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July 5th, 2004, 01:57 AM
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#1 |
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Join Date: May 2004
Location: New Zealand
Posts: 338
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Hello, most of you proberly know that ~X~, MR.ROCKET and I are working on a megawad.
It is a multiplayer wad called Doom Tournament 2004. It features new game modes never (might have) been seen in Doom Legacy before. So far, I have programmed a Capture the Flag mode that works exactly the same as ZDaemon CTF (exept when a flag gets dropped it instantly gets returned because of linedef error). MR.ROCKET is helping with making the maps and he also did the flag textures. ~X~ will be making some maps and will also be programming the Mutant mode. There will also be a King of the Hill mode along with Double Domination, Tournament and Assault. Anyway, we hope to get this mod released soon. The release date will be on August the 10th. I am working on a site that will be online soon. I will post screenshots soon. |
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July 5th, 2004, 09:51 AM
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#2 |
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Commander Keen
Join Date: Apr 2004
Location: France
Posts: 715
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I am impatient to see the screenshots
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July 5th, 2004, 12:22 PM
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#3 |
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Commander Keen
Join Date: Dec 2003
Location: USA
Posts: 103
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Sounds good to me
encouragement++; |
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July 5th, 2004, 03:06 PM
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#4 |
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Join Date: Mar 2004
Location: Edinburgh, Scotland
Posts: 2,975
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well, Im up for anything made by Mr Rocket
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July 5th, 2004, 04:16 PM
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#5 |
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Commander Keen
Join Date: Jul 2003
Location: Wellington, NZ
Posts: 752
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Sweet as, a doom tournament 2004. Might be a good substitute for UT2004 (Cos my machine is too slow for it
)Looking forward to it's release
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July 5th, 2004, 04:45 PM
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#6 |
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Join Date: May 2004
Location: New Zealand
Posts: 338
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Ok everyone, we now have a site for Doom Tournament 2004. It features more information bout DT and screenshots. It also features level and medal information.
Here is the web address to Doom Tournament 2004's site. I made it with the Tripod site builder (since im a n00b at HTML). http://wadaholic.tripod.com/doomtour...004/index.html ...and if you just want to see the screenshots... http://wadaholic.tripod.com/doomtournament2004/id7.html ^ a link that goes stright to the screenshots page. ![]() Enjoy, and if you want to, ask any question bout DT here... |
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July 5th, 2004, 04:55 PM
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#7 |
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Join Date: May 2004
Location: New Zealand
Posts: 338
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Eeeeekkk
~X~, MR.ROCKET and I were testing out the CTF I programmed and we came across an error, the CTF mode in Doom Tournament 2004 will NOT run on Software mode. I am not sure why the Fraggle Script makes it impossable to work CTF in Software. I am going to try and fix it before the release.
Anyway, bout the CTF code. On August the 8th I will be releasing the CTF source code and a test map for those who are intrested in making CTF maps for Legacy. It is fully functional (exept the software mode error and when the flag gets dropped and it instantly returns). All it is is a FS script, NO EXE REPLACEMENTS!!!, YAY. Anyway, enjoy the screenshots ive posted in the post before this one.
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July 6th, 2004, 10:28 AM
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#8 |
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Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 5,185
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eh?
hmm wierd , i musta missed that meeting lol.
my map with the script runs fine in software and opengl both as far as i can tell. whats the error there ? are you baseing the error off a map? or do we plan on doing some corona stuff? clue me in :P in anycase this should be moved to the mods or "game mode" area of the forum heh. Last edited by MR_ROCKET; July 6th, 2004 at 11:34 AM. |
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July 6th, 2004, 03:21 PM
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#9 |
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Join Date: May 2004
Location: New Zealand
Posts: 338
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Heh, let me go back and test out some maps.
