|August 18th, 2004, 10:38 AM||#1|
Any Issues Running Doom64 TC on Doomsday?
I just downloaded Doom64 TC and it didn't take long to see it was built on the Doomsday engine. I copied the D64 wad to Doomsday and it runs fine. But it also inserts the 3-D models, skypacks, and music from Doomsday.
So is the reason for keeping D64 a separate program just to preserve it's original sprites and music? Or are there other reasons why it's not a good idea to run D64 TC on Doomsday? For example D64 TC reportedly removed multiplayer support because there were problems. Will there be also problems on Doomsday? Or is a wad a wad?
Instead of having another version of Doom around... can't D64 TC just be officially added to the KickStart list where it could run in its original form AND have as an option the use of the 3-D models, yet keep the original D64 skyboxes etc?
EDIT NOTE: Doom64 TC doesn't seem to be as stable as Doomsday 1.8. It can not remember the screen resolution and keeps going back to 640x400 and after I installed the music pack, when shutting down the game the music just kept playing, and stuttering and playing. D64 was not running in the task manager but IE soon stopped responding and crashed.
The ONLY plus is that it seems to run the intro screen and credits at a higher resolution than Doomsday. It's not as if one was dedone and the other is from the original D64 rom image. Both credit DoomDepot. (I'm assuming the latter only was involved in the port not in developing the original D64. But if that's not true then that's the explanation.)
Last edited by cryptomorph; August 18th, 2004 at 11:51 AM.
|August 18th, 2004, 01:28 PM||#2|
Join Date: Dec 2003
Location: RJ, Brasil
You might ask at this thread in Doomsday, mods and maps: http://forums.newdoom.com/showthread.php?t=11710
If you don't already know about it.
Most there will tell you it is impossible to start Doom64TC with Kickstart unless you have the original version from last year, (with multiplayer and the intro cutscene.)
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