New Doom Forums  
Vilecore 2 In-Editor Screenshots - New Doom Forums
Go Back   New Doom Forums > Hosted Sites > The MegaWad

Reply
 
Thread Tools Display Modes
Old March 15th, 2004, 11:14 AM   #1
Doom_Dude
Spazztronik
 
Doom_Dude's Avatar
 
Join Date: Jun 2000
Location: Canada
Posts: 10,520
Talking Map 31

Just a before and after shot from the editor of map 31. I'm not going to show any screenshots of this map before I release Vilecore2. I'm also still working on it.

Before


After
__________________
The Megawad Outpost ◄►Levels on WIP ◄►DeviantArt
Doom_Dude is offline   Reply With Quote
Old March 15th, 2004, 01:34 PM   #2
PumpkinSmasher
 
Join Date: May 2003
Location: HTML Hole
Posts: 5,063
A few words of encouragement from your friendly neighborhood PumpkinSmasher:

Looking good Doom_Dude. Keep up the good work.
PumpkinSmasher is offline   Reply With Quote
Old March 15th, 2004, 07:55 PM   #3
Doom_Dude
Spazztronik
 
Doom_Dude's Avatar
 
Join Date: Jun 2000
Location: Canada
Posts: 10,520
Thanks. Here is a detailed shot showing some progress at the top of the map.

Doom_Dude is offline   Reply With Quote
Old March 16th, 2004, 01:21 PM   #4
PumpkinSmasher
 
Join Date: May 2003
Location: HTML Hole
Posts: 5,063
ooo can't wait to play. I think I may do a bit of mapping today.
PumpkinSmasher is offline   Reply With Quote
Old March 17th, 2004, 07:06 AM   #5
Wicked Anime Kid
Commander Keen
 
Join Date: Aug 2003
Location: The Lowlands
Posts: 3,135
Holy cow Doom_Dude those are really good improvements
Wicked Anime Kid is offline   Reply With Quote
Old March 17th, 2004, 08:56 AM   #6
Doom_Dude
Spazztronik
 
Doom_Dude's Avatar
 
Join Date: Jun 2000
Location: Canada
Posts: 10,520
Hahahahaha thanks.

Yellow skullkey room
__________________
The Megawad Outpost ◄►Levels on WIP ◄►DeviantArt
Doom_Dude is offline   Reply With Quote
Old March 18th, 2004, 01:09 AM   #7
Aliotroph?
 
Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 9,097
Would be fun to design a program that takes those sector layouts and comes up with possible permutations for the heights and textures so we could see for ourselves what it looks like.
__________________
Aliotroph.post_count++;
Aliotroph? is offline   Reply With Quote
Old March 18th, 2004, 09:50 AM   #8
Doom_Dude
Spazztronik
 
Doom_Dude's Avatar
 
Join Date: Jun 2000
Location: Canada
Posts: 10,520
Hahahahaha your always thinking of doing that kinda stuff. Id like to see a program that could do that.

__________________
The Megawad Outpost ◄►Levels on WIP ◄►DeviantArt

Last edited by Doom_Dude; March 18th, 2004 at 10:08 AM.
Doom_Dude is offline   Reply With Quote
Old March 19th, 2004, 11:26 AM   #9
Aliotroph?
 
Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 9,097
Only reason I could even begin to think of it with your wads is because I know your style to some degree. You do a lot of things that are similar to things I do too.
__________________
Aliotroph.post_count++;
Aliotroph? is offline   Reply With Quote
Old March 20th, 2004, 08:06 AM   #10
PumpkinSmasher
 
Join Date: May 2003
Location: HTML Hole
Posts: 5,063
Looks like lots of major changes to the map DD
PumpkinSmasher is offline   Reply With Quote
Old March 20th, 2004, 01:45 PM   #11
Doom_Dude
Spazztronik
 
Doom_Dude's Avatar
 
Join Date: Jun 2000
Location: Canada
Posts: 10,520
Yeah I can't believe how simple some of the original maps look from the editor. Anyhow, Im in anouther map now.