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July 7th, 2004, 06:42 AM
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#10 |
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Commander Keen
Join Date: Apr 2004
Location: France
Posts: 715
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I have create a levels DeathMatch for Doom Legacy
![]() He could be interest for the CTF ![]() To download : Click in the "Doom city" logo in my sign Last edited by Xerxes; July 7th, 2004 at 02:06 PM. |
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July 7th, 2004, 09:53 AM
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#11 |
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Commander Keen
Join Date: Jul 2000
Location: Sweden
Posts: 422
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Aside from the buildings only being in 3 variations and terrible texture alignment and other such shortcomings (all floors being identical except for textures wich seemed to be somewhat tossed together w/o seeing if they fit with eachother) it was a very nice map...
Looking at my answer it sounds like it didn't like it very much. but I did.. would be nice to test it in DM sometime.. Think I'll ask a friend of mine to come over and create our own little "battle royale" |
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July 7th, 2004, 11:27 AM
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#12 |
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Commander Keen
Join Date: Apr 2004
Location: France
Posts: 715
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it is true that there is not enough different building and that the textures are not align but he is not finished and I would make it bigger.
![]() I made it quickly yesterday and I didn't take the time to align the textures. I wanted to see what one levels would give with buildings in 3D I would align the textures later and I would make new buildings in order to replace the copies
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July 7th, 2004, 02:02 PM
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#13 |
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Commander Keen
Join Date: Jul 2000
Location: Sweden
Posts: 422
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Sounds good.
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July 7th, 2004, 03:13 PM
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#14 | |
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Commander Keen
Join Date: Jul 2003
Location: Estonia
Posts: 534
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Quote:
![]() And it makes sound too. Anyway.. since the topic is about dt2004, i would like to say that i enjoyed every minute of the game and in my oppinion it's even better that the flag is instantly taken back to the base after one gets shot. The flag sprites were nice also. I had some trouble joining in the action at first, since i didn't realise that i have to choose either BRIGHT blue or BRIGHT red.. i chose the darker ones first. But that is just a minor flaw. It's all good especially when a fast server is running it and the ping isn't too high. I liked it. Last edited by Frades; July 7th, 2004 at 03:19 PM. |
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July 7th, 2004, 03:22 PM
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#15 |
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Commander Keen
Join Date: Apr 2004
Location: France
Posts: 715
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Excellent!!!
![]() I believe it to have seen already Me I amuse has create different objects also ![]()
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July 7th, 2004, 03:24 PM
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#16 |
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Commander Keen
Join Date: May 2004
Location: Inside a Sector
Posts: 368
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I don't think we could DM in anything like Xerxes's map.. theres so much there it lags down to a craw.
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July 7th, 2004, 04:48 PM
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#17 |
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Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 5,185
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Tah Screenshots.
![]() like my arches? :P the colored lighting will be from bottom to top - normal light ,light blue , dark blue. just haven't done it yet :P This is the central area between the red and blue team bases , still under construction. And here's a texture flat I decided to do , from this angle it almost looks like its 3d heh , so it turned out ok :P I know I should made it as a x2 flat but wasn't sure if it would have tiled right so I manually tiled it. yep 9 64x64 flats/3dfloors. Last edited by MR_ROCKET; July 7th, 2004 at 09:44 PM. |
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July 7th, 2004, 10:25 PM
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#18 |
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Join Date: May 2004
Location: New Zealand
Posts: 338
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Xerxes, that map looks awsome. Keep up the good work
Frades, nice piano, and it's good to hear you liked Doom Tournament 2004's CTF mode when we tested it a few weeks back. Anyway, I have got some info about the Mutant game mode but I need to see ~X~ first before I tell everyone incase he has changed some of the gameplay. Also, Rocket, your map looks awsome, can't wait to play it.
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July 10th, 2004, 12:33 PM
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#19 |
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Commander Keen
Join Date: Apr 2004
Location: France
Posts: 715
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I have improve my 3D deathmatch level for Legacy
![]() I have align numerous textures and add some thing |
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July 11th, 2004, 12:43 PM
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#20 |
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Commander Keen
Join Date: Jul 2000
Location: Sweden
Posts: 422
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It ran perfectly fine for me.. even tested in it Software and it was still running smooth.
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