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Old August 15th, 2004, 03:35 PM   #1
EazyCheeze
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Seemingly random crashes...

I get a CTD nowadays when I run Doomsday. Not all the time, but enough to be annoying. My doomsday.out contains the perfect picture of a Doomsday session, no clues as to what could be wrong. On all the times I've crashed through, I've saved/restored quite a bit. Could this be the problem?
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Old August 15th, 2004, 04:09 PM   #2
Rickz99
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i get so much crashing the desktop during multiplayer, its a big shame!
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Old August 15th, 2004, 10:16 PM   #3
EazyCheeze
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Never played Multiplayer in Doomsday (btw the module I crash in is jDoom mostly, but the other two do crash sometimes).
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Old August 16th, 2004, 12:39 AM   #4
Chilvence
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You could try running with the -v option for a while, the console puts out a lot more info with that option, and it all gets saved to Doomsday.out. And if that doesnt give any clues, -v -v should. Be warned though, it can chuck out a ridiculous amount of console data.
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Old August 16th, 2004, 08:02 PM   #5
EazyCheeze
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Z_Malloc: Failed on allocation of 303128 bytes. <- This is probably my problem. How much should I allocate...
Please increase the size of the memory zone with the -maxzone option. <- What you said.

Seems like I got that error a lot back in the day with the original (non-Doomsday'd) DooM II. And I, come to think of it. And the byte count is surprisingly close to the bytecount I got back then... HMMMMMMMMMMMMMMMMMMMMMMM...
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Old August 16th, 2004, 08:16 PM   #6
Chilvence
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Ohh that memory allocation thing. I just let it eat up as much as it likes, but for reference anything from 64 to 256 should be more than enough. With all the addons loaded that is.
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Old August 16th, 2004, 09:50 PM   #7
EazyCheeze
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256... so it's -maxzone 256, or -maxzone 256,000?
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Old August 16th, 2004, 10:07 PM   #8
Chilvence
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256, its measured in megabytes.
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Old August 21st, 2004, 08:35 AM   #9
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Actually, it's "-maxzone 256m" (with an 'm'!)

The used amount of memory is printed in the beginning of Doomsday.out.
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