Quote:
Only reason I could even begin to think of it with your wads is because I know your style to some degree. You do a lot of things that are similar to things I do too.
I hope my style has improved.
Doom_Dude is offline   Reply With Quote
Old March 20th, 2004, 05:05 PM   #12
PumpkinSmasher
 
Join Date: May 2003
Location: HTML Hole
Posts: 5,063
Quote:
Originally Posted by Doom_Dude
I hope my style has improved.
i don think there is much left to improve upon with ur style.
PumpkinSmasher is offline   Reply With Quote
Old March 20th, 2004, 06:08 PM   #13
Doom_Dude
Spazztronik
 
Doom_Dude's Avatar
 
Join Date: Jun 2000
Location: Canada
Posts: 10,520
Hehehe thanks PumpkinSmasher. I won't be happy tho until I get a 5/5 for just one map release out of some cranky reviewer. lol
Doom_Dude is offline   Reply With Quote
Old March 20th, 2004, 06:09 PM   #14
PumpkinSmasher
 
Join Date: May 2003
Location: HTML Hole
Posts: 5,063
Well you deserve it. I wish I could map as good as you.
PumpkinSmasher is offline   Reply With Quote
Old March 20th, 2004, 07:06 PM   #15
iori
 
iori's Avatar
 
Join Date: Sep 2002
Location: British Columbia
Posts: 2,415
Quote:
Originally Posted by Doom_Dude
Hahahahaha your always thinking of doing that kinda stuff. Id like to see a program that could do that
Go into Doom Builder and press 'w'

Nice lookin top shots man.
iori is offline   Reply With Quote
Old March 20th, 2004, 07:26 PM   #16
PumpkinSmasher
 
Join Date: May 2003
Location: HTML Hole
Posts: 5,063
I like your title iori! SOUP NAZI!!!
PumpkinSmasher is offline   Reply With Quote
Old March 24th, 2004, 05:44 PM   #17
Doom_Dude
Spazztronik
 
Doom_Dude's Avatar
 
Join Date: Jun 2000
Location: Canada
Posts: 10,520
Quote:
Originally Posted by PumpkinSmasher
Well you deserve it. I wish I could map as good as you.
I think your doing very well with your maps PumpkinSmasher. Lots of practice is important.... *runs off to get some more*

LOL@iori soup nazi. Gotta like Seinfeld.

Here is two shots (top and bottom) of Map14: Barons Causeway that I'm currently working on.


__________________
The Megawad Outpost ◄►Levels on WIP ◄►DeviantArt
Doom_Dude is offline   Reply With Quote
Old March 24th, 2004, 05:49 PM   #18
PumpkinSmasher
 
Join Date: May 2003
Location: HTML Hole
Posts: 5,063
whoa nice map DD
PumpkinSmasher is offline   Reply With Quote
Old March 24th, 2004, 07:12 PM   #19
Doom_Dude
Spazztronik
 
Doom_Dude's Avatar
 
Join Date: Jun 2000
Location: Canada
Posts: 10,520
Thank ye. It still needs a lot of work on the rocky areas surrounding the causeway.
Doom_Dude is offline   Reply With Quote
Old March 24th, 2004, 11:04 PM   #20
iori
 
iori's Avatar
 
Join Date: Sep 2002
Location: British Columbia
Posts: 2,415
Ahh Seinfeld...

Nice looking causeway, Dude. I especially like the seam halfway through the map, now that will make some tricky navigating :P:P
iori is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Vilecore & Vilecore II News! Doom_Dude The MegaWad 22 February 5th, 2010 06:59 PM
Co-op Vilecore + JDoom 1.80 Aliotroph? The MegaWad 20 August 14th, 2004 12:18 PM
Vilecore Re-Uploaded Doom_Dude The MegaWad 21 May 19th, 2003 12:32 PM
Final Vilecore? Doom_Dude The MegaWad 2 April 11th, 2003 02:10 PM
Vilecore Upgrade Info Doom_Dude The MegaWad 18 December 18th, 2002 03:57 PM


All times are GMT -7. The time now is 06:52 PM.


Powered by vBulletin® Version 3.8.5
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
NewDoom.com © 2000-2009 Mindless Games & Entertainment. All Rights Reserved.