
f00f_bug        : no
coma_bug        : no
fpu             : yes
fpu_exception   : yes
cpuid level     : 1
wp              : yes
flags           : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 pni syscall nx mmxext lm 3dnowext 3dnow
bogomips        : 3956.73

[UNAMEINFO]---------------------------- uname -a ------------------------------------
Linux workhorse 2.6.10ws-k8 #1 Thu Mar 10 22:16:04 EST 2005 i686 GNU/Linux
[WADINFO]------------------------------ wadinfo -------------------------------------
-rw-r--r--  1 root games 14604584 2005-03-11 00:37 /usr/share/games/deng/Data/jDoom/doom2.wad
Doom II v1.9
[DOOMSDAYINFO]------------------------- Doomsday.out --------------------------------
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.8.6 Mar 10 2005 (DGL).
Memory zone: 128.0 Mb.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: Data/jDoom/doom2.wad
  IWAD identification: 00f36acb
W_AddFile: Data/Doomsday.wad
W_AddFile: Data/jDoom/jDoom.wad
  IWAD identification: 00056533
W_AddFile: Data/jDoom/Auto/abbs_weapon_pack_3.03.pk3
W_AddFile: Data/jDoom/Auto/jdep_2.03.pk3
W_AddFile: Data/jDoom/Auto/jdrp_1.01.pk3
W_AddFile: Data/jDoom/Auto/jdtp-base_20041205.pk3
W_AddFile: Data/jDoom/Auto/jdtp-doom1_20041216.pk3
W_AddFile: Data/jDoom/Auto/jdui_1.07.pk3
W_AddFile: data/jdoom/auto/abbspack.wad
W_AddFile: data/jdoom/Auto/AmmoBox.pk3
W_AddFile: data/jdoom/Auto/AmmoClip.pk3
W_AddFile: data/jdoom/Auto/ArachnoShot.pk3
W_AddFile: data/jdoom/Auto/Arachnotron.pk3
W_AddFile: data/jdoom/Auto/ArchVile.pk3
W_AddFile: data/jdoom/Auto/Armor.pk3
W_AddFile: data/jdoom/Auto/Backpack.pk3
W_AddFile: data/jdoom/Auto/BaronFireball.pk3
W_AddFile: data/jdoom/Auto/BaronOfHell.pk3
W_AddFile: data/jdoom/Auto/Barrel.pk3
W_AddFile: data/jdoom/Auto/BerzerkPack.pk3
W_AddFile: data/jdoom/Auto/BFGShot.pk3
W_AddFile: data/jdoom/Auto/BigLamp.pk3
W_AddFile: data/jdoom/Auto/BigStonePillar.pk3
W_AddFile: data/jdoom/Auto/BigTree.pk3
W_AddFile: data/jdoom/Auto/BloodPools.pk3
W_AddFile: data/jdoom/Auto/BossCube.pk3
W_AddFile: data/jdoom/Auto/BrainStem.pk3
W_AddFile: data/jdoom/Auto/Cacodemon.pk3
W_AddFile: data/jdoom/Auto/CacoFireball.pk3
W_AddFile: data/jdoom/Auto/Candelabra.pk3
W_AddFile: data/jdoom/Auto/Candle.pk3
W_AddFile: data/jdoom/Auto/Cell.pk3
W_AddFile: data/jdoom/Auto/CellLarge.pk3
W_AddFile: data/jdoom/Auto/ColonGibs.pk3
W_AddFile: data/jdoom/Auto/ComputerMap.pk3
W_AddFile: data/jdoom/Auto/CyberDemon.pk3
W_AddFile: data/jdoom/Auto/Demon.pk3
