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May 21st, 2004, 09:48 AM
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#1 | |
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Commander Keen
Join Date: Feb 2004
Location: Somerset, England
Posts: 412
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Doom64 Crashing
Ok, I've just read through the Doom64 sticky thread, and I've decided not to clog the thread up with error reports. I don't really know where else to post this, but I'm sure that somebody will find this and be able to relieve me of this problem.
I'm having a problem with memory allocation. I've been using the normal Absolution.exe file to execute the program, and it ran fine, but loading times were a bit slow. I then started using the -maxzone 192 batch file, and I'd been having no problems up until now. At the end of MAP15, the game crashes trying to load MAP16, with a Z_Malloc (memory allocation) which looks like this Quote:
My system, if its any help, is: AMD Athlon xp 2400+ @2000MHz ASUS A7N266-VM Motherboard Sapphire Atlantis Radeon 9800 pro (128Mb) 256Mb PC3200 DDR RAM (DDR 400) 60Gb 7200rpm Maxtor Hard Drive Win98 SE |
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May 21st, 2004, 10:26 AM
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#2 |
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Commander Keen
Join Date: Sep 2003
Location: TX, USA
Posts: 772
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Try this instead:
Absolution.exe -maxzone192 The last release had the maxzone batch file wrong, there shouldn't be a space between the numbers and the command. I got that same problem and couldn't figure it out. I used the bat, and it still gave me the error. Only after removoing the space, did it work. Just one of those things. |
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May 21st, 2004, 01:21 PM
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#3 |
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Commander Keen
Join Date: Feb 2004
Location: Somerset, England
Posts: 412
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Cheers Tylenol, I'll try it in a minute, I've not done much involving .bat files before. I hope this solves my problems.
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May 21st, 2004, 09:18 PM
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#4 |
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Join Date: Aug 2001
Location: Houston, Tx
Posts: 299
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This doesn't sound good. I hope its not somthing to do with the map.
Anyways, its more likey caused when loading a mp3 data file from within the wad. Like mentioned above, increase the maxzone. |
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May 22nd, 2004, 08:55 AM
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#5 |
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Commander Keen
Join Date: Apr 2001
Location: Regina, Sask, Canada
Posts: 97
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I usually set my maxzone to at least 500. :P I know it's overkill, but just in case I throw a really big music wad in there instead.
Yeah, it's a memory problem. You get that error when you don't have enough memory set aside to load the music, the map, the graphics, and such. Take it from the guy who made the mp3 wads.
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May 22nd, 2004, 03:39 PM
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#6 |
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Commander Keen
Join Date: Feb 2004
Location: Somerset, England
Posts: 412
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Yep, it was a memory problem, the game runs fine now, without any problems, and I can use the high quality music file as well. Thanks for the help peeps, its much appreciated.
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October 17th, 2007, 09:07 AM
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#7 |
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Join Date: Apr 2004
Posts: 86
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I can already not load map 02. Like the report above, it can not allocate memory and crashes.
The funny thing is: It doesn't matter how much memory I add in the "-maxzone" parameter. Absolution.exe always only allocates 16 MB. I have 1.5 GM RAM here, I changed the batch file to Code:
Absolute.exe -maxzone 64 Code:
Absolute.exe -maxzone 192 Code:
Absolute.exe -maxzone 512 Code:
Absolute.exe -maxzone 65536 and still I get in the log file (Absolute.out) only the following: Code:
... Z_Init: Init zone memory allocation daemon. 16.0 Mb allocated for zone. ... SetupLevel: map02 (GL data found) GL_VERT v2.0 Z_Malloc: Failed on allocation of 308864 bytes. Please increase the size of the memory zone with the -maxzone option. DG_Shutdown: Shutting down Direct3D... When I omitted the "-maxzone" parameter completely, I even got 32 MB. How interesting. Finally, I remembered setting up the MySQL server and the Apache webserver ... So I just tried Code:
Absolute.exe -maxzone 64M The maximum value is Code:
Absolute.exe -maxzone 256M |
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October 18th, 2007, 07:42 AM
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#8 |
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Commander Keen
Join Date: Apr 2007
Posts: 136
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1) This tread is over 3 years old.
2) Read the second post. Don't use a space before the number. |
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October 23rd, 2007, 04:11 AM
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#9 |
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Join Date: Apr 2004
Posts: 86
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In over 3 years, the DOOM 64 builders could have included a fixed batch file already!
And 19 pages of the other thread ... no surprise one can get lost there. Especially non-native english speakers. |
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October 23rd, 2007, 06:43 AM
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#10 |
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Commander Keen
Join Date: Apr 2007
Posts: 136
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It must have seemed like a minor thing to make a new release for that alone. Hopefully it will be redone when 1.9.0 is finalized. I started playing the 64 TC and ran into a few problems.
Greater than 100% kills Levels without secrets say 0% I had to get a running jump into a hole with the unmaker in it in order to pick it up Intermission typos |
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October 23rd, 2007, 06:49 AM
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#11 |
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Join Date: Apr 2003
Location: UK
Posts: 4,916
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Once the updated Doom64TC is released running under Doomsday 1.9.0 all of these related problems will be avoided as the static memory zone has been replaced with one which resizes dynamically as required.
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