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January 20th, 2005, 02:05 PM
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#1 |
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Join Date: Apr 2003
Location: UK
Posts: 4,916
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Warm up head
![]() Still got a lot to do on this, eyes and hair in particular (boy do I suck at hair). This is a practice run before I start on some "other" heads ![]() BTW the model isn't one of mine, some dude posted it at polycount for others to have fun with
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January 20th, 2005, 02:16 PM
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#2 |
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Join Date: Jun 2004
Location: Manchester, UK
Posts: 1,393
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Sweet, really lifelike for a low poly 3d model
Don't make all your guys have a parting though....
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January 21st, 2005, 07:05 AM
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#3 |
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Join Date: Apr 2003
Location: UK
Posts: 4,916
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![]() A bit more progress. Still need to fix the hair, finish the eyes and jazz up the metal cowl. |
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January 21st, 2005, 10:28 AM
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#4 |
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Commander Keen
Join Date: Aug 2003
Location: The Lowlands
Posts: 3,135
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Am I thinking right here? Are you trying to create a 3d doomguy head??
![]() It looks swucking feet already so keep it going like this Dani
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January 21st, 2005, 01:53 PM
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#5 |
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Join Date: Apr 2003
Location: UK
Posts: 4,916
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Well I've already made the model yes. I need to texture it though, so I thought I'd have a practice run on a different model first, as a warm up
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January 21st, 2005, 02:47 PM
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#6 |
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Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 5,185
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wow looks pretty good man
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January 21st, 2005, 05:15 PM
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#7 |
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Guest
Posts: n/a
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hair looks fine to me. i like his helmet thingy
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January 21st, 2005, 06:13 PM
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#8 |
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Join Date: Apr 2003
Location: UK
Posts: 4,916
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![]() Still working on it. The progress is more subtle this time as I'm slowly getting more realism into the piece. |
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January 21st, 2005, 11:38 PM
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#9 |
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Commander Keen
Join Date: Aug 2003
Location: The Lowlands
Posts: 3,135
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Looks realistic enough for me already Dani
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January 28th, 2005, 07:08 PM
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#10 |
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Join Date: Apr 2003
Location: UK
Posts: 4,916
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![]() A bit more progress... |
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January 29th, 2005, 12:44 PM
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#11 |
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Commander Keen
Join Date: Aug 2002
Location: Irvine, California, USA
Posts: 239
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looking good so far
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January 29th, 2005, 02:06 PM
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#12 |
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Join Date: Jul 2004
Posts: 639
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Can we see a wireframe view of this? I'm often impressed looking at models you've skinned, because the actual model, contains much less detail than you make it look like it does with your detailed skins.
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cheesepie.org |
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February 5th, 2005, 02:07 AM
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#13 |
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Join Date: Apr 2003
Location: UK
Posts: 4,916
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Thanks
![]() This model though is a bit higher poly than the jDRP stuff. The author could have probably done away with around a fifth of the polys though...
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