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January 5th, 2003, 08:48 PM
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#1 |
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I am looking for a program that combines all bmp images and arranges them into one huge bmp image.
anyone know such a program? I have 100 bmp files that I have and I want to combine them together so I can get the overall palette of those bmp's. |
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January 5th, 2003, 09:29 PM
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#2 |
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Not 100% sure what you mean, so I'm guessing a bit. Seems you want to take paletted BMPS (which means 2,4 or 8 bit palettes) and then create a "palette" that maps all of them so that all the images display correctly.
Technically all you end up getting is 16 -32bit color (which is not a palette in the sense you mean). IOW, you can't merge palettes as such. All you really have to do is put them into a larger color space and you are done. That's how the Windows Desktop works when you select color depth. For example, if you use PSP (or any other similar pgm), you can see how easy it is to up the color depth and never lose the color quality. That's because all colors will map into the next higher choice. OTOH, one could attempt to create a single palette that is a compromise "match" of all the palettes found. I don't think you'd be happy [edit: accidently said uphappy before] with the results though This is essentially what happens when you take a 256 color BMP and match it to the DOOM palette. Human flesh is the easiest test case since we easily perceive flaws in the conversion. Sometimes it's easy, sometimes impossible ![]() Btw, I assume you got my email about me fixing the Win2000 issue. Weird how that never showed up on Win9x or XP. |
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January 6th, 2003, 09:42 AM
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#3 |
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Since ASCII *.pal files are just text you could dump the 256 color palettes of each bmp then compare them as text files and use the colors that appear the most or something like that.
------------------ -DarkWolf
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January 6th, 2003, 09:58 AM
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#4 |
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Guest
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Not possible for a human to compare without a computer program - in any reasonable time that is
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January 6th, 2003, 10:04 AM
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#5 |
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There are text programs that let you compare. But you're right, wouldn't be ideal for 100's of bitmaps. Maybe only 5-10.
------------------ -DarkWolf
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January 6th, 2003, 01:08 PM
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#6 |
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Guest
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sorry, for the misunderstanding, I was tired.
here is what I meant, I have over 100 textures from Doom64 (for the TC) and I need to make a palette to match all colors to be used in Doom. I want to gather all colors from those bmps and combine them into the palette with all the colors from the textures. <BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">Not 100% sure what you mean, so I'm guessing a bit. Seems you want to take paletted BMPS (which means 2,4 or 8 bit palettes) and then create a "palette" that maps all of them so that all the images display correctly. Technically all you end up getting is 16 -32bit color (which is not a palette in the sense you mean). IOW, you can't merge palettes as such. All you really have to do is put them into a larger color space and you are done. That's how the Windows Desktop works when you select color depth. For example, if you use PSP (or any other similar pgm), you can see how easy it is to up the color depth and never lose the color quality. That's because all colors will map into the next higher choice. OTOH, one could attempt to create a single palette that is a compromise "match" of all the palettes found. I don't think you'd be happy [edit: accidently said uphappy before] with the results though This is essentially what happens when you take a 256 color BMP and match it to the DOOM palette. Human flesh is the easiest test case since we easily perceive flaws in the conversion. Sometimes it's easy, sometimes impossible Btw, I assume you got my email about me fixing the Win2000 issue. Weird how that never showed up on Win9x or XP </font><hr width="100%" size="1" noshade></BLOCKQUOTE> whoops, I forgot to read the reply the first part is what I meant. and yes I got your email, me is so happy! I appriciate it.
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