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July 13th, 2001, 06:14 PM
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#1 |
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Guest
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Who likes their doortraks to scroll when they are opened?
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July 14th, 2001, 01:41 PM
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#2 |
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Guest
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Well not me! I always thought it looked kinda stupid....
But that's just me... ------------------ Now THAT's funny! |
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July 14th, 2001, 04:23 PM
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#3 |
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Guest
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Doortraks moving with the door looks like shit.
------------------ My Website:The Megawad The Vilecore Templecore Chasmcore Coming Soon: Deathcore & Vilecore II
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July 14th, 2001, 05:15 PM
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#4 |
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Guest
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Looks like I'm one of the few (if any) that do.
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July 14th, 2001, 05:45 PM
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#5 |
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Guest
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I'LL PEG YOU A TRACK YOU BASTARD!
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July 14th, 2001, 06:26 PM
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#6 |
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Guest
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Did I say something wrong, or do you go berserk everytime you see a doortrak move?
------------------ Dead Man Inc., pissing people off unintentionly again |
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July 14th, 2001, 10:18 PM
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#7 |
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Guest
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I saw it on E3M2 and I almost puked. That, or it was those damn spots everywhere...
and those flaming monkeys I keep seeing... oops, must be the acid.... ------------------ Now THAT's funny! |
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July 15th, 2001, 07:41 PM
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#8 |
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Guest
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Moving tracks = thumbs down. IMHO...
------------------ Member of Team DEIM Webmaster The DOOM Editing Resource |
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July 16th, 2001, 07:09 PM
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#9 |
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Guest
Posts: n/a
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If you break up your door tracks into strips, with half of them pegged, and half of them unpegged, it can create a interesting effect. It would make the it appear that elements of the track are working to raise the door.
------------------ Choose your poison: The Epidermis Emporium: http://www.newdoom.com/skins/ The Boingo Page: http://www.geocities.com/boingo_the_clown/ |
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May 12th, 2005, 10:12 AM
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#10 |
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Join Date: Sep 2004
Location: The Baron's Causway
Posts: 260
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[QUOTE=Doom_Dude]Doortraks moving with the door looks like shit.
------------------ I do concurr :P ... but then again.. it all depends on the level theme... if you are in a disrepair tech base.. then it might fit... but generally .. yes.. it looks like crap
__________________
Out of all the things I have lost, I miss my mind the most. -Ozzy |
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May 12th, 2005, 02:41 PM
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#11 |
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Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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Tell me, do you intentionally search for old topics to be dug again? Sure it has been an interseting conversation, but It's nearly FOUR years old.
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May 12th, 2005, 02:55 PM
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#12 |
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Guest
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i like doortracks to be unpegged. sometimes they move no matter what you do, like split doors for example.
btw, BUMP RECORD i think. |
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May 12th, 2005, 03:13 PM
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#13 |
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Commander Keen
Join Date: Aug 2003
Location: Netherlands
Posts: 2,185
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There should be threads from 2000 somewhere, too. First one to bump one of those gets a cookie.
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May 12th, 2005, 03:51 PM
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#14 |
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Join Date: Sep 2002
Location: British Columbia
Posts: 2,415
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No, the get a kick in the teeth.
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May 12th, 2005, 05:40 PM
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#15 |
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Guest
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eye eye sir
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May 12th, 2005, 08:08 PM
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#16 |
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Join Date: Jan 2004
Location: Montana
Posts: 1,820
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and an angry yeti chewing on thier head.....
"Aaaargh!! BUMPING BAD!!! YETI SMASH!! YETI CHEW AND EAT AND SMASH!!"
__________________
Beware of the Net-Yeti!!!!Move along...nothing to see here... |
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May 12th, 2005, 11:44 PM
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#17 |
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Commander Keen
Join Date: Dec 2003
Location: Australia
Posts: 179
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What the hell, it looks stupid when they scroll.
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May 13th, 2005, 12:31 AM
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#18 |
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Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 9,095
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I still don't understand the general anger caused by bumping old threads. Only shitty part is trying to figure out what it was all about.
Doortraks look wrong when they scroll; they weren't meant for that look. Building doors with interior polls that rise up slightly more slowly is fun. It looks like a locking mechanism.
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May 13th, 2005, 06:14 AM
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#19 | |
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Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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Quote:
Also, saying something that somebody had already said, doesn't contribute to the thread. It MAY be acceptable in "new" threads, but in my opinion, one should have a proper question or something intelligent to comment when resurrecting old threads. While this thread is so damn old, I don't find it too illegal to start a new one. A fresh one. |
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May 13th, 2005, 03:51 PM
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#20 |
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Join Date: Apr 2005
Posts: 173
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their useful for some things though (lower unpegged) due to being able to show movement of objects, like machinery which you may put into your .wad, upper unpegged has a purpose too better than being secretive and surprising you that the wall is moving when looking like its not. i forgot the reason but i know there it one :P
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