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December 4th, 2004, 01:24 PM
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#1 |
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Commander Keen
Join Date: Oct 2004
Location: in the doom hotel biatch
Posts: 242
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Source port discusion
this topic shows many popular doom ports i have given each of them a rating this is MY OPINION so no flaming i will update this list to include more doom ports and such
http://www.zombierepublic.com/cgi-bi...9604;start=0#0 one last thing if yu think another ports deserves to be there right something similar to mine hear there have to be pros and cons and if its good ill add it to the topic of its something like "that port is better than all" then i wont Last edited by mrinsane; December 5th, 2004 at 10:07 AM. |
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December 4th, 2004, 02:48 PM
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#2 |
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Commander Keen
Join Date: Jul 2004
Location: Kvitøya
Posts: 694
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Two important ones:
Eternity: Excellent compatibility with the original games and early ports (e.g. Boom), and lots of new editing and gameplay features. At least two major projects in the works (Millennium and Mordeth) shall make extensive use of these editing features. Prboom: Definitely the most important port for anyone with an interest in demos, as it allows recording and playback in a wide variety of compatibility modes. Also features an OpenGL mode, a much-enhanced HUD and additional options for demo playback such as fast-forward. A modified version adds features including variable gamespeed, walkcam, uncapped framerate, TAS capacity and more. |
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December 4th, 2004, 07:52 PM
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#4 |
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Commander Keen
Join Date: Feb 2001
Location: Woodinville, WA
Posts: 476
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Also please don't rate the ports. Unless you reallly reallly really know what they are all about.
You have 2 in there that are essentially ZDOOM copies yet you give 3 different ratings for essentially exactly the same port. IOW, that can't be! It also means you reallly didn't investigate them in much depth. So please drop the rating stuff and let people discover for themselves what suites their taste and hardware specs. |
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December 4th, 2004, 08:21 PM
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#5 |
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Commander Keen
Join Date: Jul 2004
Posts: 638
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jDooM can do mods with new weapon sprites...
You just can't add more than the standard number of weapons. |
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December 5th, 2004, 09:59 AM
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#6 |
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Commander Keen
Join Date: Oct 2004
Location: in the doom hotel biatch
Posts: 242
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yes i belive i will get rid of the ratings and i wrote some of those reviews awhile back
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December 5th, 2004, 10:09 AM
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#7 |
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Commander Keen
Join Date: Jun 2004
Location: In the poontang hole
Posts: 200
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Will someone enroll them in english 080 for Christ's sake.
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December 14th, 2004, 07:48 PM
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#8 |
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Commander Keen
Join Date: Jul 2004
Posts: 638
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I wouldn't list 'bugs' as a con for vavoom, it doesn't really have many bugs, I think perhaps you should have a poll here at NewDooM and see what people say then post it there, perhaps you could have a soureports for newbies page like scubasteve has a wads for newbies page at doomworld.
And I think Linux support should be listed as a pro for all of them.
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December 16th, 2004, 06:36 AM
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#9 | |
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Commander Keen
Join Date: Sep 2004
Posts: 42
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Quote:
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December 16th, 2004, 05:18 PM
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#10 |
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Commander Keen
Join Date: Jul 2004
Posts: 638
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It's true, in the 'looks' area, vavoom is pretty sad, but it's got some awsome scripting possibilities.
You know what'd be cool... Vavoomsday
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December 17th, 2004, 02:04 AM
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#11 | |
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Commander Keen
Join Date: Sep 2004
Posts: 42
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Quote:
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December 17th, 2004, 02:44 AM
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#12 |
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Commander Keen
Join Date: Jan 2004
Location: At college, not drinking the Korporate Kool-Aid
Posts: 845
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Or how about ZDoomsday Legacy3D.
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