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December 31st, 2000, 12:47 AM
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#1 |
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Can anyone take me through a tutorial of how to import such things as sprites and weapons using NWT (Not replacing them, but adding new ones)? I don't understand what I'm suppose to do, and how I'm suppose to make the gun graphics work like a gun (And enemies work like enemies). Thanks
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December 31st, 2000, 01:19 AM
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#2 |
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You will need Dehacked for that to do it right, or a C compiler
------------------ Hey, Smile at life, or it will kill you! http://www.newdoom.com/ltdoom |
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December 31st, 2000, 01:29 AM
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#3 |
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Thanks
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December 31st, 2000, 05:30 AM
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#4 |
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First of all, I recommend you read some DeHackEd/codepointers tutorials.
Now, it isn't possible to add new frames to Doom(2) that don't replace existing ones, so adding new things is a bit tricky, but it is possible (note: there is no way to add new weapons). Note: it is possible to add new sprites of all descriptions using the EDGE source port, which uses a very useful thing called DDF. Anyway, if you definately want to use the standard .exe: Say you want to make a new enemy in addition to the old ones. Some of the power-ups and decorations have relatively useless frames (e.g. power-ups have 4 frames but they only really need 1). However, you will want codepointers in some frames (for firing, dying, etc), and only frames that already have codepointers can be used for this, and none of the power-up decoration sprites have them. You will also need to replace an existing thing, though you could use something like Dead Lost Sould, which is never used. |
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December 31st, 2000, 07:44 AM
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#5 |
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NWT: If you want to import graphics without replacing the them, then do the fallowing
(eg You want to make a cyberdeam look diffrent without changing the Iwad: press "F4" on the graphics of the cyberdemon and save as "cyber.wad" Then press and hold "alt" the press "L" (This should bring up a little pink box) Type "cyber.wad" into the box and all the resources that you eported into the wad should come up Nowjust replace those sprites, It won't effect you Iwad at all------------------ Die! Damn IT!
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December 31st, 2000, 07:52 AM
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#6 |
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If you want to import a sprite into the main Iwad then it's simple too
Press and hold "shift" (or turn on "caps lock") and press "R" A pink box should appear, type in the name of resource (do not include the format (Mysprite.[i]gif[i])) Then press "F7" on the resource and a box should come up again with the message "Resource type unknown (G)raphics (S)ound". Pick one hat's about it... the rest of the stuff you asked, I'm alittle scatchy on------------------ Die! Damn IT!
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December 31st, 2000, 09:48 AM
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#7 |
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It seems we've taken your question two different ways.
Did you mean you wanted to add new enemies, weapons, etc into the game that don't replace existing ones during play, or that you didn't want to replace graphics in the .wad file ? Either way, I think it's been answered
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December 31st, 2000, 10:20 AM
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#8 |
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I don't want to replace any existing data in Doom 2's main IWad, but I think I worded it wrong. I really wanted to know how to add my own enemies and weapons in my new PWad file (Replacing existing ones is ok) without modifying the IWad...but I think you guys answered it. Thanks for the help, now I just have to post a problem I'm having with Dehacked.
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January 1st, 2001, 08:37 PM
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#9 |
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No problem
![]() I love helping... ------------------ Die! Damn IT!
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