W_AddFile: data/jdoom/Auto/EvilEye.pk3
W_AddFile: data/jdoom/Auto/FireCan.pk3
W_AddFile: data/jdoom/Auto/FireStick.pk3
W_AddFile: data/jdoom/Auto/FloatingSkulls.pk3
W_AddFile: data/jdoom/Auto/FormerCommando.pk3
W_AddFile: data/jdoom/Auto/FormerHuman.pk3
W_AddFile: data/jdoom/Auto/FormerSergeant.pk3
W_AddFile: data/jdoom/Auto/GenericModels.pk3
W_AddFile: data/jdoom/Auto/HangByFeet.pk3
W_AddFile: data/jdoom/Auto/HangingLeg.pk3
W_AddFile: data/jdoom/Auto/HangingLegs.pk3
W_AddFile: data/jdoom/Auto/HangNoBrain.pk3
W_AddFile: data/jdoom/Auto/HangNoGuts.pk3
W_AddFile: data/jdoom/Auto/HangNoLeg.pk3
W_AddFile: data/jdoom/Auto/HangtLookDn.pk3
W_AddFile: data/jdoom/Auto/HangtLookUp.pk3
W_AddFile: data/jdoom/Auto/HangtNoBrain.pk3
W_AddFile: data/jdoom/Auto/HangTorso.pk3
W_AddFile: data/jdoom/Auto/HangtSkull.pk3
W_AddFile: data/jdoom/Auto/HeadCandles.pk3
W_AddFile: data/jdoom/Auto/HeadOnAStick.pk3
W_AddFile: data/jdoom/Auto/HeadsOnStick.pk3
W_AddFile: data/jdoom/Auto/HealthPotion.pk3
W_AddFile: data/jdoom/Auto/HeartPillar.pk3
W_AddFile: data/jdoom/Auto/HellKnight.pk3
W_AddFile: data/jdoom/Auto/HUD-BFG.pk3
W_AddFile: data/jdoom/Auto/HUD-Chaingun.pk3
W_AddFile: data/jdoom/Auto/HUD-Chainsaw.pk3
W_AddFile: data/jdoom/Auto/HUD-Fists.pk3
W_AddFile: data/jdoom/Auto/HUD-Pistol.pk3
W_AddFile: data/jdoom/Auto/HUD-PlasmaRifle.pk3
W_AddFile: data/jdoom/Auto/HUD-RocketLauncher.pk3
W_AddFile: data/jdoom/Auto/HUD-Shotgun.pk3
W_AddFile: data/jdoom/Auto/HUD-SuperShotgun.pk3
W_AddFile: data/jdoom/Auto/Imp.pk3
W_AddFile: data/jdoom/Auto/ImpaledTwitcher.pk3
W_AddFile: data/jdoom/Auto/ImpFireball.pk3
W_AddFile: data/jdoom/Auto/Invisibility.pk3
W_AddFile: data/jdoom/Auto/Invulnerability.pk3
W_AddFile: data/jdoom/auto/jdui-ep1-map.pk3
W_AddFile: data/jdoom/Auto/Keen.pk3
W_AddFile: data/jdoom/Auto/KeyCards.pk3
W_AddFile: data/jdoom/Auto/LightGoggles.pk3
W_AddFile: data/jdoom/Auto/LightMaps.pk3
W_AddFile: data/jdoom/Auto/LostSoul.pk3
W_AddFile: data/jdoom/Auto/MancFireball.pk3
W_AddFile: data/jdoom/Auto/Mancubus.pk3
W_AddFile: data/jdoom/Auto/Medikit.pk3
W_AddFile: data/jdoom/Auto/MediumLamp.pk3
W_AddFile: data/jdoom/Auto/MegaSphere.pk3
W_AddFile: data/jdoom/Auto/MiscFX.pk3
W_AddFile: data/jdoom/Auto/PainElemental.pk3
W_AddFile: data/jdoom/Auto/Particles.pk3
W_AddFile: data/jdoom/Auto/PlasmaShot.pk3
W_AddFile: data/jdoom/Auto/Player.pk3
W_AddFile: data/jdoom/Auto/PRocket.pk3
W_AddFile: data/jdoom/Auto/RadiationSuit.pk3
W_AddFile: data/jdoom/Auto/Revenant.pk3
