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February 18th, 2004, 01:52 AM
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#1 |
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Guest
Posts: n/a
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what happend to hirealisim pack
dani i saw this "MultiFX v1.1 (will be replaced by the HIRealism pack coming soon)"
at the doomsday links section and wondering what happend to it and if you can ost the multifx pack so i can duck(pointless but fun) in doomsday
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February 18th, 2004, 05:06 AM
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#2 |
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Commander Keen
Join Date: Jul 2003
Location: The United Kingom
Posts: 47
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oh yeah... dunno.
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February 18th, 2004, 05:11 AM
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#3 |
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Commander Keen
Join Date: Apr 2003
Location: Milan, Italy
Posts: 35
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HIRealism pack = jDRP
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February 18th, 2004, 06:09 AM
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#4 |
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Commander Keen
Join Date: Jul 2003
Location: The United Kingom
Posts: 47
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oh..
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February 18th, 2004, 06:51 AM
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#5 | |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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Quote:
jDRP = default update true to classic doom Hi-Realism = make it more like modern games/'real life' interpretations of demons etc that look more realistic stuff like crouching... |
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February 18th, 2004, 10:52 AM
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#6 | |
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Commander Keen
Join Date: Jul 2003
Location: Columbus, Ohio
Posts: 97
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Quote:
If this is the case, then the models to create an initial beta Hi-Realism pack are already available in the following model packs by Abbs: Abbs-models.ded Fullpack.ded About the only thing that needs to be done is to reorganize the model subdirectories, combine the above DEDs into a Realism.ded and fix the model paths. Right? |
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February 18th, 2004, 01:36 PM
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#7 |
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Commander Keen
Join Date: Sep 2000
Location: Fayetteville, NC
Posts: 61
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I think Dani has a lot more in mind for the High Realism pack than just repackaging existing models. I believe it was his intention to redo most of the models from scratch, in excrutiating detail, and to modify some gameplay elements. EX. Expanded Player Hud, on screen Map, Motroid Zero-style breathing effects.
Seeing the state of the JDRP, and it's current development, I'd say the high-reallism pack is months, if not years off. |
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February 18th, 2004, 02:59 PM
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#8 | |
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Commander Keen
Join Date: Jul 2003
Location: Columbus, Ohio
Posts: 97
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Quote:
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February 23rd, 2004, 12:33 PM
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#9 |
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Commander Keen
Join Date: Oct 2003
Location: Idaho
Posts: 2,613
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With those effects I can hardly wait till that comes out. I'd lov eot see crouching and more realistic things, maybe even rag doll physics or something jsut as cool (this is just my opinion). Hopefully there will be a mini addon athty will support some of these features?
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February 23rd, 2004, 01:42 PM
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#10 |
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Commander Keen
Join Date: May 2003
Location: The Sticks, Canada
Posts: 279
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What I would like to see is the levels redone with much more detail then simply replacing textures and sprites can offer. Actually modifying the geometry to be more detailed, but while retaining the same basic level layout. This would be a good idea for a Hi-Realism pack. How to go about this is another thing.
For example, say a level contained a pillar in the original, and all it was was basically a 4 sided sector, in this "remixed" level it would have much more detail, maybe cracks in it, more geometry, different shape, twisted around etc..... But there would still be a pillar there. Is this clear? |
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February 23rd, 2004, 03:08 PM
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#11 |
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Commander Keen
Join Date: May 2001
Posts: 19
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OMG WEEKNUK THATS EXACTLY WHAT I HAVE WANTED FOR SO LONG!
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February 23rd, 2004, 04:17 PM
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#12 |
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Commander Keen
Join Date: May 2003
Location: The Sticks, Canada
Posts: 279
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I don't really see what would be wrong with this. As long as the highly detailed versions are made from scratch (roughly), and you are required to have the version of Doom that corresponds to the remade levels. New levels could be added in to add a little bit of freshness to the game, levels could be themed better (example being that in Doom 2 you were supposed to be on earth, they could look more like earth etc..). So many ideas in this head of mine, just too lazy to keep writing.
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February 23rd, 2004, 05:19 PM
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#13 |
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Commander Keen
Join Date: Sep 2000
Location: Fayetteville, NC
Posts: 61
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I wouldn't add new levels, just redo current maps to correct errors and add details. I would use the same dimensions for each major part of the map as well, to maintain authenticity.
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February 23rd, 2004, 05:39 PM
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#14 |
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Commander Keen
Join Date: May 2003
Location: The Sticks, Canada
Posts: 279
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One way to ensure that the levels would be "the same" is to use the old maps as boundaries (removing all the textures, etc....) and using new versions to be what you see. You are still moving around on the old level, but you are seeing the new detailed version. Some other kind of renderer based on a true 3D engine could be implemented to display the visuals, while the old level is still being used to actually walk around and interact with. I think I am talking out of my ass right now, and it would be a lot of work. Not too much more detail can be added with the Doom engine without 3D implementation to be worthwhile over simply using hi rez content.
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February 23rd, 2004, 05:44 PM
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#15 | |
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Join Date: Apr 2003
Location: UK
Posts: 4,916
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Oh yeah the Hi Realism pack...
That was my project before I took over the modelpack. Now I'm in charge of the jDRP I have no time (or inclination) to continue with the Hi Realism project. Quote:
Theres no point in creating a 0.1 version. What would you put in it other than the jDRP and other stuff that is already released? As far as a "remake" of the original levels are concerned I doubt you'd find many experienced mappers willing to work on such a project. Not that it isn't a good idea, I'd love to play it. ID do still retain copyright of the "layout" of the levels you know. I doubt though that Mr Carmack & crew would be against it in principal but a potential problem area is distributing it (it's illegal). Personally I would MUCH rather see a NEW Doomsday enhanced megawad. |
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February 23rd, 2004, 06:16 PM
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#16 |
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Commander Keen
Join Date: May 2003
Location: The Sticks, Canada
Posts: 279
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I tend to agree. It was just an idea and theory. If someone wanted to do it, by all means go for it. But resources would be better spent on makeing a new project then simply replaying games we have all beaten numerous times. But with new eye candy............
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February 23rd, 2004, 06:31 PM
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#17 |
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Guest
Posts: n/a
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how bout releasing a file that alows u to duck?
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February 23rd, 2004, 08:32 PM
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#18 |
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Commander Keen
Join Date: May 2003
Location: The Sticks, Canada
Posts: 279
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It's been done. Now who has it?
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February 23rd, 2004, 08:43 PM
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#19 |
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Guest
Posts: n/a
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it was Jow, if my memory serves me. but it dosn't work with newer versions of doomsday
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February 23rd, 2004, 08:55 PM
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#20 |
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Commander Keen
Join Date: Jun 2003
Location: North Dakota
Posts: 91
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Id' love to be on a project to re-design one of the Doom's.
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