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June 23rd, 2004, 10:24 AM
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#1 |
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Commander Keen
Join Date: Aug 2003
Location: The Lowlands
Posts: 3,135
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Since you guyz might be eager to see the new jFiles.org I think Michael and I should keep you informed of the site progress.
For now only the forums are online on the sub http://forums.jfiles.org/ |
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June 23rd, 2004, 11:11 AM
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#2 |
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Commander Keen
Join Date: Jun 2004
Posts: 52
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I think its fair to say thats Wicked Anime Kid is doing most of the work! So everyone give him a pat on the back...
If you have any suggestions or (constructive :P) criticism along the way then this thread is probably the best place to post it. l8r |
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June 23rd, 2004, 11:50 AM
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#3 |
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Commander Keen
Join Date: Aug 2003
Location: The Lowlands
Posts: 3,135
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June 23rd, 2004, 11:55 AM
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#4 |
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Commander Keen
Join Date: Feb 2003
Location: I ham in the land of Oz - oooooo....
Posts: 1,524
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Ohh.. nice
I guess I'll test that in a minute. After uploading, what happens then?Edit: Hmm, didnt seem to work. Also, the description seems to be mixed up with the title - I assumed that titling the texture SPCDOOR2 would put it in the list as that. Instead its sorted by the description in huge text... Edit2: Comments work nice though
Last edited by Chilvence; June 23rd, 2004 at 12:06 PM. |
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June 23rd, 2004, 12:23 PM
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#5 |
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Commander Keen
Join Date: Aug 2003
Location: The Lowlands
Posts: 3,135
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Fixed
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June 23rd, 2004, 01:20 PM
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#6 |
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Commander Keen
Join Date: Feb 2003
Location: I ham in the land of Oz - oooooo....
Posts: 1,524
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Nice one, working good now
![]() edit: Will there be a way for us to update/remove textures after they have been submitted? Just curious, because I dont want to clutter up the server. Also, will there be any guidelines for submissions (ie obvious things like dont submit copyrighted work, crappy filtered stuff or other peoples textures etc) Last edited by Chilvence; June 23rd, 2004 at 01:51 PM. |
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June 23rd, 2004, 02:17 PM
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#7 |
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Commander Keen
Join Date: Jul 2003
Location: Waterloo, Canada
Posts: 590
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Just a note, textures like PLANET1 are larger than 512x512 when scaled 4x.
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June 23rd, 2004, 03:06 PM
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#8 |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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An interesting project - thanks michael for letting me know about it.
It might be good to reiterate some of the points about jDTP submissions here so everyone can have a shout. |
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June 23rd, 2004, 03:08 PM
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#9 | |
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Commander Keen
Join Date: Jun 2004
Posts: 52
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Quote:
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June 23rd, 2004, 03:36 PM
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#10 |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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Yeah sure, if you think they'll help.
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June 23rd, 2004, 04:44 PM
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#11 |
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Commander Keen
Join Date: Feb 2004
Posts: 268
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Just a small point on downloading the new chiv texture . When doing the usual save as - the default filename is album.png instead of the correct texture name - this could be a hassle if having to rename lots of textures- esp for newbies.
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June 23rd, 2004, 05:07 PM
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#12 |
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Commander Keen
Join Date: May 2003
Location: The Sticks, Canada
Posts: 279
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What, the regular textures are supposed to be maximum 512x512. Booo, I think we can handle 1024x1024 versions also. How about submitting a 4x and 8x version of the textures. They should be made 8x and downed to 4x anyway.
Here, look at this site . It's the Quake 2 Retexturing project and see how it is layed out. It let's you look at the original texture, then a scaled up version to compare with all versions of the remade texture made by various people. Just a thought. |
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June 23rd, 2004, 05:14 PM
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#13 | |
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Commander Keen
Join Date: Feb 2003
Location: I ham in the land of Oz - oooooo....
Posts: 1,524
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Quote:
It's probably going to make it an absolute pain in the ass to update the texture pack for whoever get's the job ![]() BTW Weenuk, I painted all my textures at 16x, but you wouldnt want to use the full size versions. Ugly . I only use the extra size to allow room for errors.
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June 23rd, 2004, 07:38 PM
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#14 |
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Guest
Posts: n/a
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i might be able to do that job.
as soon as this sites up mine is down. |
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June 23rd, 2004, 07:46 PM
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#15 |
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Commander Keen
Join Date: May 2003
Location: The Sticks, Canada
Posts: 279
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Good to hear you are making them the right way. I just think we could have that lower rez 4x pack and a higher rez 8x pack. 16x is what they should be made in then scaled down, good to hear Chilvence. Be nice to have some shader effects on those textures, oh well, Doomsday 2.0 I guess.
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June 23rd, 2004, 09:07 PM
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#16 |
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Commander Keen
Join Date: Feb 2003
Location: I ham in the land of Oz - oooooo....
Posts: 1,524
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Waaahhh.. I dont know if its something you can control, but that photo album makes terrible thumnails of true colour textures, just take a look.
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June 23rd, 2004, 09:19 PM
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#17 |
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Guest
Posts: n/a
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lol
maby get people to make thumbs of their textues? |
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June 23rd, 2004, 09:28 PM
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#18 |
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Commander Keen
Join Date: Feb 2003
Location: I ham in the land of Oz - oooooo....
Posts: 1,524
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I dont really know how it works, whether WAK can customise phpbb or whether most of it is set in stone. No worries, I would have submitted it in 8 bit anyway, I just forgot.
WAK, how come I cant access my personal gallery through the profile screen? Is there something special in there ?
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June 23rd, 2004, 11:33 PM
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#19 |
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Guest
Posts: n/a
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@chiv
are those textures you posted complete? |
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June 23rd, 2004, 11:36 PM
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#20 |
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Commander Keen
Join Date: Feb 2003
Location: I ham in the land of Oz - oooooo....
Posts: 1,524
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Nothing I ever do is complete
![]() Although I'm very happy with DOOR1 at the moment. |
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