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March 25th, 2004, 07:03 PM
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#1 |
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Guest
Posts: n/a
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I hope this question hasnÂ’t been asked before but here goes:
Can the doom 64 tc in it’s “new” standalone sate still be played multi play? If so how? All so I really liked the doom logo fly by, was there any reason why the demos where removed or was it a compatibility problem? |
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March 25th, 2004, 11:23 PM
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#2 |
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Join Date: Aug 2001
Location: Houston, Tx
Posts: 299
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Yes, there are some special events that causes demos to go out of sync. So demos are no longer used.
There was going to be multiplayer, but along mid-way though the development of doom64.dll I broke the netcode (don't ask me how, because I don't know. This was when the TC relied on Doomsday.exe so there was numberous updates to keep the TC working properly with the latest doomsday version. But along the way, the netcode got borked). So multiplayer is no longer functional. Multiplayer was going to be removed anyways due to specials that will only work for single player (special events like the terraformer etc) |
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March 28th, 2004, 02:01 PM
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#3 |
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Commander Keen
Join Date: Mar 2004
Posts: 41
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Terraformer? I am confused...
But I'm confused almost all the time. Really, what is a Terraformer? |
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March 28th, 2004, 11:29 PM
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#4 |
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Guest
Posts: n/a
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Thanks for replying Kaiser, its shame when all things don't work out, however no complaints with project as a whole you guys have done a fantastic job. Keep up the good work!
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March 28th, 2004, 11:40 PM
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#5 |
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Join Date: Sep 2002
Location: British Columbia
Posts: 2,415
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Terraformer AKA map02 of doom64. The 'terraformer' in the level is a huge crusher that slams into the ground at extreme speed, slowly rising, and repeating a few times. When it rises the last time, the area that it crushed forms a path to the next part of the level. This sort of thing would break multiplay completely.
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March 29th, 2004, 04:30 AM
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#6 | |
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Guest
Posts: n/a
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Quote:
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March 31st, 2004, 01:04 AM
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#7 |
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Join Date: Sep 2002
Location: British Columbia
Posts: 2,415
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Not in the original cart, the whole game fit into 8 megs. Considering that doom64 was a First-Gen N64 game (n64 release: 1996, Doom64: 1997), they probably hadnt capitalized on the compression techniques that were available late in the N64's life.
That said however, the game had some remarkable things, one of which is not inheriting the weird N64 fogging effect which plagued most n64 games until the very end, and providing a high-res looking game. Disragard all that If you were specifically referring to the Doom64 TC. There dont seem to be any DM-only levels in the WAD file, and even if there were, unless you were playing on a LAN, there is no hope of getting a good ping. |
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April 2nd, 2004, 08:56 PM
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#8 | |
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Guest
Posts: n/a
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Quote:
btw what was the "weird N64 fogging" problem? |
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April 2nd, 2004, 09:25 PM
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#9 |
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Commander Keen
Join Date: May 2003
Location: The Sticks, Canada
Posts: 279
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yes there were some maps made for the before for mp. now, who knows.
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April 27th, 2004, 10:44 AM
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#10 | |
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Join Date: Sep 2002
Location: British Columbia
Posts: 2,415
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Quote:
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April 27th, 2004, 12:42 PM
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#11 |
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Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 5,185
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Kaiser get rid of that horrid avatar or i sell you back to the pimps.
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April 27th, 2004, 01:38 PM
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#12 |
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Commander Keen
Join Date: Feb 2004
Location: Somerset, England
Posts: 412
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lol @ MR_ROCKET! Kaiser's Avatar Sux, lol
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April 28th, 2004, 09:56 PM
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#13 |
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Commander Keen
Join Date: Jun 2003
Location: North Dakota
Posts: 91
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Man, I wanted to play Doom 64 COOP.
Are there any old versions still laying around that still use the original doomsday.exe file? I remember having it a long time ago, and even though it's a rougher version I'd still enjoy it. And that DOOM intro was cool as hell I remember
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