W_AddFile: data/jdoom/Auto/RevRocket.pk3
W_AddFile: data/jdoom/Auto/Rocket.pk3
W_AddFile: data/jdoom/Auto/RocketBox.pk3
W_AddFile: data/jdoom/Auto/ShellBox.pk3
W_AddFile: data/jdoom/Auto/Shells.pk3
W_AddFile: data/jdoom/Auto/ShineMaps.pk3
W_AddFile: data/jdoom/Auto/SkullKeys.pk3
W_AddFile: data/jdoom/Auto/SkullPillar.pk3
W_AddFile: data/jdoom/Auto/SmallLamp.pk3
W_AddFile: data/jdoom/Auto/SoulSphere.pk3
W_AddFile: data/jdoom/Auto/Spectre.pk3
W_AddFile: data/jdoom/Auto/SpiderMastermind.pk3
W_AddFile: data/jdoom/Auto/SpinalColumn.pk3
W_AddFile: data/jdoom/Auto/SpiritualArmor.pk3
W_AddFile: data/jdoom/Auto/SSSoldier.pk3
W_AddFile: data/jdoom/Auto/Stalag.pk3
W_AddFile: data/jdoom/Auto/Stalagtite.pk3
W_AddFile: data/jdoom/Auto/Stimpack.pk3
W_AddFile: data/jdoom/Auto/StonePillar.pk3
W_AddFile: data/jdoom/Auto/TallTorch.pk3
W_AddFile: data/jdoom/Auto/TechPillar.pk3
W_AddFile: data/jdoom/Auto/Tree.pk3
W_AddFile: data/jdoom/Auto/W-BFG.pk3
W_AddFile: data/jdoom/Auto/W-Chaingun.pk3
W_AddFile: data/jdoom/Auto/W-Chainsaw.pk3
W_AddFile: data/jdoom/Auto/W-PlasmaRifle.pk3
W_AddFile: data/jdoom/Auto/W-RocketLauncher.pk3
W_AddFile: data/jdoom/Auto/W-Shotgun.pk3
W_AddFile: data/jdoom/Auto/W-SuperShotgun.pk3
Reading definition file: Defs/Doomsday.ded
Reading definition file: Defs/jDoom/jDoom.ded
  138 sprite names
 1414 states
  141 things
 1635 models
  180 lights
  122 sound effects
   68 songs
  335 text strings
  167 particle generators
   22 animation groups
  130 surface decorations
  101 map infos
   12 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sfx_Init: Initializing SDL_mixer...
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.40 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: OpenGL.
OpenGL: Texture compression (3 formats).
OpenGL information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce4 MX 440/AGP/SSE2/3DNOW!
  Version: 1.5.2 NVIDIA 66.29
  Extensions:
      GL_ARB_imaging                 GL_ARB_multitexture           
      GL_ARB_point_parameters        GL_ARB_point_sprite           
      GL_ARB_shader_objects          GL_ARB_shading_language_100   
      GL_ARB_texture_compression     GL_ARB_texture_cube_map       
      GL_ARB_texture_env_add         GL_ARB_texture_env_combine    
      GL_ARB_texture_env_dot3        GL_ARB_texture_mirrored_repeat
      GL_ARB_texture_rectangle       GL_ARB_transpose_matrix       
      GL_ARB_vertex_buffer_object    GL_ARB_vertex_program         
