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March 15th, 2004, 11:14 AM
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#1 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,520
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Just a before and after shot from the editor of map 31. I'm not going to show any screenshots of this map before I release Vilecore2. I'm also still working on it.
Before ![]() After
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March 15th, 2004, 01:34 PM
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#2 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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A few words of encouragement from your friendly neighborhood PumpkinSmasher:
Looking good Doom_Dude. Keep up the good work.
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March 15th, 2004, 07:55 PM
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#3 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,520
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Thanks. Here is a detailed shot showing some progress at the top of the map.
![]()
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March 16th, 2004, 01:21 PM
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#4 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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ooo can't wait to play. I think I may do a bit of mapping today.
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March 17th, 2004, 07:06 AM
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#5 |
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Commander Keen
Join Date: Aug 2003
Location: The Lowlands
Posts: 3,135
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Holy cow Doom_Dude those are really good improvements
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March 17th, 2004, 08:56 AM
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#6 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,520
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March 18th, 2004, 01:09 AM
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#7 |
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Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 9,097
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Would be fun to design a program that takes those sector layouts and comes up with possible permutations for the heights and textures so we could see for ourselves what it looks like.
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Aliotroph.post_count++; |
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March 18th, 2004, 09:50 AM
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#8 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,520
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Hahahahaha your always thinking of doing that kinda stuff. Id like to see a program that could do that.
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Last edited by Doom_Dude; March 18th, 2004 at 10:08 AM. |
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March 19th, 2004, 11:26 AM
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#9 |
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Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 9,097
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Only reason I could even begin to think of it with your wads is because I know your style to some degree. You do a lot of things that are similar to things I do too.
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March 20th, 2004, 08:06 AM
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#10 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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Looks like lots of major changes to the map DD
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March 20th, 2004, 01:45 PM
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#11 | |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,520
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Yeah I can't believe how simple some of the original maps look from the editor. Anyhow, Im in anouther map now.
![]() Quote:
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March 20th, 2004, 05:05 PM
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#12 | |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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Quote:
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March 20th, 2004, 06:08 PM
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#13 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,520
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Hehehe thanks PumpkinSmasher. I won't be happy tho until I get a 5/5 for just one map release out of some cranky reviewer. lol
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March 20th, 2004, 06:09 PM
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#14 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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Well you deserve it. I wish I could map as good as you.
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March 20th, 2004, 07:06 PM
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#15 | |
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Join Date: Sep 2002
Location: British Columbia
Posts: 2,415
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Quote:
![]() Nice lookin top shots man. |
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March 20th, 2004, 07:26 PM
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#16 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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I like your title iori! SOUP NAZI!!!
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March 24th, 2004, 05:44 PM
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#17 | |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,520
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Quote:
LOL@iori soup nazi. Gotta like Seinfeld. ![]() Here is two shots (top and bottom) of Map14: Barons Causeway that I'm currently working on.
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March 24th, 2004, 05:49 PM
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#18 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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whoa nice map DD
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March 24th, 2004, 07:12 PM
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#19 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,520
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Thank ye. It still needs a lot of work on the rocky areas surrounding the causeway.
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March 24th, 2004, 11:04 PM
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#20 |
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Join Date: Sep 2002
Location: British Columbia
Posts: 2,415
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Ahh Seinfeld...
Nice looking causeway, Dude. I especially like the seam halfway through the map, now that will make some tricky navigating :P:P |
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