![]() |
![]() |
![]() |
![]() |
|
|||||||
![]() |
|
|
Thread Tools | Display Modes |
September 23rd, 2004, 08:40 AM
|
#1 |
|
Commander Keen
Join Date: Feb 2004
Posts: 15
|
Players stuck on deathmatch starts
Hey all, I've got a map (RND.WAD) with 4 deathmatch player starts. Sometimes a player will get stuck on one of any of those starts, and then everyone else will pile up on there they re-enter the game after dying. Eventually as stuck players get killed off, someone will get freed up. All 4 starts are in relatively narrow passages. Any thought on how to fix this? I've been playing around with Doom Builder, tried moving some things, but that didn't help.
Thanks |
|
|
September 23rd, 2004, 10:00 AM
|
#2 |
|
Join Date: Dec 2002
Location: Boston, MA
Posts: 572
|
Add more DM starts. Even that may not help, though.
The reason for the "getting stuck" thing is that if two (or more) players are spawned on the same start in quick succession, they will actually share the same space and therefore automatically collide to each other everytime they try to move. When all but one of the stuck players are killed, the survivor can again move as usual. I've written a fix for this in the C++ version. It basically deactivates the playerstart for half a second or so after each respawn. If the player who was spawned first still blocks the start after this "quarantine-time" has passed, he will be telefragged when the second player is spawned. |
|
|
September 23rd, 2004, 12:25 PM
|
#3 |
|
Commander Keen
Join Date: Feb 2004
Posts: 15
|
Tried adding more, but with 9 bots running, it didn't help much. Wow please tell me there will be a fix, or there is an effective work-around for this. I don't play all that much, but it is usually with 6 to 8 people, and there is lots of dying and restarting. Which right now means getting lots of getting stuck, which annoys my friends so much that they don't want to play.....
Last edited by lordvader; September 23rd, 2004 at 01:13 PM. |
|
|
September 23rd, 2004, 02:04 PM
|
#4 | ||
|
Join Date: Aug 2000
Location: New Zealand
Posts: 1,401
|
Quote:
Quote:
|
||
|
|
September 23rd, 2004, 03:34 PM
|
#5 |
|
Commander Keen
Join Date: Mar 2004
Location: Wellington ,New Zealand
Posts: 128
|
When ever that happens to me I start shooting to make sure I get to leave alive. I hate it when it happens in cooprateive though. I think the first player there should be telefragged.
|
|
|
September 24th, 2004, 01:33 AM
|
#6 | |
|
Commander Keen
Join Date: Dec 2002
Posts: 1,596
|
Quote:
|
|
|
|
September 24th, 2004, 04:56 AM
|
#7 |
|
Join Date: Dec 2002
Location: Boston, MA
Posts: 572
|
Sure, assuming that there are other free playerstarts that "belong" to the player wishing to respawn.
|
|
|
September 24th, 2004, 05:38 AM
|
#8 | |
|
Commander Keen
Join Date: Jul 2000
Location: Sweden
Posts: 422
|
Quote:
|
|
|
|
September 25th, 2004, 04:45 PM
|
#9 |
|
Keen For Life
Join Date: Jan 2002
Location: Elsewhere
Posts: 287
|
I remember playing coop games of Quake with 5 players. Poor node 0 got telefragged on each map start...
|
|
|
September 25th, 2004, 06:20 PM
|
#10 |
|
Commander Keen
Join Date: Nov 2000
Location: Southern Alberta
Posts: 766
|
A simpler way to fix this is the put each start on a conveyor belt sector so the player is automatically scrolled out of the way. Of course this means you may have to modify your map a bit to keep teh small conveyors from chucking players around when they walk over them.
|
|
|
September 25th, 2004, 10:53 PM
|
#11 | |
|
Commander Keen
Join Date: Dec 2002
Posts: 1,596
|
Quote:
|
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| No respawn in a deathmatch game | Falconoffury | Doomsday | 2 | April 9th, 2005 01:50 PM |
| How to use team starts | jnsg | Doom Legacy | 9 | July 12th, 2004 03:42 PM |
| Romero is deathmatch addicted! | Jive | Rants & Raves | 10 | August 25th, 2002 10:41 AM |
| The rule in addition and the revolt of the joined revolutionary players! | f.perroni | Doom Legacy | 35 | August 14th, 2002 01:04 PM |
| anyone want to deathmatch now? | Claude | Doom Legacy | 9 | April 17th, 2002 11:49 AM |