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January 27th, 2005, 11:08 PM
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#1 |
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Commander Keen
Join Date: Jan 2005
Posts: 2
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DD on Debian Linux - Segmentation Fault
Hi. I have compiled and copied all resource files and done everything mentioned in the COMPILING/README files respectively.
I have also installed the debian packages for sdlmixer and sdlmixer-dev and everything else as needed. I am launching the game with these parameters, as I have made a little bash script... Code:
#!/bin/bash ~/Doom/jdoom/bin/doomsday -g jdoom -f ~/Doom/IWADS/doom.wad -ud ~/Doom/jdoom/ -savedir ~/Doom/jdoom/savegames -wnd -w 640 -h 480 -bpp 16 (everything goes fine until this point) Code:
Sys_Init: Setting up machine state. Sys_Init: Initializing keyboard, mouse and joystick. Sys_InitTimer. Sfx_Init: Initializing SDL_mixer... DS_Load: Loading of libdssdlmixer failed. Sfx_Init: Driver init failed. Sfx is disabled. Fatal signal: Segmentation Fault (SDL Parachute Deployed) Here is a copy of my Doomsday.out file (I think its going to hold the same thing as I have pasted above, but here it is anyway) Code:
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.8.6 Jan 28 2005 (DGL).
Memory zone: 32.0 Mb.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: /home/ajavid/Doom/IWADS/doom.wad
IWAD identification: 00cdce4c
W_AddFile: Data/Doomsday.wad
W_AddFile: Data/jDoom/jDoom.wad
IWAD identification: 00056533
W_AddFile: Data/jDoom/Auto/jDRP.pk3
(blah blah blah, it loads all the .pk3 files)
Reading definition file: Defs/Doomsday.ded
Reading definition file: Defs/jDoom/jDoom.ded
138 sprite names
974 states
140 things
8 lights
112 sound effects
68 songs
335 text strings
27 particle generators
22 animation groups
49 surface decorations
69 map infos
6 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sfx_Init: Initializing SDL_mixer...
DS_Load: Loading of libdssdlmixer failed.
Sfx_Init: Driver init failed. Sfx is disabled.
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January 28th, 2005, 07:49 AM
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#2 |
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Commander Keen
Join Date: Jul 2003
Posts: 215
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that are two different problems: first off if you run doomsday with the resource pack you are need to give more memory than 32 mb (default use the -maxzone parameter but note you need to add a m behind the number or it will use kbs and not mbs: -maxzone 128m, needless to say don't give doomsday all of your system ram or even more) that might rid you of the sdl paracute
second: sound is disabled as it doesn't find the sdl-lib, as for libsdlmixer, you're lucky that I am a fellow debian user: the name of package is libsdl-mixer1.2 (and libsdl-mixer1.2-dev if you want to compile yourself) oh yeah please don't edit the doomsday.out file when posting it, I thought you had a annother problem regarding the the pk3 loading at first. I was expecting the long list of pk3s |
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January 28th, 2005, 07:46 PM
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#3 |
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Commander Keen
Join Date: Jan 2005
Posts: 2
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I might just be an idiot.
I have a 128mb RAM 866Mhz system, a sony vaio purchasedin 2001, and the video card is well, crappy. Also the sdl mixer packages are installed. I ran the game with -nosfx -nosound parameters and it loaded, the doom window came up but I was unable to get to the menu, the mouse stopped resonding, and it seemd like my pc froze up. so I was unable to play the game. I had to restart X in order to get my pc to be in a useable state. I looked hard but I didn't find any System Req. for jdoom. Is my system not able to run this engine? With or without resource packs? Can I still run doom using this engine, and not use the 3-D models? If I want to just use this engine with sprites and no 3D models, how should I go about doing this? Thank you very mucy for the response. |
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January 29th, 2005, 02:58 PM
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#4 |
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Commander Keen
Join Date: Jul 2003
Posts: 215
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I ran doomsday on a 400 mhz, 64 mb ram and a 32mb tnt2 gfx card without the resource pack (it worked but it was too slow for my taste)
doomsday does have one requirement that your system has to meet: opengl hardware acceleration, so it would be good to know what gfx card you have |
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July 25th, 2005, 11:23 PM
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#5 |
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Commander Keen
Join Date: Jun 2004
Location: Clevo
Posts: 100
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Wow, I haven't posted here in a long time. I am having the same libdssdlmixer problem. The log is identical. I'm running Gentoo and have installed all of the SDL packages. I can't figure out what the problem is and everybody else seems to not have this issue. The game runs great with -nosound, but what fun is that? Thanks in advance for help.
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July 26th, 2005, 12:00 AM
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#6 |
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Commander Keen
Join Date: Jan 2005
Posts: 1,057
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Sorry not a Gentoo user,
Doesn't Gentoo have a ebuild that should set this up automatically ? If you had Debian/Ubuntu there are packages available now that work fine. BTW, instead of bumping a months old thread, perhaps a new thread with your output could be helpful. |
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July 26th, 2005, 12:16 AM
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#7 |
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Commander Keen
Join Date: Jun 2004
Location: Clevo
Posts: 100
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As I mentioned, the log output is identical (at least the error portion), and I just figured I'd do my part to keep the forum clean by replying to this thread. But I guess for kicks I'll share my stuff:
Command Line: Code:
doomsday -g jdoom -f ~/Doomsday/data/jDoom/DOOM1.WAD -ud ~/Doomsday/data/jDoom Code:
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.8.6 Jul 1 2005 (DGL).
Memory zone: 32.0 Mb.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: /home/njbair/Doomsday/data/jDoom/DOOM1.WAD
IWAD identification: 00491f3f
W_AddFile: Data/Doomsday.wad
W_AddFile: Data/jDoom/jDoom.wad
IWAD identification: 00056533
Reading definition file: Defs/Doomsday.ded
Reading definition file: Defs/jDoom/jDoom.ded
138 sprite names
974 states
140 things
8 lights
112 sound effects
68 songs
335 text strings
27 particle generators
22 animation groups
49 surface decorations
69 map infos
6 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sfx_Init: Initializing SDL_mixer...
DS_Load: Loading of libdssdlmixer failed.
Sfx_Init: Driver init failed. Sfx is disabled.
Code:
Fatal signal: Segmentation Fault (SDL Parachute Deployed) |
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