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February 16th, 2004, 12:51 PM
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#1 |
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Commander Keen
Join Date: Jul 2003
Location: Columbus, Ohio
Posts: 97
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Cain's Heretic models
Cain,
I tried your Golem/Mummy and Staff models for Heretic this weekend. I really like them, but the skins are too big (filesize) which makes the pk3 huge. For example, here is how I greatly reduced the golem skin:[list=1][*]Resized from 1024x1024 to 512x512 (detailed enough)[*]Reduced colors from 24-bit to 8-bit (256 colors)[*]Saved texture as PNG instead of PCX (smaller filesize)[/list=1] The result looks identical in-game but requires much less disk space and download time. Here are some general rules for your model textures:[list=1][*]No texture should be larger than 512x512.[*]Textures should be 8-bit.[*]Save all textures as PNG for smallest filesize.[/list=1] I hope this helps. Good work on the golem and staff. |
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February 16th, 2004, 01:28 PM
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#2 |
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Commander Keen
Join Date: Jul 2002
Location: Gargoyle Land
Posts: 395
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That's common sense, though he already knows he wants to go for the big formats and stuff
(he'd know better to do that if he has to :P)
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February 16th, 2004, 03:47 PM
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#3 |
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Commander Keen
Join Date: Sep 2002
Location: France
Posts: 321
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humm...
yes you right... this is a great solution for limite the size of files..but infortunely you decrease the graphic quality...no? - That is the question! size or quality..?... but i'm very curious to see your result... especially the 24-bit to 8-bit.... |
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February 16th, 2004, 04:05 PM
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#4 |
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Commander Keen
Join Date: Jul 2002
Location: Gargoyle Land
Posts: 395
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a pk3 should have files compressed anyway, so don't worry about compressing your textures
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February 16th, 2004, 04:14 PM
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#5 |
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Commander Keen
Join Date: Sep 2002
Location: France
Posts: 321
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Yes you right, but at the moment the Pk3 compressed files aren't work...
it is planned for when.? ..... |
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February 16th, 2004, 07:54 PM
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#6 |
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Commander Keen
Join Date: Jul 2002
Location: Gargoyle Land
Posts: 395
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Dunno. Still, you can zip your stuff to compress them
![]() You'll have to deal with bloaty files for now. You could make "low res" versions for those who use p100's (like me.... though I have a big phat 1ghz now) |
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February 17th, 2004, 04:21 AM
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#7 |
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Commander Keen
Join Date: Sep 2002
Location: France
Posts: 321
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Yes you right CheapAlert.... look like that...
![]() The HETERALE Crossbow... humm... just try it... to download it : go here :Cain-x -the dowload section - the heretic section - click on the pic ! ( ~900 ko ) - when you done the download, unzip the Crossbow.pk3 and put it in your "Doomsday\data\jheretic\auto\" folder.... well, the green special effect are very crap !...i'm warn you...
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February 17th, 2004, 04:43 AM
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#8 |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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I've got broadband and a machine that's beggign to be torture tested bring the 2048x2048 textures
![]() (BTW I've got some of the jDEP skyboxes at that res and they look sweeeet). |
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February 17th, 2004, 02:38 PM
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#9 | |
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Commander Keen
Join Date: Jul 2003
Location: Columbus, Ohio
Posts: 97
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Quote:
The walls are different. You CAN walk right up to a wall and get very close, so it is more important that the wall textures are high resolution than the models (or floors or ceilings). Same goes for doors, which you will definitely get very close to before opening. |
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February 17th, 2004, 03:15 PM
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#10 |
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Commander Keen
Join Date: Nov 2003
Location: The Docks, E1M1, Heretic
Posts: 491
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the crossbow!! finaly hmm crap u say well im sure it will look better than the sprite. im not gonna complain ur doing this for free
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February 17th, 2004, 03:20 PM
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#11 |
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Join Date: Jul 2003
Posts: 1,261
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Nice crossbow Cain! Finally the most commonly used weapon gets a model
![]() Though you forgot the firing states when it's powered up
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February 17th, 2004, 07:48 PM
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#12 |
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Commander Keen
Join Date: Jul 2002
Location: Gargoyle Land
Posts: 395
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well for the green glow effect on the weapon itself, you could make the "muzzleflash" model a copy of the crossbow model with a bit more "fatness" to have a "shell" like effect.
That way you can texture the crossbow and highlight the parts reflecting off the arrow on the wood. |
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February 19th, 2004, 02:39 PM
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#13 |
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Commander Keen
Join Date: Nov 2003
Location: The Docks, E1M1, Heretic
Posts: 491
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hmm i found it strange when moveing it seems to me like the crossbow it self is moving but only up front. and the sprite has the metal thingy up at the top and wood at the bottom. but anyways nice work cain cant wait till its done
by the way who is doing the dragon claw? i always thought that weapon looked cool
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February 20th, 2004, 10:44 AM
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#14 | |
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Commander Keen
Join Date: Jul 2003
Location: Columbus, Ohio
Posts: 97
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Quote:
But the model needs work on the crossbow body to make it more like the sprite (shown below) when the status bar is not shown. The wood body should go all the way down to the bottom of the screen. At the middle of the wood body there should be a metal strap. I fixed the green electric effect. Here's the new textures: CROSSFXSKINS.ZIP (right click, save as) |
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February 20th, 2004, 04:20 PM
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#15 |
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Commander Keen
Join Date: Sep 2002
Location: France
Posts: 321
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Thanks (again!) to fix the green effect...
- yes, i know this crossbow need more work... he..it'is the second version already ... ![]() i think to continu my work on it when, i'm finish to update the decoration pac...
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February 20th, 2004, 08:24 PM
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#16 |
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Guest
Posts: n/a
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i reckon it looks cool
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February 21st, 2004, 09:39 PM
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#17 |
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Commander Keen
Join Date: Nov 2003
Location: The Docks, E1M1, Heretic
Posts: 491
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yea i like it. an update huh?
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February 24th, 2004, 01:55 PM
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#18 |
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Guest
Posts: n/a
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When I install the crossbow model, nothing shows up for the crossbow 'on the floor' before you pick it up, no sprite, no model. Anyone know how to fix this?
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February 26th, 2004, 07:16 PM
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#19 |
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Commander Keen
Join Date: Nov 2003
Location: The Docks, E1M1, Heretic
Posts: 491
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i dunno im too lazy to. maybe cain is changeing the pick up?
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February 26th, 2004, 07:42 PM
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#20 |
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Commander Keen
Join Date: Sep 2002
Location: France
Posts: 321
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nop.. i not change the pick up...
i just add the 3d model for the crossbow... |
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