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June 8th, 2004, 01:05 AM
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#1 |
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Guest
Posts: n/a
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Merging several wads, and extracting a map from a wad
Hey guys.
Two questions 1. How do i merge several wad files onto one wad file? BTW, all the wad files i wanna merge are MAP01. :/ 2. How do i extract a map from a wad? I did it by "Save Into", but all the custom textures were gone. BTW, iam dumb for WinTex and XWE Help Please Thanks. |
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June 8th, 2004, 06:08 PM
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#2 |
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Join Date: Mar 2004
Location: Edinburgh, Scotland
Posts: 2,975
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Ok, well, you cant have more than one map01, you need to resave them under the different map numbers (save them with new names if you want to keep them for playing individually).
To merge them I normally use an old DOS program call NWT (New Wad Tools)which is still available free on most of the ftp sites but if you want I can add it to my doom pages for download (thats actually a good idea, watch this space for the link tomorrow). Get version 1.3, Ive had problems with 1.4 Its a command prompt utility, just keep it in the same folder as your wads then to join them simply type NWT -join map01.wad map02.wad substitute your map names for the map01 and map02 then to add the next map type NWT -join map01.wad map03.wad and so on for all the maps, remember to always have the map01 as the one to be added to once all the maps are joined merge the textures wad the same way. Extracting levels will always lose the textures, you need to save the patches/textures to their own wad then merge it with the maps once you got them all together. |
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June 8th, 2004, 06:18 PM
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#3 |
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Guest
Posts: n/a
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OH THANKS!
Will wait for link!
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June 8th, 2004, 06:43 PM
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#4 |
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Join Date: Mar 2004
Location: Edinburgh, Scotland
Posts: 2,975
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hold on I will upload nwt in a few minutes
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June 8th, 2004, 06:44 PM
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#5 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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can't u just merge with wintex, nice and easily
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June 8th, 2004, 06:52 PM
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#6 |
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Join Date: Mar 2004
Location: Edinburgh, Scotland
Posts: 2,975
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yes but Im not sure it always works, I use wintex but always join with NWT
heres the link http://www.murray6.pwp.blueyonder.co.uk/andy/nwt.htm |
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June 8th, 2004, 09:00 PM
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#7 |
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Guest
Posts: n/a
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Thanks, but since i'am in XP it didnt work
![]() NVM, ill find another way. |
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June 9th, 2004, 12:52 PM
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#8 |
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Join Date: Mar 2004
Location: Edinburgh, Scotland
Posts: 2,975
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ahhh, you mean NWT wont work, cant you make a dos box in XP ??
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June 9th, 2004, 02:08 PM
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#9 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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they took pretty much all of the dos stuff out of XP.
So most Dos proggy's don't work. |
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June 9th, 2004, 05:13 PM
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#10 |
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Guest
Posts: n/a
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Yeah, it sucks. Damn DOS emulation
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June 17th, 2004, 07:08 PM
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#11 |
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Commander Keen
Join Date: Dec 2003
Location: RJ, Brasil
Posts: 635
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XWE works great for merging or breaking wads.
I been a fan of it since Exl first answered this question for me. Just open each map01 in XWE and rename it to the map# you want. Next, copy your map01 wad and open it. Now click merge and add the one renamed to map02, and so on until your multi-map wad is complete. |
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June 17th, 2004, 08:35 PM
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#12 | ||
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Commander Keen
Join Date: Feb 2001
Location: Woodinville, WA
Posts: 476
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Re: Merging several wads, and extracting a map from a wad
Besides the suggestions given, there's one possibly simpler way
![]() Quote:
1. Select a Target file to receive all the PWADS/levels/files. The Target file is the final merged PWAD. It can be a brand new one or one of the existing PWADS. Brand new is safer. 2. Import all the PWADS/files you want to add (there is no limit). If you have any duplicate levels, just rename them right there. 3. Press Save. If you have any duplicate names by accident it will tell you. Quote:
1. Press Select All. 2. Now go to the 2nd list and remove all the levels you do not want by clicking the < button when a level is hi-lighted. 3. Press Save and select a different filename so you don't destroy the original. You now have the level and all the resources that existed. Technically Import/Merge could also have done this since the Import step can delete parts of a PWAD on either side. Or you could also have made a copy of the PWAD and used XWE to remove the level entries (it lists all the pieces) and then do the remove space step. |
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June 17th, 2004, 09:23 PM
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#13 |
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Commander Keen
Join Date: Dec 2003
Location: RJ, Brasil
Posts: 635
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XWE does both.
