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February 12th, 2005, 03:23 PM
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#1 |
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Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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Custom midis
Are they allowed?
If so, can you use a mid of a song made by some band, or that has been in some other game (doom 1 for example). I'm nearly happy with the MAP07 music, but some other midi would fit a bit better to my map. |
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February 12th, 2005, 04:06 PM
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#2 |
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Commander Keen
Join Date: Dec 2003
Location: Australia
Posts: 179
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As long as the midi is legal it is fine.
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February 12th, 2005, 04:15 PM
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#3 |
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Commander Keen
Join Date: Aug 2003
Location: Netherlands
Posts: 2,185
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I used a custom midi for my map. I don't see any harm in it.
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February 12th, 2005, 07:12 PM
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#4 | |
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Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 9,097
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Quote:
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February 13th, 2005, 03:43 AM
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#5 |
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Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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Oh no! I'm going to jail because I was working on an illegal doom project which caused billions of havoc for the goverment.
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February 13th, 2005, 07:06 AM
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#6 | |
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Commander Keen
Join Date: Aug 2003
Location: Netherlands
Posts: 2,185
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Quote:
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February 13th, 2005, 11:02 AM
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#7 |
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Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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Get ready RIAA, here I come!
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February 13th, 2005, 11:13 AM
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#8 |
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Commander Keen
Join Date: Feb 2005
Location: U.S.A (and i ain't tell you which state)
Posts: 46
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Screw the RIAA thier gay fag that all they want is to ruin our fun.
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February 14th, 2005, 12:18 AM
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#9 |
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Commander Keen
Join Date: Aug 2004
Posts: 550
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Not even your death will stop the RIAA from coming... to get you.
![]() Anyway, I know I'm using a different midi in my level; even if I can't find a new one, then I'll just grab one from Doom. I never did care much for Doom II's music. |
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February 14th, 2005, 01:17 AM
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#10 |
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Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 9,097
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Bah, the RIAA doesn't even bother about MIDI files anymore. They used to before MP3s were all the rage. Would have been funny if a lot of good MIDI sites hadn't been nuked off the net. Apparently doing covers in MIDI format kills CD sales.
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February 14th, 2005, 06:49 AM
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#11 | |
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Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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February 14th, 2005, 12:55 PM
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#12 | |
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Commander Keen
Join Date: Aug 2003
Location: Netherlands
Posts: 2,185
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Quote:
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February 14th, 2005, 01:10 PM
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#13 |
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Commander Keen
Join Date: Nov 2001
Location: TonyWorld™
Posts: 836
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Well you could say Map31 and Map32 are, music and all (even though they're the wrong tracks for both maps)
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February 14th, 2005, 01:16 PM
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#14 | |
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Commander Keen
Join Date: Aug 2003
Location: Netherlands
Posts: 2,185
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February 16th, 2005, 08:23 AM
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#15 | |
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Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 9,097
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Quote:
It does suck though. Half the maps suck too.
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February 16th, 2005, 03:58 PM
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#16 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,520
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I like the music in Doom 2.
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February 17th, 2005, 03:03 AM
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#17 |
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Commander Keen
Join Date: Aug 2004
Posts: 550
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Well, at least I know I'm not alone in my distaste for most of the music in Doom II.
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February 17th, 2005, 10:45 AM
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#18 |
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Commander Keen
Join Date: Aug 2003
Location: Netherlands
Posts: 2,185
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Well, the music isn't that bad in it's own right. It just gets annoying/repetitive after a while (Especially Map10).
It's more a matter of taste, though. Slow-paced, repetitive music isn't my music of choice to begin with. |
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February 17th, 2005, 10:59 AM
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#19 |
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Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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I got the midi idea when I heard map04 once again. It was under a nanosecond when I quickly pressed F4 and turned musics off.
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February 23rd, 2005, 07:56 AM
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#20 |
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Commander Keen
Join Date: Aug 2004
Posts: 550
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Actually, it's not the repetitiveness that gets me, it's the tinyness. If Doom's music was the woofer, Doom 2's would be the tweeter.
Doom: dunnnn dunnnn dun dunnnn daaaa boom! Doom 2: ding ding ding TING TING TING ding Also, it lacked any form of atmosphere to provide to the settings. While Doom had some 'fun' tracks that were good for the action, and some dark tracks that were good for the "what evil lurks around the corner" elements, Doom 2's music was just 'there'. It had no feeling. |
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