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Old July 21st, 2004, 08:56 AM   #1
Hurdler
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Cool New renderer

I think I owe you a new screenshot of the new renderer. That time, you can see the level (in fact, it's playable for the first time because you actually see what you do)
http://legacy.newdoom.com/debug/newrenderer.jpg
Once again, I hope you like the constrast

Last edited by Hurdler; July 21st, 2004 at 09:02 AM.
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Old July 21st, 2004, 09:07 AM   #2
Frades
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Amazing.
The contrast is.. very well noticable.
Still a long way to go i bet.
I would say "good job" and all sorts of that thing if i knew what i was talking about, but since i don't know anything about programming, i'll let the wise people give those comments. I'm just glad to see progress.
Heh.

Last edited by Frades; July 21st, 2004 at 09:16 AM.
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Old July 21st, 2004, 09:08 AM   #3
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Good to see the progress. The older one was more contrastful though...
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Old July 21st, 2004, 09:39 AM   #4
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My eyes!
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Old July 21st, 2004, 10:23 AM   #5
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I see you are using the LSD Doom pwad. That's, like, cool man.
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Old July 21st, 2004, 10:41 AM   #6
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WOAH! Doom3 ain't got nothing on that!!
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Old July 21st, 2004, 10:58 AM   #7
iori
 
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Wow, what a better birthday present than a pic of the new renderer. Thanks Hurdler
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Old July 21st, 2004, 02:07 PM   #8
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Neat, you can see the handywork of the nodes builder. Intuitively you'd think it would be a bit more symmetric. Now take that screen a bunch of times after rebuilding the wad with different programs.
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Old July 21st, 2004, 02:52 PM   #9
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Oh, sorry if there are some holes in the walls, I haven't used Zennode on the map before taking the screenshot. I'll show you one with the result of Zennode in the next few days.

Oh, and even if that looks far from finished, it's not that far (it's just I can't show you the improvement in the current state).

Happy birthday Iori !

Exl, yes sorry, I did some optimisations at the expense of a little bit less contrasted result. Sometime in your live, you have to make choice!

Last edited by Hurdler; July 21st, 2004 at 03:04 PM.
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Old July 21st, 2004, 07:55 PM   #10
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Keep up the good work Hurdler. I'd buy you a beer now if I was anywhere near you.
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Old July 21st, 2004, 08:02 PM   #11
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Oooo.. all the prtty colors...
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Old July 23rd, 2004, 02:34 PM   #12
Hurdler
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Ok, here is as promised the one after applying Zennode.
http://legacy.newdoom.com/debug/newrenderer2.jpg
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Old July 23rd, 2004, 02:48 PM   #13
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Helloooo nurse! It sure shows how much Id's nodesbuilder actually sucked. Nice to see walls and floors too BTW
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Old July 23rd, 2004, 02:49 PM   #14
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Oh agreed. This looks awesome. If I had the proper organs I would bear your children.

..Well.. not really.
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Old July 23rd, 2004, 02:54 PM   #15
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hey, BTW, I don't know if you have already noticed it, but we are no longer limited by the doom palette in those screenshots Those are true 32 bits textures!
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Old July 23rd, 2004, 03:12 PM   #16
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Yep that is indeed looking very good Hurdler. Are they colour grouped by subsectors?

All the pinks and purples kinda gave the true colour away...
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Old July 23rd, 2004, 03:29 PM   #17
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They are grouped by subsectors but floors, ceilings, walls (bottom/mid/top) use different (random) colors.
Ok, next screenshot will be with gr_hirestextures set to on (instead of simply gr_hires on), as I forget to active that cvar before taking it.
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Old July 23rd, 2004, 09:14 PM   #18
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Looks great
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Old July 23rd, 2004, 09:49 PM   #19
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*drools over all them prtty colors*

...I can just imagen how it much be to play the game like that XD
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Old July 23rd, 2004, 10:21 PM   #20
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Go Hurdler!
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