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February 22nd, 2004, 08:20 AM
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#1 |
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Guest
Posts: n/a
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Quake & Wolf3D Port
Is there any good port for Quake (1) and for Wolfenstein 3D? I'd like to play them under WinXP.
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February 22nd, 2004, 09:08 PM
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#3 |
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Guest
Posts: n/a
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It's been said many times before - Google is your friend.
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February 26th, 2004, 11:53 PM
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#4 |
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Guest
Posts: n/a
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Quake 1 Ports
Darkplaces http://www.icculus.org/twilight/darkplaces Tenebrae http://tenebrae.sourceforge.net |
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March 7th, 2004, 07:32 AM
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#5 |
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Commander Keen
Join Date: Mar 2004
Location: Pegasus Galaxy - Atlantis
Posts: 155
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IMO tenebrae is WAY better then Darkplaces. I couldnt get colored lighting to work with darkplaces, and its realtime shadows were incredibly slow compared to tenebraes realtime shadows. Plus darkplaces doesnt have same texture mapping abilities that allow tenebrae to do things like the shiney walls and stuff like that.
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March 7th, 2004, 10:08 AM
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#6 | |
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Commander Keen
Join Date: Dec 2002
Posts: 1,596
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Quote:
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March 7th, 2004, 10:46 AM
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#7 |
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Commander Keen
Join Date: Mar 2004
Location: Pegasus Galaxy - Atlantis
Posts: 155
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Well I'm sure they both have there uses, but in terms of graphics AND performance, then Tenebrae is better, but since I havent looked into mods very much, I wouldnt be able to testify to that. 'Course you have to download just about everything for darkplaces, adn if you just want to be able to play a modern port online with custom mods, then it probably is a lot better.
In all reality, neither of them perform very well with the graphic extensions (realtime shadows, water effects, colored lighting, etc), but out of the to, it has been my experience that tenebrae has more options and performs under them better. It all depends on what the player wants to do. |
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March 7th, 2004, 11:42 AM
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#8 |
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Commander Keen
Join Date: Dec 2002
Posts: 1,596
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Absolutely. But classic quake is very possibly outclassed by the more polished single-player mods out there.
Does Tenebrae have .lit support? I used to use coloured lighting a lot in my maps for DP, but since not many maps are released for quake with coloured lighting I haven't had a chance to check (my episode using the excellent Nehahra mod was lost in a HDD faliure - I haven't mapped for Quake since that disheartening event). |
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March 29th, 2004, 09:02 AM
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#9 |
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Join Date: Oct 2000
Location: Cleveland Ohio
Posts: 530
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Since when does tenebrae run fast? it took down my 3 ghz p4 and 5900 ultra like i was running halo for pc, actually worse...
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March 29th, 2004, 09:21 AM
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#10 |
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Join Date: Sep 2002
Location: British Columbia
Posts: 2,415
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I play quake at 320x200x8. And I like it that way.
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March 29th, 2004, 10:10 AM
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#11 |
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Guest
Posts: n/a
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You like things pixelated?
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March 29th, 2004, 01:58 PM
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#12 |
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Commander Keen
Join Date: Mar 2004
Location: Pegasus Galaxy - Atlantis
Posts: 155
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I dont know remember exactly what I play tenebrae at...its either 800x600 or 1024x768...not sure
Tenebrae is glitchy though...in the opening were you choose the skill level I have to turn arond and walk backwards because looking straight forward gives me 1fps as aposed to between 12 and 21...other areas of greater complexity run fine though... |
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April 12th, 2004, 01:37 PM
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#13 |
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Guest
Posts: n/a
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I hould recomend WIN QUAKE, cant remember were got it though.
No new fetures but it looks good |
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April 13th, 2004, 01:04 AM
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#15 | |
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Commander Keen
Join Date: Jul 2003
Posts: 215
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[QUOTE=ToXiCFLUFF ]
Quote:
also darkplaces has a lot more features than tenebrae, the best of it all: in darkplaces everything is optional |
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April 14th, 2004, 05:04 PM
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#16 |
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Commander Keen
Join Date: Mar 2004
Location: Pegasus Galaxy - Atlantis
Posts: 155
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true, true...but the things like realtime shadowing (which is a commandline option in darkplaces instead of a choice feature) runs better in tenebdrae...and MOST of that stuff can be deactivated. Darkplaces does have the detail textures which tenabrae lacks...and I never did get the colored lighting to work in darkplaces. The bumpmapping in tenebrae is pretty cool looking, but does get annoying when even the gdrass looks shiney! Another thing I liked about tenebrae was the kickstart style front end.
Tenebrae was an active project up until what, september? As for darkplaces, I dont know what the progress is on that one. Either way, both of them have slow performance and at times (if I have a lot of the options activated) give me 1fps! |
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April 14th, 2004, 11:53 PM
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#17 | |
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Commander Keen
Join Date: Dec 2002
Posts: 1,596
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Quote:
Last edited by ToXiCFLUFF; April 15th, 2004 at 04:15 PM. |
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April 15th, 2004, 03:24 PM
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#18 |
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Commander Keen
Join Date: Mar 2004
Location: Pegasus Galaxy - Atlantis
Posts: 155
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Lol! Yeah sorry...I meant counsel command...I saw screens at the website that featured colored lighting, but oh well.
I dont know if dp had the underwater causics or reflective water (and maybe its bettter that it doesnt for reasons of framerate) but that was one of those eyecandy things I just loved on tenebrae. Its kinda like a preview into doom3...just not as good... |
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April 15th, 2004, 04:16 PM
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#19 | |
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Commander Keen
Join Date: Dec 2002
Posts: 1,596
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Quote:
That 96kb game in R&R looks closer to Doom3 now though. |
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April 15th, 2004, 04:44 PM
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#20 |
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Commander Keen
Join Date: Mar 2004
Location: Pegasus Galaxy - Atlantis
Posts: 155
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I just hope doom 3 runs A LOT smoother...
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