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July 13th, 2004, 09:08 AM
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#1 |
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Guest
Posts: n/a
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midi music not playing
Linux 2.6.7, ALSA 1.0.5, SB Live! 5.1
when i start llxdoom, with musserver, i don't have music, i want playing music with hardware sequenser... but... Must I load specific SoundFonts? or... I try some parameters for museserver, but it doesn't work. Please help. PS sorry for my bad english ;-) |
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July 13th, 2004, 02:08 PM
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#2 |
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Join Date: Aug 2000
Location: New Zealand
Posts: 1,401
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Have you tried the other executable (I forget what it is called...)?
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July 15th, 2004, 12:52 PM
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#3 |
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Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 5,187
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hey we need a linux guy in here :P
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July 15th, 2004, 02:13 PM
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#4 |
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Join Date: Aug 2000
Location: New Zealand
Posts: 1,401
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On a sidenote, you may need timidity installed, if you haven't got it.
Last edited by Planky; July 15th, 2004 at 03:17 PM. |
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July 15th, 2004, 03:04 PM
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#5 |
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Commander Keen
Join Date: Jul 2000
Location: Montreal, Canada (was Brussels, Belgium)
Posts: 695
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In fact, no, he doesn't need the Timidity patch installed because he wants to use the hardware sequencer. Timidity is for playing midi in software (and is available with the lsdldoom executable).
Now, about playing midi in hardware with musserver is something I haven't succeeded yet (I got a patch in the past but couldn't test it at that time ) I could do a big search if really necessary, or try to figure out why it doesn't work, but I'm not a sound specialist
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July 15th, 2004, 07:46 PM
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#6 |
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Guest
Posts: n/a
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mmm...
lsdldoom use SDL_mixer for sound output, i compile SDL_mixer with native midi support... his playmus example programm now playing midi on hardware sequencer (i don't include timidity support)... but lsdldoom now.... mmm.... hang (зависает ;-) on startup. if i find solution for this problem, i send it ;-) uhhh ;-) |
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July 16th, 2004, 02:41 AM
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#7 |
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Commander Keen
Join Date: Jun 2001
Posts: 271
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Does lsdlsoom really use SDL Mixer? I think it uses the minimal sound system that comes with SDL. The C++ version does use SDL Mixer.
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July 16th, 2004, 04:20 AM
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#8 |
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Join Date: Dec 2002
Location: Boston, MA
Posts: 572
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It does now, I guess Hurdler added it to v1.42.
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July 16th, 2004, 04:36 AM
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#9 |
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Commander Keen
Join Date: Jul 2000
Location: Montreal, Canada (was Brussels, Belgium)
Posts: 695
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No, I haven't added it to 1.42. It has always been there (at least since 1.40). That's what the HAVE_MIXER=1 flag do and Metzgermeister wrote it.
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July 18th, 2004, 05:00 AM
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#10 |
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Commander Keen
Join Date: Jul 2000
Location: Montreal, Canada (was Brussels, Belgium)
Posts: 695
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BTW, you might try this as the musserver and see if it works better:
http://sourceforge.net/project/showf...ackage_id=3730 |
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August 2nd, 2004, 01:07 PM
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#11 |
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Guest
Posts: n/a
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If you haven't found a solution yet, here's what you need to do to get musserver working with SBLive:
Install ALSA with sequencer and OSS support. If you run "musserver -l" you should see something like this: Code:
Found a midi device of type 0 (EMU10K1 MPU-401 (UART)) Found a midi device of type 0 (Emu10k1 Port 0) Found a midi device of type 0 (Emu10k1 Port 1) Found a midi device of type 0 (Emu10k1 Port 2) Found a midi device of type 0 (Emu10k1 Port 3) Found a synth device of type 1 (Emu10k1) In your configuration file (found in ~/.legacy), set "-t 20 -m -v" as arguments for musserver. In fact, just removing "-u 0" should do the trick. "-u 0" forces musserver to use the first midi device of type 0 that it finds (the MPU-401) and unless you have an external MIDI device you won't hear anything. Start llxdoom and you should get output similar to this from musserver: Code:
Starting music server [./musserver -t 20 -m -v ] Playing music for DOOM II Using midi device number 5 (Emu10k1 Port 3) Using midi device number 5 (Emu10k1 Port 3) musserver: using ./doom2.wad musserver: ready You can remove the -v musserver argument if things work. It just adds some extra diagnostic output. If things don't work, you can add even more "-v" arguments to get an even more talkative musserver. |
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