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August 13th, 2004, 07:40 AM
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#1 |
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Guest
Posts: n/a
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Doom 64 Tc Quits To Desktop! Help Please.
Whenever i try and launch Doom64 TC i get kicked back to the desktop. I think it may be something to do with EAX? is EAX required? because i dont think my soundcard supports it
heres the contents of my Absolution.out Con_Init: Initializing the console. SW_Init: Startup message window opened. Executable: Version 1.1.05 Dec 7 2003 (DGL). Z_Init: Init zone memory allocation daemon. 32.0 Mb allocated for zone. Parsing configuration files. W_Init: Init WADfiles. W_AddFile: Data\doom64\Auto\DOOM2.WAD IWAD identification: 00f36acb W_AddFile: Data\D64data.wad W_AddFile: Data\doom64\doom64_abstin.wad W_AddFile: Data\doom64\doom64_abstin.gwa W_AddFile: Data\doom64\Auto\d64mus.wad W_AddFile: Data\doom64\Auto\D64_data.pk3 W_AddFile: Data\doom64\Auto\D64_data2.pk3 Reading definition file: Defs\Doomsday.ded Reading definition file: Defs\doom64\doom64.ded 156 sprite names 1334 states 234 things 85 lights 116 sound effects 68 songs 352 text strings 22 particle generators 4 detail textures 40 map infos 15 finales 1610 line types 189 sector types Sys_Init: Setting up machine state. Sys_Init: Initializing keyboard, mouse and joystick. I_InitJoystick: Microsoft SideWinder game pad Sys_InitTimer. Sys_InitMixer: C-Media Wave Device Sfx_Init: Initializing DirectSound... DS_EAXInit: Required EAX support missing. DM_WinMusInit: 2 MIDI-Out devices present. DM_WinMusInit: MIDI initialized. S_Init: OK. R_Init: Init the refresh daemon. R_InitModels: Initializing MD2 models. R_InitModels: Done in 0.00 seconds. Net_InitGame: Initializing game data. GL_Init: Initializing Doomsday Graphics Library. DG_Init: Direct3D 8.1. Direct3D information: Driver: ati2dvag.dll Description: RADEON 8500 SERIES Texture units: 2 Texture blending stages: 8 Modulate2X: OK MultiplyAdd: OK BlendFactorAlpha: OK Maximum texture size: 2048 x 2048 Maximum texture aspect ratio: 1:2048 Maximum anisotropy: 16 Multitexturing enabled (full). Any help welcome, thanks. EDIT: have i posted in the wrong section? if i have could a mod please move it, thanks. |
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August 21st, 2004, 04:21 AM
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#2 |
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Commander Keen
Join Date: May 2004
Location: Belgium
Posts: 176
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hmm, it doesn't seem to load the doom2.wad file, are u sure u've put it in the right folder?
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August 21st, 2004, 05:32 AM
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#3 |
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Commander Keen
Join Date: Feb 2003
Location: I ham in the land of Oz - oooooo....
Posts: 1,524
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Yes it does, its right there above all the other files.
Rick, can you add the command -v to the command line and put the doomsday.out you get from that up? There dont seem to be any immediate clues in that. Dont worry about EAX though, the game just falls back to plain stereo sound if it cant find EAX |
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November 9th, 2005, 07:15 PM
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#4 |
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Commander Keen
Join Date: Nov 2005
Posts: 4
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Yeah, i have the same problem with doom64 tc, it just seems to error and quit to the desktop, i can't seem to figure it out
Here is what my absolution.out file says: Con_Init: Initializing the console. SW_Init: Startup message window opened. Executable: Version 1.1.05 Dec 7 2003 (DGL). Z_Init: Init zone memory allocation daemon. 32.0 Mb allocated for zone. Parsing configuration files. W_Init: Init WADfiles. W_AddFile: Data\doom64\Auto\DOOM2.WAD IWAD identification: 00f36acb W_AddFile: Data\D64data.wad W_AddFile: Data\doom64\doom64_abstin.wad W_AddFile: Data\doom64\doom64_abstin.gwa W_AddFile: Data\doom64\Auto\d64mus.wad W_AddFile: Data\doom64\Auto\D64_data.pk3 W_AddFile: Data\doom64\Auto\D64_data2.pk3 Reading definition file: Defs\Doomsday.ded Reading definition file: Defs\doom64\doom64.ded 156 sprite names 1334 states 234 things 85 lights 116 sound effects 68 songs 352 text strings 22 particle generators 4 detail textures 40 map infos 15 finales 1610 line types 189 sector types Sys_Init: Setting up machine state. Sys_Init: Initializing keyboard, mouse and joystick. Sys_InitTimer. Sys_InitMixer: Realtek AC97 Audio Sfx_Init: Initializing DirectSound... DS_DSoundInit: EAX initialized. DS_EAXSetdw (prop:11 value:2) failed. Result: 80004001. DS_EAXSetdw (prop:2 value:-10000) failed. Result: 80004001. DS_EAXSetf (prop:5 value:0.372500) failed. Result: 80004001. DS_EAXSetdw (prop:3 value:0) failed. Result: 80004001. DS_EAXSetf (prop:4 value:1.300000) failed. Result: 80004001. DM_WinMusInit: 1 MIDI-Out devices present. DM_WinMusInit: MIDI initialized. S_Init: OK. R_Init: Init the refresh daemon. R_InitModels: Initializing MD2 models. R_InitModels: Done in 0.00 seconds. Net_InitGame: Initializing game data. GL_Init: Initializing Doomsday Graphics Library. DG_Init: Direct3D 8.1. Direct3D information: Driver: ati2dvag.dll Description: RADEON 9550 Texture units: 2 Texture blending stages: 8 Modulate2X: OK MultiplyAdd: OK BlendFactorAlpha: OK Maximum texture size: 2048 x 2048 Maximum texture aspect ratio: 1:2048 Maximum anisotropy: 16 Multitexturing enabled (full). |
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November 11th, 2005, 07:46 AM
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#5 |
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Commander Keen
Join Date: Nov 2005
Posts: 4
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Eh, nevermind about the previous question, i figured it out, you have to have the folder Absolution in C:/, other wise it wont work, just a hint of advice
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