to merge wads: (1) Make a copy of your first "map01" and rename it. (2) Open your other map01's and rename then to the map you want them to be. (3) Open your map01 and select merge files. Find your map02 and add. (4) Do this for the rest of your renamed maps. To take a single map from a multi-map wad, copy the wad, then open in XWE. Find the map you want and delete the rest. (simplest way to do this.) Map files in XWE start with "MAP##" and have ten files below until the next "Map##" file. Save these as some other name and you have your single map from that wad. Each map is listed with a block of 10 data files for that map. Just delete everything that is not between the "map##" you want and the next "Map##" If you want map06, then delete all above the file MAP06 and delete all below, begininning at where it says MAP07 Last edited by psyren; June 17th, 2004 at 09:29 PM. |
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June 18th, 2004, 09:30 AM
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#14 |
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Commander Keen
Join Date: Feb 2001
Location: Woodinville, WA
Posts: 476
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True enough (as I explained above), but XWE is a bit messier to do since (like Wintex) it lists all the parts of a level - hence the need to get all the parts of a level (as you explained), not just the header. Not only does add 10 to 11 (HEXEN) steps per level but increases the chance for mistakes.
If you try/see the way either of these tasks is done in DeePsea the differences becomes clear - plus never a need to cleanwad. FYI PWADs with TEXTURE/PNAME resources are automatically merged. Wintex sort of does this, but not always correctly. Basically DeePsea, Wintex and XWE can do many of the same tasks - but not in the same way
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June 19th, 2004, 07:08 PM
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#15 |
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Join Date: Mar 2004
Location: Edinburgh, Scotland
Posts: 2,975
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I agree, Ive never liked using xwe, dont ask me why, I just hate using it, wintex is useful and pleasant to use too but deepsea is the bees knees when it comes to messing with wads like that. Its great for copy and pasting maps or parts of maps into other ones too, it even re-numbers all the tags.
I love wintex but it does make a mess sometimes which is really annoying if there isnt a backup and there usually isnt when it decides to screw up. |
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June 24th, 2004, 11:00 PM
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#16 |
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Join Date: May 2004
Posts: 232
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Thanks, but since i'am in XP it didnt work
NVM, ill find another way. ahhh, you mean NWT wont work, cant you make a dos box in XP ?? In XP the Dos prompt is still there, it's been renamed to command prompt or something along those lines. But I know ALOT of people who have XP, 95% of the time all they're doing is trying to figure out why their game won't work anymore. Then they find out they had to download this patch and that patch just for it to work. I'm still running Win98SE, no problems here. I might get the occasional blue screen like 2 or 3 times a year, but that's about it really. My dad has XP and he's had tons of problems with it already. I would need a whole new PC just for it to work. The program runs, but if I put a cd in, the cd drive light blinks along with the hard drive light, and thats it. And everything on my PC is supposed to be XP compatible, which of course isn't. |
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June 25th, 2004, 04:51 PM
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#17 |
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Commander Keen
Join Date: Dec 2003
Location: RJ, Brasil
Posts: 635
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Wow. I knew from the minute I first saw XP it was bad! I thought it was only that you can't teach an old dog new tricks, so it was me that was incompatible.
Soon learned it wasn't me at all. You know, Americans, (maybe it came from somewhere else,) have a saying that "if it ain't broke - don't fix it." From what I seen, they messed up a perfectly good operating system in Windows95 by making Windows98. It was full of bugs and 98SE was even worse. The more things they add, the more they take away. Like msconfig is not available on 2000 and above. Why? Add a thousand more tools and take away those we can really use to tune the OS to what we want. Someone doesn't want us doing this though, I think. |
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June 25th, 2004, 06:57 PM
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#18 |
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Join Date: May 2004
Posts: 232
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From what I seen, they messed up a perfectly good operating system in Windows95 by making Windows98. It was full of bugs and 98SE was even worse.
Actually, Windows95 is what was the beginning for errors galor. If you remember running DOS and Win 3.1, you couldn't load certain things in Win 3.1 from DOS. Like EMM386, because Win 3.1 was a totally seperate program. What that idiot Bill Gates did, he took and basically combined DOS and Win 3.1. That's why all the errors keep happening. But i'm running 98SE and I have no problems at all. I've even tried ME, 2000, and 95, they just don't want to work for me. I format my PC, throw the 98SE disc in, and in about 20 to 30 minutes, i'm back up and running. But you are right, "If it ain't broke, don't fix it" If the next OS was DOS 7, and DOS still ran like it did, I don't think we'd have the problems we do today. |
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