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August 25th, 2004, 10:46 PM
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#1 |
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Commander Keen
Join Date: Aug 2004
Posts: 75
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Doom Builder help!
I've edited the first level of Doom2.wad and now I'd like to use some textures from the first Doom. How can I make the doom2.wad to use textures from Doom.wad? I know there is an option screen where you can choose an additional wad from to load more textures, but I can't seem to get it workin. Any help is appreciated!
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August 25th, 2004, 11:05 PM
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#2 |
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Commander Keen
Join Date: Aug 2004
Posts: 75
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And one more additional question:
As I have started to edit directly the Doom2 IWAD's LEV01, how can I save only the one level I've edited as a separate PWAD so that I wouldn't need to edit the full original wad-file? Thanks again!
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August 26th, 2004, 01:44 AM
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#3 | ||
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Join Date: Jul 2003
Posts: 1,261
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Quote:
Though If you try to run Doom 2 with Doom.wad as a pwad you will run into problems because the texture lumps they use (they contain the game's texture data) both have the same name and if Doom finds lumps with identical names being load it will only use the last one loaded, namely Doom 1's in the above instance (DB does things differently, hence why you can load both iwads in it without problem). Hence you will need a pwad that adds Doom 1's texture data to Doom 2's. Here's one Quote:
It's strange that the option named export map doesn't do this. heh. |
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August 26th, 2004, 02:26 AM
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#4 |
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Commander Keen
Join Date: Aug 2004
Posts: 75
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I'm at work (busy, busy
) at the moment so I can't test that wad right now, but to get things straight, should I use that doom1/doom2 wad-file as an external texturefile on my edited Doom2.wad. And then my level should start in jDoom 2 without problems?last time I have edited Doom was with a dos-editor called Deep (or something) and it's a very LONG time ago. It's a bit tricky to start editing again but I'm re-learning stuff pretty quickly. And todays editor are so much better and bug free than those days. Thanks again for helping me out.
Last edited by Skitso; August 26th, 2004 at 02:32 AM. |
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August 26th, 2004, 03:00 AM
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#5 | |
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Join Date: Jul 2003
Posts: 1,261
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Quote:
Though when you run you map with Doom2 you have to use Doom1-2.wad (along with your map) because Doom2 will crash if you try to run Doom.wad as a pwad with it. |
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August 26th, 2004, 04:03 AM
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#6 |
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Commander Keen
Join Date: Aug 2004
Posts: 75
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Yes, I have already used Doom1 textures in DB, but the problem was that I couldn't start a level with doom1 textures just as you said in your earlier post. It would be nice to be able to kinda mergeadditional textures to a level to have it contain all the necessary files itself so that there wouldn't be need to use seperate wads. How can I do that?
Thanks! ![]() Other question: can I somehow transform my level to doom1. That way it would atleast use the textures I need.
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August 26th, 2004, 04:50 AM
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#7 | ||
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Join Date: Jul 2003
Posts: 1,261
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Quote:
If you wish to merge your map with Doom1-2.wad this can be done in DB by using the "save map into" option again, but instead of saving your map as a new wad, save it into Doom1-2.wad. Quote:
Last edited by Vermil; August 26th, 2004 at 05:24 AM. |
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August 26th, 2004, 10:02 PM
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#8 |
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Commander Keen
Join Date: Aug 2004
Posts: 75
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Thanks again for your kind and professional help.
I managed to make my level a pwad and merge it with that doom1/2 wad you linked above. Now all textures with d1 and d2 work flawlessly. Thanks again! ...back to mapping!
Last edited by Skitso; August 27th, 2004 at 01:59 AM. |
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August 27th, 2004, 10:41 AM
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#9 |
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Commander Keen
Join Date: Aug 2004
Posts: 75
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One more problem:
The items in my deathmatch level aren't respawning in multiplayer. Weapons stay when collected but everything else vanishes as soon as somebody picks it up. How can I prevent this from happening? Thanks in advance - again.
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August 27th, 2004, 12:09 PM
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#10 |
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Join Date: Jul 2003
Posts: 1,261
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Unfortunately I believe Dday only supports Doom's most basic multiplayer variant, in which only the weapons stay. If I'm wrong can someone please correct me, since my knowledge of Dday's multiplayer is very limited.
Other ports, for instance Legacy and Zdoom however, have a wealth of multiplayer options such as respawning items and so might be your best bet for multiplayer if you require such options. Last edited by Vermil; August 27th, 2004 at 12:16 PM. |
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August 28th, 2004, 01:38 AM
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#11 |
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Join Date: Jul 2003
Posts: 1,261
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Sorry, just realized you likely meant setting items to stay, in DB.
Making items that stay/respawn isn't editor controlled. It's an ingame option. Though not every port has it. Last edited by Vermil; August 28th, 2004 at 01:52 AM. |
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