      GL_ARB_vertex_shader           GL_ARB_window_pos             
      GL_S3_s3tc                     GL_EXT_texture_env_add        
      GL_EXT_abgr                    GL_EXT_bgra                   
      GL_EXT_blend_color             GL_EXT_blend_minmax           
      GL_EXT_blend_subtract          GL_EXT_clip_volume_hint       
      GL_EXT_compiled_vertex_array   GL_EXT_Cg_shader              
      GL_EXT_draw_range_elements     GL_EXT_fog_coord              
      GL_EXT_multi_draw_arrays       GL_EXT_packed_pixels          
      GL_EXT_paletted_texture        GL_EXT_pixel_buffer_object    
      GL_EXT_point_parameters        GL_EXT_rescale_normal         
      GL_EXT_secondary_color         GL_EXT_separate_specular_color
      GL_EXT_shared_texture_palette  GL_EXT_stencil_wrap           
      GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map       
      GL_EXT_texture_edge_clamp      GL_EXT_texture_env_combine    
      GL_EXT_texture_env_dot3        GL_EXT_texture_filter_anisotro
      GL_EXT_texture_lod             GL_EXT_texture_lod_bias       
      GL_EXT_texture_object          GL_EXT_vertex_array           
      GL_IBM_rasterpos_clip          GL_IBM_texture_mirrored_repeat
      GL_KTX_buffer_region           GL_NV_blend_square            
      GL_NV_fence                    GL_NV_fog_distance            
      GL_NV_light_max_exponent       GL_NV_packed_depth_stencil    
      GL_NV_pixel_data_range         GL_NV_point_sprite            
      GL_NV_register_combiners       GL_NV_texgen_reflection       
      GL_NV_texture_env_combine4     GL_NV_texture_rectangle       
      GL_NV_vertex_array_range       GL_NV_vertex_array_range2     
      GL_NV_vertex_program           GL_NV_vertex_program1_1       
      GL_SGIS_generate_mipmap        GL_SGIS_multitexture          
      GL_SGIS_texture_lod            GL_SUN_slice_accum            
  GLU Version: 1.3
  Texture units: 2
  Maximum texture size: 2048
  Maximum anisotropy: 2
  Using anisotropic texture filtering.
  Multitexturing enabled (full).
Con_StartupInit: Init startup screen.
jDoom Version 1.15.6 Mar 10 2005 (Doomsday)
----------------------------------------------------------------------
DOOM 2: Hell on Earth
----------------------------------------------------------------------
P_Init: Init Playloop state.
HU_Init: Setting up heads up display.
ST_Init: Init status bar.
M_Init: Init miscellaneous info.
SetupLevel: map01


Level 1: Entryway
Author: id Software

>quit!
[CFGINFO]------------------------------ jDoom.cfg ------------------------------------
# jDoom 1.15.6 / Doomsday Engine 1.8.6
# This configuration file is generated automatically. Each line is a
# console command. Lines beginning with # are comments. Use autoexec.cfg
# for your own startup commands.

#
# CONSOLE VARIABLES
#

# 1=Build GL nodes when loading a map.
bsp-build 0

# 1=Load generated GL nodes data from the bspcache directory.
# 0=Always generate new GL data.
bsp-cache 1

# glBSP: changes the cost assigned to SEG splits (default: 7).
bsp-factor 7

<Output trimed to fit into forum post>

#
# BINDINGS
#

bind -left "-left"
bind +left "+left"
bind -right "-right"
bind +right "+right"
bind -up "-forward"
bind +up "+forward"
bind -down "-backward"
bind +down "+backward"
bind -ctrl "-fire"
bind +ctrl "+fire"
bind -MB1 "-fire"
bind +MB1 "+fire"
bind -JB1 "-fire"
bind +JB1 "+fire"
bind -JB4 "-use"
bind +JB4 "+use"
bind -alt "-strafe"
bind +alt "+strafe"
bind -MB3 "-strafe"
bind +MB3 "+strafe"
bind -JB2 "-strafe"
bind +JB2 "+strafe"
bind -shift "-speed"
bind +shift "+speed"
bind -JB3 "-speed"
bind +JB3 "+speed"
bind -2 "-weapon2"
bind +2 "+weapon2"
bind -4 "-weapon4"
bind +4 "+weapon4"
bind -5 "-weapon5"
bind +5 "+weapon5"
bind -6 "-weapon6"
bind +6 "+weapon6"
bind -7 "-weapon7"
bind +7 "+weapon7"
bind -8 "-weapon8"
bind +8 "+weapon8"
bind -9 "-weapon9"
bind +9 "+weapon9"
bind -m "-mlook"
bind +m "+mlook"
bind -j "-jlook"
bind +j "+jlook"
bind -pgdown "-lookup"
bind +pgdown "+lookup"
bind -JB6 "-lookup"
bind +JB6 "+lookup"
bind -del "-lookdown"
bind +del "+lookdown"
bind -JB7 "-lookdown"
bind +JB7 "+lookdown"
bind -end "-lookcntr"
bind +end "+lookcntr"
bind -o "-demostop"
bind +o "pausedemo"
bind +f1 "HelpScreen"
bind +f2 "SaveGame"
bind +f3 "LoadGame"
bind +f4 "SoundMenu"
bind +f6 "QuickSave"
bind +f7 "EndGame"
bind +f8 "ToggleMsgs"
bind +f9 "QuickLoad"
bind +f10 "quit"
bind +f11 "ToggleGamma"
bind +f12 "spy"
bind +- "viewsize -"
bind *- "viewsize -"
bind += "viewsize +"
bind *= "viewsize +"
bind +pause "pause"
bind +t "beginchat"
bind +g "beginchat 0"
bind +i "recorddemo demo"
bind +b "beginchat 2"
bind +r "beginchat 3"
bind +enter "msgrefresh"
bind -1 "-weapon1"
bind +1 "+weapon1"
bind -3 "-weapon3"
bind +3 "+weapon3"
bind +tab "automap"
bind -MWup "-nextwpn"
bind +MWup "+nextwpn"
bind -MWdown "-prevwpn"
bind +MWdown "+prevwpn"
bind -a "-strafel"
bind +a "+strafel"
bind -d "-strafer"
bind +d "+strafer"
bind -w "-forward"
bind +w "+forward"
bind -s "-backward"
bind +s "+backward"
bind -MB2 "-jump"
bind +MB2 "+jump"
bind -space "-use"
bind +space "+use"
bind +u "screenshot"
bind +p "stopdemo"
bind +l "playdemo demo"

#
# ALIASES
#


-- System Information:
Debian Release: 3.1
  APT prefers testing
  APT policy: (650, 'testing'), (600, 'unstable'), (550, 'experimental')
Architecture: i386 (i686)
Kernel: Linux 2.6.10ws-k8
Locale: LANG=en_AU.UTF-8, LC_CTYPE=en_AU.UTF-8 (charmap=UTF-8)

Versions of packages deng depends on:
ii  libc6         2.3.2.ds1-20               GNU C Library: Shared libraries an
ii  libncurses5   5.4-4                      Shared libraries for terminal hand
ii  libpng12-0    1.2.8rel-1                 PNG library - runtime
ii  libsdl-mixer1 1.2.6-1                    mixer library for Simple DirectMed
ii  libsdl-net1.2 1.2.5-3                    network library for Simple DirectM
ii  libsdl1.2debi 1.2.7+1.2.8cvs20041007-4.1 Simple DirectMedia Layer
ii  libx11-6      4.3.0.dfsg.1-10            X Window System protocol client li
ii  libxext6      4.3.0.dfsg.1-10            X Window System miscellaneous exte
ii  xlibmesa-gl [ 4.3.0.dfsg.1-10            Mesa 3D graphics library [XFree86]
ii  xlibmesa-glu  4.3.0.dfsg.1-10            Mesa OpenGL utility library [XFree
ii  xlibs         4.3.0.dfsg.1-10            X Keyboard Extension (XKB) configu
ii  zlib1g        1:1.2.2-4                  compression library - runtime

deng-debian has no dependencies.

-- no debconf information
Thanks for your feedback

Yagisan
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